In auto battler roguelike games like Topdeck Automat, successful deck building requires balancing card synergies, managing deck weight limits, and creating efficient card cycling loops that maximize damage output while maintaining survival capabilities through healing and defensive effects.
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NEW Fantastic Autobattler Deckbuilder Roguelike! | Topdeck AutomatAñadido:
Hello everybody and welcome to Top Deck Automat, an auto battler rogike that we're going to be checking out here today. There's a demo out on Steam. So in we are going to go. What? Okay, we can check out Okay, so there's a bunch of different characters here.
There's a lot of different characters here. Uh not all in the demo, of course, but hey, uh at the start of the fight, gain five power. We're just going to go with the default one for now. Or we can randomize. Gotcha. function engaged.
>> Oh, hello. Ah, another one. The other day you were mere printerbots, but now you're part of the resistance, I guess.
Anyways, I'll guide you for a bit, but we don't have a lot of time. The whole hacking thing jumbled your circuits, so in combat, your setup will work in a random order. Speaking of setup, I got you started with a few leftover cards.
Probably best to wait. Probably good move to replace the base cards right away. Yeah, you know, I've played the deck builder, played auto battlers. This button will be your most important tool.
Use it when you want to advance. So like that's how we start. This is your collection. Add cards to your deck. Use them in combat. Don't worry about the order because they are going to be shuffled.
Important new cards you find will be added to your collection, not your deck.
Remember to add them if you want. Yes.
So yeah, these are uh they look like they are potentially locked in or like those are the ones that are in the deck.
Gotcha. So we can set that up.
We can remove these. Okay, so we can remove them. We have a limited weight of eight. Didn't try to rhyme, but hey. So, this is jab. We have three of those in there. Just does 10 damage. Restore shields 10.
Got three of those as well. Shield.
Shield five. Uh, so my character gets five power. I'm going to assume increases the damage you deal with attacks and modules. So, just like it's going to be a flat five for the whole fight that it gets increased there.
Heavy strike does 25.
Uh what's the catch here? Like why would I not just want to use that instead of a jab? Huh?
I don't think that there is a necessarily a reason. I think it's just the starter deck is bad. Like they said, lunge, do 10 damage, gain haste, double the speed of an enemy or your own draw speed. So doubles the speed at which we shall draw. Uh there's two little blips up top. I don't know if it's just implying like that's a damage and haste related or something like that. So we'll go ahead and you know what? We'll drop a restore and add that sucker. We got good damage stuff. Healing ray heal for 25.
We could definitely drop a heal for a better heal. Uh trigger attack. Gain two power per enhanced card in your deck.
Cards can create triggers that have to wait for another card. So, as soon as an attack gets played, get two power for every enhanced card. I don't know if I have any enhanced cards currently.
Uh, not sure. Anyway, let's start. Now that we've done that, gain a power for every second of slow you apply. This is an epic. The first time you drop below 50% health in a fight, shield for a flat 30. The start of the fight, deal 30 damage. I mean, this gives me a very clear direction. And obviously I don't have any slow right now, but like that seems extremely uh logical.
I I'll do it. We'll we'll invest.
>> Voice man. All right, let's choose our path. Based on your choice, you'll get guaranteed loot after the combat, plus scrap if you win. On day one, you will face frail enemies with less health.
Okay, the last enemy each day is a stronger elite variant. So loot is choose a card. At least one of them will have heal.
Okay, if you win, you also get seven scrap or five scrap.
Okay, you know what? Let's go with the one that gives us more for now and just deal with it from there. Hello, my friend.
During combat, your deck auto cycles while your enemy performs actions in regular intervals. When time runs out, you will both take continuous damage from the storm. You know, uh, you know, the dev did say there was a lot of inspiration from Bizaar as a way to get me excited, and you know what? I see it.
So, hey. All right, cool. Let's go ahead and hit play. So, we have our attack here. So, they're in a random order, but we just generally need to set up like a proper engine. There's that. And it gives us the speed up.
Yeah, we can go ahead and go faster.
Oh, come on, Mr. This is a frail guy.
Just Just kill the dude.
I mean, I'm not going to lose.
The storm has approached. Yes, man. Good job.
>> I mean, we currently suck, obviously.
