This video demonstrates a one-card anti-droll combo for Constellar Tellarknight decks, where players can execute a full combo without discarding a card by using Constellar Caduceus as the starting card. The combo involves normal summoning Caduceus, using its effect to special summon Tellarknight Caduceus, then chaining effects through Signer, Delteros, Nuklai, and Altairan to summon multiple monsters and create a powerful board state. The deck core consists of three copies each of Caduceus, Signer, and Lyra, with Stellar Nova Bond being mandatory despite its drawbacks when playing into Droll & Lock Bird. The creator emphasizes that this archetype, while not top-tier competitive, offers an entertaining and strategic experience for dedicated players.
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New 1 Card Anti Droll Constellar Tellarknight Combo Guide Tutorial Post TCG Glorious GalleryHinzugefügt:
Hey guys, how's it going? Today I'm going to show you guys a really cool Constellar combo. If you guys aren't aware, we had the first reveals for Glorious Gallery yesterday. It's honestly a really cool set, even though I think Konami should have reprinted more cards for each archetype.
Basically, if you guys don't know, a lot of the cards getting imported are cards from the OCG. We've been missing the cards for a really long time, so I'm very happy they're coming to the TCG now. Constellar, Dragunity, and Shaddoll are getting a lot of support in that set, but at the same time they didn't reprint that many cards. It's going to be really hard if you're trying to build any of those decks, which I think is really annoying. I personally think Konami should have printed more cards for the archetype so you could actually build out of that box. Having to randomly find some of the older cards is going to be really stupid. Not just because it's going to be really tedious, but some of the cards generally spike in value. Hopefully, if you guys are building any of those decks, you can find the cards really easily. Like I said, it's really annoying that Konami didn't reprint more cards for those archetypes. Now, this is going to be a really quick one-card Constellar Tellarknight combo. Now, initially, I wasn't going to make this video, but I decided I wanted to make at least one video on Constellar, Dragunity, and Shaddoll each. The main reason I want to make at least one video on each archetype is because I know a majority of people will not make a video on these archetypes. Just being very honest, none of these archetypes are going to be top tier. As a result, I know a lot of people who make videos on new cards are not going to make a video on these archetypes. A majority of time when people make a video, they want to focus on competitive archetypes. It makes a lot of sense, too, because a lot of time when people want to play Yu-Gi-Oh, they want to play the best decks possible.
That's the reason why videos on Cool Tune, Branded, and Doomking are so popular. People want to play the best decks in the format. So, I'm hoping if you're a fan of Constellar or Tellarknight, you'll find this video at least entertaining if it's not educational. I remember back before I made YouTube videos, I was always really excited when an archetype I liked got support, but it made me really sad when the archetype wasn't top tier because a lot of people just skipped it. So, hopefully you Constellar and Tellarknight fans find this video fun.
Now, let me just say I don't consider myself an expert on this archetype.
There's a lot of people in the world more knowledgeable on this archetype than I am. I'm not a Constellar or Tellarknight player, I'm just some person who plays Yu-Gi-Oh. Now, this is going to be a really cool one-card anti-draw combo. I haven't seen anybody post this combo online, so this is why I wanted to share it with you guys today.
Now, before we jump into the combo, I really want to show you guys my deck core and a deck list really quickly.
I'll expand upon it more at the end of the video, but But just going to show you guys it very briefly. Now, a lot of people whenever they post a combo video or a replay video, they only show you guys a deck list and not a deck core. I personally find the deck core really helpful. The reason why is because if you don't like the non-engine cards I'm playing in my deck list, you don't have to run that. You can take my deck core and then put whatever non-engine cards you want. This will also tell you if you have room to fit a supplementary engine.
That's basically the reason why I would include a deck core in all my videos. I think deck cores are really helpful.
Now, if you guys disagree, you guys can leave a comment saying whether or not you think including a deck core is a good or a bad thing. I personally find them really helpful, which is why I include them in all my videos. Now, most of my deck core is probably really standard, but there's a couple cards I don't want to run that a lot of people play. Obviously, I'm going to play three copies of Constellar Caduceus and Lyra.
