This video demonstrates an optimized Galleon ship build for World Tier 4 in Skull and Bones, featuring Mythic Mods that synergize to maximize damage output. The build uses Hullcarver Culverins with electric mythic mods that add 7% electric damage and increase storm struck status effect application by 2% per hit (up to 40%), combined with rupturing and amplified piercing effects. Supporting furniture pieces like the Flood Warden Station and Costic Spell Station further enhance flooding damage through stacking mechanics and projectile speed bonuses. The mastery system complements this build with reactive compounds, specialized munitions, and culverin-focused upgrades, creating a comprehensive endgame configuration designed for fleet combat and open sea domination.
Deep Dive
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Deep Dive
Skull and Bones Galleon Hullcarver Build with Mythic Mods. #skullandbones #ubisoft #gaming #ps5Added:
Good morning, pirates. I hope you're as excited to be back in Skull and Bones as I am. The update is amazing. I'm having so much fun. I completed my build and I want to show you what we're working with.
It is the gallion. It's upgraded 7 to 7.
Whole health is 151,523.
Very strength 23,34.
Armor is 29.87.
Has I iron thunder and red wake. I'm sure we all know what these are, but if you don't, you can pause the video right here so you can read it.
We are using the whole carvers.
is the new colon that can be purchased in the pinnacle store after you complete the smugger's pass. You also get two in the smuggers pass. Uh what it does is after landing six consecutive hits, it increases this weapon's damage by 12% for 25 seconds. If the target is punctured, hits increase weapon damage up to 18% instead.
Missing a hit removes this effect, adds 30% of damage as piercing damage and increases damage to weak points by 100%.
I rolled on rupturing so that I can get 10.9% damage as flooding and then severe severity hits have a 12% chance of dealing an additional 111% damage as severe damage.
And then amplified piercing increases existing piercing damage by 33.4%.
Mythic mod that I rolled is on the electric side and it adds 7% damage as electric damage. Every hit on a target increases the chance to apply the storm struck status effect by 2% up to a maximum of 40%. This resets after 10 seconds of not hitting any targets.
And it's 2373 for the damage.
That's on the bow. The stern. We have the Dell's gun.
And we rolled on shock so that we can put the electric on there. It has siege increase damage to structures by 37%.
And amplified combustion increases existing explosive damage by 32.7%.
And then I rolled on mythic um electric.
So deals an deals additional 239% electric damage on a target when it triggers a storm struck status effect.
And on the starboard, another Hulk carver. It's rolled exactly the same. I tried to roll them all exactly the same.
So, the mythic mod is still the electric and then amp piercing severity rupturing. This one I don't think I got the right roll on one of them. Uh, oh, shows right. That's weird. Why does it show 139 versus I guess port versus Star War? I don't know.
This roll the exact same. Oh, 10.4 for the uh damage is flooding versus 10.8. So, it's not a god roll.
Anyway, little grace three for your auxiliary. Um, I wish that it would still tell you like what it Yeah, here we go. Restore. Okay, you just have to hit tab again. My bad.
Rapid reload, restorative, empower. I just learned something new right now.
Resist all, ironclad, ironclad, and then severe damage removal. This is probably the best mythic mod you can put on a armor piece in my opinion. repairs 40% uh severe damage when bracing and only has a 7se second cooldown when triggered. So you could use it every seven seconds basically to remove any severe damage you got. And as you see we're using the buccaneer's oath. So this uh has blood and gold destroying a target confers the blood and gold status on your ship which increases weapon damage and armor by 25% for 30 seconds.
The furniture we're using is that new one, the flood warden station. Each consecutive hit increases flooding charges applied by 2% and damage dealt by 2% stacking up to a maximum of 20% for each effect. Missing a shot will reset the stacks. We have that same kind of ideal up here where if we miss it resets. So, I figured why not? And then take 10% less weapon damage from enemies afflicted with flooded. So, once you get them a flood or once you get them flooded, they're going to do 10% less damage to you. Increases duration of the flooded status effect on a target by 10%.
And then we're using the costic spell station. Damage dealt with a flooding weapon from over 200 meters weight.
Increases flooding damage by 13% for 10 seconds for every 1% increasing projectile speed of weapons through bonuses. Increases flooding damage of those weapons by 1% up to 30%. See, now they got that in there. Increases damage enemy ships with the flooded effect by 10%. It's still one of the best furniturees in the game, honestly.
Culver works one. Increase secondary damage of culver by 19%. And then we're using that lead and b vault array for every 5 m area of effect radius of weapon increases electric damage it can deal by 2%. That part doesn't really matter. We're using it for this next part right here. Reduces reload time of electric weapons by 6%. And increases damage to enemy ships with the storm struck effect by 8%.
We have the culver grinder one. Increase projectile speed of culver by 15%. And that's going to proc to our costics ball station right here.
And then last but not least, we got the high velocity kegs. Increases secondary damage of piercing weapons by 12%. It's going to increase maximum range of piercing weapons by 8%.
We're mitigating 44% against combustion, 29% flooding, for 24 for fire, 39 for piercing, 29 for electric, and four for costic with this build.
>> I guess now we have to go over the mastery because that's part of the builds these days.
So, my mastery level right now, I'm at 64 out of 80. And I took the route with the reactive compounds and specialized munitions. Then I took piercing, flooding, and electric over here all the way to the end on each. And I took the health >> up to the critical damage control and then one over into the weapon reload time.
>> Um I have a mastery point right now that I can spend and then I went blood for blood using all the reload some of the damage and a little bit of the projectile speed but mostly the reload. And then over here, I took all the culverin and projectile speed >> to get to the heavy shot.
>> And then I only took one >> in here, the finishing blow. Deal 10% increased damage to enemies below 30% of their maximum health. Kind of like a constant death blow.
That's the mastery. We're at level 27 in the ship.
>> 27 out of 30. Let's uh >> show you some damage.
fire through the freezing rain while the long gun through the hurricane.
>> One thing I love about the gallion is the uh the firing window on the front.
You can rock side to front really really easy.
with pearls worth more than gold. World tier four where the dead ships drift.
Where one wrong turn gets your whole crew split. Where mythic mods are born through pain and every victory leaves a stain.
>> Yeah. By the way, this is world tier 4 we're in. I'm showing you on the highest tier.
>> This guy's much harder in World Tier 4, which is great.
>> They did a great job, man. I've been having so much fun.
Then a deck came out near the broken bow. Golden pearls and trembling palms black as midnight cold as powering beneath the skin for athic name. I'll show you something a little harder on somewhere in the world tear seas.
We're hunting monsters for nightshade pearls.
Okay, I'm trying to do this solo.
Bones where's actually taking damage.
>> It's much harder in tier four.
Single pearl. World where the sea bites back. Where the water turns cold and the sky TURNS BLACK. NIGHT SHADE PEARLS darkest powerneath the skin. Every mythic m again.
>> Hit the water.
Fast while theboard strain monsters waitath trying to make sure heavy crown chase glor till they us roll and the whole changes. There's one more pearl and the power raises damage burning chains. We shot through the hurricane. Every captain >> I need cannonballs.
Is there any storm and every burn still ain't enough to stop?
>> I feel like that in the video too.
Night shaker night.
>> Your search for the shall consume your soul.
>> Oh, that's funny. See, you can run out of cannonballs easily.
>> Oh man, I'm just loving this game again.
I hope you like this video. If you did, please give it a like. If you got any comments, you can leave them below. And if you want to see future Skull and Bones videos, stay up to date on everything Skull and Bones, make sure you subscribe. And I'll see you in the next one. Peace.
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