>> Uh, portable fan instant heal seven executed faster on draw and then the next card is drawn immediately. I mean, that is obviously very cool. Uh, deal 10 damage improve this card's damage by two permanently.
Uh on trigger heal heal 15 slow your enemy for two seconds.
So that sounds logical for me right here. Right. Uh so when we heal I wish we could take both of these. God, that'd be cool. That'd be really strong. But when we play a heal card or when we heal in general, heal 15 and then slow your enemy for two seconds. I'm assuming it's a one-time trigger though. Like it's not going to just do that every time we heal, right?
Like that'd be ridiculous.
>> Probability of success increased.
>> So I will grab that sucker. Okay. Uh so now that we have that going, I guess we um we could drop a jab and that wouldn't be a problem really so that we keep our heals up a little bit more.
To make up for the yoga session, you added a trigger card. They don't resolve their effect on play, but later when another card of the type is played.
Yeah. So, we do have that. That's understood. Gain two power per enhanced card in your deck. Yeah. I mean, I I can make an assumption about what an enhanced card is, but I feel like we will see later.
Uh, yeah.
Choose a card. If you win, you also gain five scrap. Choose an enhancement. If you win, also get seven scrap. Uh, every three attacks adds a mercy to your deck.
a curse that does nothing.
So, you know, I'm just gonna trust that we're going to be fine because we have at least like some synergy going on. So, there's that.
As soon as we heal, can we heal? There we heal. We get a strength up. We at seven strength. Gotcha.
>> Good night.
>> Victory condition metarily.
>> Enhancements modify stats or add whole new effects to cards. can have a card can have one of each kind of enhancement.
Starting with the second one, the card's load increases, potentially slowing it down in combat.
Uh, what do you mean one of each type?
Wait, a card can have one of each kind of enhancement like I see. It can have a haste enhancement, it can have a a heal enhancement, etc. Gotcha. So, like obviously a heal enhancement sounds logical with what we've got, but haste is just good. It's just like doubles the speed of like your deck is just strong.
Remove a card from your collection.
Receive five scrap per rarity.
Um, yeah, there's nothing wrong with that. Just get a bunch of cash. But I think that just getting this is better.
And what are we going to want to put it on?
Gain haste for two seconds. So like we're already getting the haste there.
We could we could put it on and then theoretically it would give us haste for 5 seconds is my guess, but I don't know that it would work like that for sure.
I'm just going to pop it over here.
>> So that's quick. Now we do have I we have the enhanced card in the deck situation.
Am I happy to drop a jab to get that in there?
Oh, wait. No, no, no. Wait. We're overweight. Limit. We're overweight.
Help.
Did that increase the weight? Nope.
That's a one. Two. We need to remove a two.
You can't start with too few or too many. So, like there is a limit there. I think we'll take out a jab.
Oh, the jab's only one.
Wait, what?
It says that the jab is weight two.
No, this is the deck size. The the weight is over here. Gotcha.
Um, we'll get rid of a shield up. In fact, you know what? Let's get rid of two shield ups. Screw them. I think we're good.
Deal damage. Infect four. Deals continuous piercing damage. Reduces by one each tick.
Choose a module. I don't know what that is. I'm assuming it's going to be like a um Oh, this is a module. Gotcha.
And 11 scrap applies three infection to you whenever you deal damage to it. I don't know if I care that much. Like I think we'll be fine either way.
Hello, Elite.
Yeah, like he just doesn't have that much HP. We're getting stronger. We have our haste stone. Look how fast we go.
So, we're up to uh 11 strength.
Okay, we're healing. We're restoring. We're lunging. We're yogaing. Yeah, we're good.
>> Operational success.
>> That's pretty cool. Yeah, it is. It's really like very much an engine builder.
Start the fight. Do 30 every 4 seconds.
Do five every day. One shot. Rroll is free.
you know, every four seconds do five damage. The reason why I might be interested in that is like what if there is a whenever you deal damage blah blah blah, you know, like a trigger that cares about that.
It obviously like it's it's not bad otherwise. It's like it does something, but I feel like every day a shop reroll being free sounds more logical.
Uh, spend scrap or make a trade.
Whenever you're ready, say goodbye to end the day.
Understood.