These are the cards I think you want to maximize on. I think you really only want to play one copy of the rest of the Constellar and Tellarknight names. Now, cards I see a lot of other people play that I'm not running are cards like the Nibiru and Skybridge. In my honest opinion, I think those cards are really not that helpful. I really don't find Skybridge all that helpful and the lock is really annoying. On top of that, the card is another brick. Now, things here would be a lot different if Caduceus was a Tellarknight name. It would turn Lyra into a real one-card combo. Basically, you would summon Lyra Lyra and then add Skybridge. You activate Skybridge and summon Caduceus If only Caduceus was a Tellarknight, then you can summon the card while you're locked under Skybridge. But because the card is a Constellar, you can't do that. If only Caduceus was a Tellarknight name, it would be so great. So, now I'm going to leave my deck list on the screen for a brief moment and then we're going to jump into the combo. If you guys want my full deck list, you can just pause the video now and take a screenshot. I'm going to show my deck list again at the end of the video and talk about it, but if you don't want to wait until then, you can just take it now. It's really up to you. Now, let's jump into the one-card anti-draw combo. Now, for this combo, you're going to need one card in your hand, which is going to be Constellar Caduceus. You also don't need a discard because this is a real one-card combo. You're going to normal summon Caduceus and activate this card's effect. Now, you get to special summon one Constellar monster from your deck.
Now, you're going to summon Tellarknight Caduceus in here. Now, after you summon a monster though, you're going to be locked into Light and Dark from the extra deck for the rest of this turn.
That's honestly fine with me though.
Getting locked into Light and Dark in Constellar and Tellarknight really don't matter. Now, I know this might look a little weird how you able to summon a Tellarknight monster off the effect of Caduceus. Don't you have to summon a Constellar? The really cool thing about Caduceus is that this card is always treated as a Constellar card. This is how you're able to summon the card off the effect of Caster. Now you're going to activate the effect of Sign in here.
Now you get to search for a Constellar or Tellarknight monster. Now you're going to add Caduceus here. Now because you added a card from your deck to your hand, your opponent can activate Droll & Lock Bird here. They're going to send this card from their hand to the grave and now for the rest of this turn neither player can add a card from their deck to their hand. Now getting Droll kind of sucks here because it means you can't add a card off the effect of Caduceus. That means you can't add your Constellar Tellarknights. It's really annoying but it's not that big of a deal because we can get that card another way. Now because you control a Constellar monster you can the special summon Caduceus from your hand. Now you're going to take Sign and Caduceus to exceed summon into Delteros. Now you might be a little confused here how you able to summon Delteros. When you summon Delteros you have to use three monsters as material. The really cool thing about Sign is that this card will count as two materials here. This is honestly a really nice effect because a lot of the Tellarknight exceeds were really hard to summon before. Now it's really easy to summon Delteros. Now something really important in this combo that you have to remember is that you cannot use Caster as material here. The cards that you have to use as material here have to be Caduceus and Sign. Keeping Caster on the field right now is really important.
You're going to see why at the end. Now you're going to activate the effect of Delteros here. You get to detach one material from this card to target a card on the field and destroy it. So you're going to detach one material from Delteros to target itself. Now you're going to destroy Delteros. Now the effect of Delteros will activate here.
If this card is sent from the field to the grave you get to special summon one Tellarknight monster from your deck. Now after the effect of Delteros you're going to summon a Nuklai. Now the effect of a Nuklai will activate here. If this card is summoned you get to send one Tellarknight card from your deck to the grave. Now you don't have to send a monster here. You can also send a spell card. You're going to send your Constellar Tellarknights here. Now you're going to take your Caster and your Nuklai to exceed summon into Caduceus. Now the effect of Caduceus will activate here. You get to add back one Constellar and or Tellarknight card from your grave to your hand. Now the one card that you add back here definitely has to be Constellar Tellarknights. The other monster can be one of your choice. It really doesn't matter because a spell card will be a Constellar or a Tellarknight. So now here I'm just going to add back Constellar Tellarknight and my Sign. But as I said you can also add back Caduceus. Now you're going to activate the effect of Caduceus here. You get to detach one material from this card and banish a Constellar or Tellarknight monster from your deck. Now you get to apply that monster effect when it's normal summoned. Now, you're going to detach a Nucleus from Caduceus. It has to be this card as well. You really want to keep Castor under Caduceus. Now, you're going to banish another copy of Castor from your deck. Now, you get to special summon one Constellar monster from your deck. Now, you're going to special summon Tellarknight Altairan.
