Rogers demonstrates that true technical mastery involves the courage to scrap flawed work even at the eleventh hour. It is a brilliant but terrifying example of how individual talent often has to bail out a chaotic development process.
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Last-minute changes before PoE releases追加:
Like there's the story about how I remember vividly sitting next to you at midnight on Synthesis release day and saying, "Hey Jonathan, we still have to like check that you're happy with how the tile generation works for Synthesis." And you say, "Oh yeah, yeah, we should rewrite it." I remember now. Yeah. And you yeah, you rewrote it with with three hours to go to release basically. And it was much better afterwards. I was pretty happy with that rewrite. My responsibility there was making sure we picked the safe option and the safe option was you like you know rewriting it. The thing is that the much worse one that you probably wouldn't appreciate was we rewrote quite a significant portion of the database backend literally the night before shipping 0.1.0 for PoE 2.
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