Gain haste for 6 seconds. 10 damage.
Gain haste for two. Consume it to gain a scrap.
That's interesting. So, like here's the thing. Here's here's what is appealing about this is that it trims your deck.
It's not just giving you money. It also trims your deck down a cycle.
Every 3 seconds, heal four.
See, that's logical, too.
Core. I'm assuming that's for my HP.
When you have run out of cords, your current run. Yep. I mean, this seems good. Uh, but yeah, like I really This is It takes up deck space, but then it consumes itself, so you don't have to worry about it. It makes it so like obviously this is good.
Um, that's good, too. We can go ahead and open that up. We can take out a jab to apply a lunge. So, that's just the same thing but faster.
Is our limit 16? It looks like it.
Finders keepers.
We didn't grab the heal per turn thing like or heal per whatever seconds thing.
I'm gonna say screw it and then yeah, we'll keep our cycle small hopefully.
Trade offer lose this to no deal 15 damage two times is good with like what we're doing, but I'm not trading that.
The run lasts 10 days at the end. Okay.
The end of which you will face a boss.
Make sure to build around it. Every other day your deck size will grow and you face tougher enemies but find rarer loot. So yeah, like it is a penalty.
We have weather. Day two. We have whenever freeze is applied, the target also takes uh this is pretty cool.
Uh Dr. Toad do 100 damage, heal 100, infect 25. Are those the three moves he does like on a cycle? I think passive infection on it reduces by 10 instead of one each tick. So the concept is just yeah we will not want to um apply poison like infection rather.
So okay that's fine. I don't really care. Uh at least one shield card. You also get scrap. I'm going to get enhancement. It's very logical with what we uh have going on.
So, we get the speed up, we heal, we speed up. It does look like the haste does stack like flat stacks. Yeah. So, like if you apply more haste to yourself, you do just it just lasts longer, which is good. That's what I want it to be.
Uh, gain 5% crit.
Apply this effect to a card. Do 20 damage. Remove a card from your collection to gain scrap.
I suppose I will just add that to something here. I want to add to this.
It'll make it heavier, I guess.
I suppose I will put it on. If I put it on here, I'm assuming it'll just add the damage to it. But if I put it on here, >> it'll like theoretically be doing both things.
next enhancement plus one load. But like if I put it on here, it probably just does 45 damage, right? Like it's probably doesn't do 25 and then do 20.
It's getting double dip scaling from strength. I don't know. Not sure.
Enhancement. Enhancement uh passive revives with 44% less health but a faster cool down.
I feel like we're fine with this. Well, you know, I guess we're a little bit penalized by deck junking.
But yeah, we have a pretty fast uh loop situation and we have good scaling.
>> So like we're just kind of chilling, man. Shield 10 increase the card's effect by 20% rounded up.
Interesting.
So, increasing it by 20%, heal goes to 18.
And then my question is, does that mean the slow goes to three?
Cuz that or because it could mean the haste. It has to. It has to because the haste is three. It has to. So, that would be an extra power.
Obviously, it increases the weight, the load by one, but I think that I'm fine with that. Like, we're keeping this card. We're going to be keeping that card. That is a no-brainer.
Elite. Elite. Choose a module or a module. And 11 scrap.
I'm going to go ahead and go for it anyways. So, his gimmick is that he just comes back multiple times. E, like we beat him already. So, yeah, we got the three strength from the slow. Awesome.
Yeah, we're just Look at us. We just loop so fast now, too. We have one uh one card down from normal and we uh cycle double speed. So, like Yeah.
Infect three. Whenever you play a card, but there's a 10% chance it's consumed.
Whenever you shield, do five. Whenever you take attack damage, do five back.
Uh, I don't want to. This is sick as hell, but I don't want to do it because it's Well, first of all, it's bad here.
Uh, second of all, it's just not I don't think it's worth it. But it's very cool.
I don't currently don't shield at all.
I could my question is basically is this worth the five bucks.
Sure.
>> Like we're not shielding and I'm assume that that makes it Wait, start of the at start of fight gain haste for 3 seconds.
Okay, hold on. Uh knowowers know that start of fight haste is broken.
Consume, same deal. This eats up a slot, which is great.