You get to summon this card from your deck because this card is always treated as a Constellar card. Now, you might be wondering here how you're able to use the effect of Castor twice per turn. The reason why is because Caduceus will bypass the once per turn restriction.
Basically, what's happening is he's changing his effect to that monster's effect. Now, you're going to activate your Constellar Tellarknight from your hand. Now, you get to special summon one Constellar or Tellarknight monster from your grave. You're going to summon back your Deltaros here. Now, you're going to take Altairan and Deltaros to link summon into IP Masquerena. Now, the effect of Deltaros will activate again because this card is not a once per turn. Now, you get to summon another Tellarknight monster from your deck, so you're going to summon Altair. Altair's effect is going to activate here. Now, you get to special summon a Tellarknight monster from your grave. Now, you're going to summon Deltaros from your grave. Now, because you summoned a Tellarknight monster to your field, you're going to activate the effect of Altairan. This card will summon itself back from the grave, and now you get to destroy your own Deltaros. Now, the effect of Deltaros will activate here.
Now, you get to summon Lyra from your deck. Now, there's a reason why I brought back Deltaros and destroyed off the effect of Altairan. Basically, instead of summoning a monster from the grave, I want to summon a different name from my deck. There's a Constellar Xyz that cares about having different names in your grave to turn itself into a Towers. This is basically why I want to get more names into circulation in this combo. So, now, you're going to take Lyra, and you're going to take your Altairan and Xyz summon into Gagaga Magician. Now, you can activate the effect of this card. By detaching one material from this card, you get to summon an Xyz monster from your grave.
You're going to summon back your Deltaros here. Now, here, you're going to Xyz summon into Utopic Future, and then you're going to summon Utopic Draco Future. Now, you could also summon Future Zexal if you want. I just prefer Utopic Draco Future. The reason why is because I don't have a monster negate on my field, and I kind of want one. Now, you're going to take your Caduceus and turn that card into Ptolemy M7. Now, you're going to activate the other effect of your Constellar Tellarknights here. Now, you're going to turn your M7 into Xyz Stellar Knight Constellar Ptolemy Omega 7. Now, you're going to end your turn here, and your board is very good for anti-draw. Now, this is the really important reason why I wanted to use Castor as material to summon Caduceus. Castor will give any Constellar Xyz monster you control the ability to negate a spell card as long as the card has that as material. When your opponent would activate a spell card or effect, you get to negate that.
All you have to do is detach two materials from your Omega 7. Now, when your opponent has a monster on the field you want to get rid of, you can either activate the effect of your Omega 7 or your SP. What Omega 7 will let you do is detach any amount of materials from this card, then you get to target monsters your opponent controls up to that amount and return them back to the deck. Now, this is the reason why you had to turn Caduceus into M7 and then Omega 7. The reason why is because I only had one material under Caduceus to begin with.
This means if I summon Omega 7 on top of Caduceus, I only have two materials.
That means you'd have to pick whether or not you wanted to negate a spell card or you want to spin a monster back to the deck. This is why summoning M7 first is really important. You will get both of the effects. Now, when your opponent has a monster on the field you want to get rid of, you're going to activate the effect of your X-Saber Knight. Detach your last material from this card to spin that monster back to the deck. Now, when your opponent has another card you want to get rid of, you're going to activate the effect of your IP. You're going to use Altergeist card to link summon into SP. So, now you get to banish the card your opponent controls or a card in their grave. Now, when your opponent would activate another card or effect, you get to activate the second effect of SP. Banish this card and a monster they control until the end phase. Now, when your opponent would activate a monster effect, you're going to activate the effect of your Utopic Future. Detach a material from this card to negate your opponent's monster effect, and if it's on the field, you get to take control of it. In my humble opinion, I think this is really good for a one-card anti-draw combo. You don't even have to discard a card, either. You get five interruptions on the opponent's turn. You get a monster negate, a spell negate, and you also get to banish two cards. You also get to send a monster back to the deck. Honestly, I'm pretty happy with this combo. Now that the combo's over, I'm going to wrap up this video. I'm going to show you guys a deck list and the deck core one more time.