Add a random enhanced legendary card to your deck for the fight is pretty cool.
Whenever you trigger haste, gain 10 power. Oh god, that's great, too.
I mean, that's ridiculous. I mean, feel like I I really wish we could have both so bad. Like, there's no way I could sell, right? I'm not even using my my rerolls. I guess I could do this one because I have a freebie. damage equal to your scrap uh on trigger of slow infect.
Deal 15 damage and slow your enemy on a trigger of attack.
>> Yes success.
>> I think we will we will roll with those.
Lose this to gain this.
>> Sure. I'll get shield every three seconds instead.
All right.
So, what else do we even remove? We could remove the restore, and it's not a big deal, but it's not I don't know. We probably ne shouldn't necessarily We could remove the heavy strike so that we get two strength up out of that still and it's not that bad.
The issue is we need to um we need to trigger a heal for this to work right. That's fine. I'm going to drop that. Get the get ready. We have plenty of haste. We obviously we have two lunges and we have yoga session.
That will all apply that. That's 10 power. We could say that I don't care about the tinkerer's boost, I guess, because we need cards to um to take advantage of the stuff, you know? It's like I can't just care about that.
I could take get rid of the Finders Keepers just for now and like we'll put it we'll put it back in literally the second that our deck gets bigger.
which is right now. It's back there.
Where's the day three of 10? Where's the like timer?
So, this is the Gotcha. This is the day and then it ends on an elite into module into shop. Gotcha. Gotcha. Gotcha.
Gotcha. Gotcha.
Choose a card. Choose an enhancements.
I mean, I'm still good with enhancements.
Like the I guess the benefit to not putting all of them on the yoga session would be that we get more value from tinkerers boosts, but I just it's that thing where I know we're going to keep it.
Presuming it's like bizarre where um the slow and the haste cancel each other out.
God, I can really feel that slow. It's making it hard for me to cycle to actually get to my haste.
Jesus.
>> Uh, add infect. No. Reduce a card's load by one.
Increasing an average load of two will increase your card draw cool down.
I mean, I'm at 15 and it looks like 18 would give us the penalty.
5% crit. I don't know, man. It's kind of snoozer.
I'll get this. Not because it matters right now, but because it might matter later.
Wait.
Oh, what? This is a Which type is this?
Either way, I think we can reduce the Why can't we put it? We can't put it on um pummel. Which one's pummel? Where's pummel?
Why can't I put it on pummel?
Because the they can't have zero load.
Gotcha. You can't have zero load.
Well, let's spread it out. Doesn't really matter.
>> At least one tech or hustle card.
Choose another enhancements.
Mr. Fist.
Sure, I'll fight Mr. Fist.
I mean, we got a good Yeah, we got a good little uh good little loop going.
Are we getting enough haste?
Yeah, I think we could we could use a little bit more. Shield 10 20 damage.
Move a card from your collection. Get scrap. Uh, no. We're going to go ahead and um grab this and put it on something that currently doesn't do damage to take more advantage of our strength.
Uh, get ready. I mean, we could put it on get ready.
>> So, that should just do damage now. Yep, does indeed.
Elite. Elite deals 30 damage to you when you deal damage to it.
Obviously, I do a lot of damage.
I feel like I'm not at risk right now though. I feel like I just get so much strength that like the hits that I do are worth it. But I'm going to I guess I'll go with you because we are countered by that other guy.
Every three attacks increases his damage and shield.
Like I'm less worried that a guy is gonna outscale me than I am that a guy who counters attackers into a deck that's like exclusively spamming attacks.
>> Conclusion, you lose.
>> Whenever you apply infection to your enemy, do 10 damage at the start of the fight. Slow your enemy for 3 seconds.
That's actually very very good. Again, start a fight. Busted line of text.
Uh for at least for effects. Start the fight. Gain 30 max health per card type in your deck. What does that mean?
Hustle, attack, tech, heal, haste, slow. I mean, seems good. Whenever you play an attack card, gain two power.
Wait, that's broken.
>> New equipment integrated.
>> Scale god. We might as well randomize just in case something's on sale.
Heal on heal trigger. Gain haste. It's definitely cool.
All right.
An infection card. Choose a card.
I mean, here's the thing. I'm not going to click an infection card. I know that.