I'll give my final thoughts and we'll say goodbye. Once again, guys, here's my deck core. I think in a pure build, you definitely always want to play three copies of Castor, Signer, and Lyran. I really don't think you want to play less than that. These cards are the best names, so you always want to see these cards in your hand. I think the other ones you really don't want to play more than one copy. I guess maybe you could make an argument and say you want to play more copies of Caduceus, but I really don't think so. I think you're going to be fine with Lyran. If you want to, I suppose you could also play a second copy of Constellar Tellarknights.
Like I said though, it's kind of a brick and I really don't want to play another copy of it. I've been only using one right now, and I I it's fine, but it's up to you. Tellarknight Bond is also a card that I think you have to play at three, but at the same time I really don't like it that much. It kind of makes some of your combos more awkward, especially when you have to play into a hand trap like Droll. This card's pretty cool because it's an e-tele and I really don't mind a discard, but it does get annoying at times. If you activate this card and you discard a card and your opponent has Ash Blossom, then you just took a minus. But my biggest problem with the spell card really isn't even the discard, I can live with that. The thing I really hate about Stellar Nova Bond is the card locks you into Xyz Monsters. It makes it pretty difficult when you try to play into Droll mainly because now you can't do the combo I showed you guys. You will not be able to link away Delta Ro, so you won't be able to get the effect multiple times. Like I'll be honest, I'm really not crazy about Stellar Nova Bond. I think the card is mandatory though. You do have to run this card though because in my opinion there really isn't a better replacement yet. This card is basically three more copies of any name in your deck, so you probably do want to play three copies of this card. But like I said, it makes it really hard when you have to play into cards like Droll. Now one card I really do like for playing into Droll is Nuclei. The fact that this card will still let you get access to Constellar Tellarknights even when you get Drolled is really good. I would definitely keep playing this card. Now like I said, you could also play copies of Deneb and Skybridge if you want, but in my opinion I really wouldn't run them. I honestly think Skybridge really isn't that great. Pretty much whenever I did my combos there was never a time where I really missed Skybridge. Same thing with Deneb, it feels really win more. I really don't see a point in playing Deneb or Skybridge. Now I'm honestly really happy with the engine count. Having to only run 17 cards as a deck core is really nice. You have 23 other open spots in your deck. Now here's my full decklist, I kind of just threw it together. As I said, I haven't played Constellar Tellarknight in a while, but I really do like my decklist.
Now a really big problem I have with this deck is that's very normal summon reliant. That's one of the reasons why you really have to play Stellar Nova Bonds. I'm also playing Dotodoter Warrior as well. It's really nice to have a one card starter that will let you do full combo without your normal summon. Now if you activate this card's effect though, you are going to be locked into Xyz Monsters. It's honestly fine though because the card is still a really amazing starter. I also really like my non-engine lineup. I think Droll in the main is really important, especially in this format. A card I really enjoy maining this format is Droplet. I also really like playing Talents in the main as well. Having board breaker cards in your main deck is really nice. I probably will main deck these cards for the rest of the format.
The extra deck is also really tight. I really want to fit a second M7, but I really don't have the space. The second one is honestly come up quite a bit.
Unfortunately, I don't have the space to play two. The only card I can really play two of is Caduceus. You really have to play two Caduceus here. The problem is if you run into Cool Tune and I snipe your one Caduceus, you're in a lot of trouble. This is why in my opinion, it's pretty mandatory to play two Caduceus.
Now, the cards in my side deck are just cards I would consider. I have the second M7 here and the second Omega 7.
You probably don't have space for the second one, though. Now, it's really funny because you can actually make Chaos Angel in this deck, even though I don't think you should. Pretty much what will happen is Sign increase the level of itself and another monster by one.
Now, you have two light level five monsters. And then Chaos Angel can treat one of the cards as a tuner. It's an incredibly funny idea, even though I don't think it's very optimal. So, this was my first time playing Constellar and Tellarknight in a really long time, but I got to say this archetype is pretty cool. Making this anti-duel combo was a lot of fun. I might make a combo guide on this deck in the future because I really do like this archetype. I really like Xyz Caduceus. This card is really cool. I think it was a really great idea to combine Constellar and Tellarknight.
Anyway, that's it for me. Hope you guys enjoyed this video. Have a good one, and I'll see you guys for the next video.
Take care, guys.
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