So, like, let's just go ahead and go this way.
Whip, whip, whip.
>> I'm a monster, man.
>> Accomplished. All threats neutralized.
>> Deal 10 damage. Do it again for every time you play slow to your enemy this fight. Okay. Obviously, we have to take that. That's That is the payoff that we've been looking for. That's absurd.
Okay. Um, we want to keep Finder Keepers because again, it's just good to keep the deck cycle small.
We like the haste as long as long as we until we get 100% haste uptime, we want to have these haste cards because it just makes everything else we do better.
Um, this is giving us eight power.
I suppose I could say no to that.
I could say I'm I'm tempted to say no to heavy strike as well.
Like it's good, but it's this is theoretically going to be better because it's going to start to well I mean it just is better. Like this thing the purpose of it is that it does damage. It does 25. This does 10, but we're going to slow immediately so it at least do it again. So, it's going to be at least 20 for sure the first time.
And then every time we cycle through our deck, that'll be one.
That'll be two. So, it gets an extra two hits every time we cycle our deck. It's just like I'm going to say sure. You just added a high load card. Your draw cool down comment is equal to the average load of your deck, but never lower than two seconds. Yeah. No. Okay.
I Yeah, we're good.
At least one card is haste or slow or freeze.
Haste or slow or freeze. But it's the guy that might counter us. I mean, honestly, this guy was pretty spooky for us, too. Fine. I'll I'll do it. Let's Let's see. I feel like we we will be fine anyways.
Yeah. I mean, like my concern was warranted.
Target eliminated.
>> Gain haste.
Trigger attack and gain an instant copy of the triggering card. Wait, that's really cool. Um, you know what? Yes.
integrated.
>> We're going to go ahead and drop I guess this cuz we're going to play cunning plan which gives us an instant copy.
First of all, it consumes. It gives us an instant copy of get ready. Meaning that whenever we play the get ready, we instant play it again.
10 power and 20 damage is just going to be better. like but 10 power 20 10 power 20 damage and it's instant and we're trimming our deck cycle to seven with haste.
Extremely strong. We're kind of getting even dumber than we ever were before.
This guy just has a lot of damage or has a lot of health and stuff. That's his gimmick. But yeah, we should be kind of just good to go as soon as we get our cycle here. There we go.
Yeah, we didn't play any or we didn't get any haste for a while.
>> Every 3 seconds heal four. I do think we will take that because of the um the yoga session caring about the trigger.
I'm assuming this doesn't scale like hold on.
Does does power improve and modules and modules?
>> New component integrated.
>> Sorry, I was I was bizarre. Like I was saying that bizarre in bizaar you would not like anything that increases the power of your cards and stuff will not increase the power of these but nope.
Deal damage equal to 12 times the number of tech cards in your deck.
Consumes. It consumes uh heal on heal trigger slow.
I can't really get rid of healing ray because then we won't have heals. Start a fight. Slow your enemy for 3 seconds is probably something we should just do. Wait, what? Wait, what happens if we have two of them? Does it just slow for six? Here's my question. Does it count for two triggers of slow?
I don't know.
I kind of want to take another one of these just in case.
Interesting. I don't know. I'm just going to cycle >> equipment integrated.
>> Should have looked at the other stuff first, but um and like get Yeah, getting another one of those is obviously good.
But there. So now we should pretty easily get uh yoga session to trigger reliably. So that's good. All infection ticks faster is tomorrow, right? Tomorrow at least one will be an attack. I haven't um I haven't done an enhancement in a little bit. We do need to put a card in our deck which is you know it is what it is.
It's not bad.
Part of me just wants to put the restore in, but it's not that good.
Here's the issue. Cunning plan could copy this instead.
I don't love that.
All right, we'll just take that sucker.
We'll be fine. We We'll look for another uh another setup.
>> Good night.
>> You are inefficient.
Add this effect to a card. Gain a scrap.
Make an attack card do piercing damage, which goes through shield.
Add an effect to card. Gain five power.
Here's the thing. If I whatever I add to this, I kind of want to put it on get ready because like it's going to get copied, you know?
Obviously like this is interesting, but what goes to my mind is that there is actually some situations in which this is bad. That sounds in in theory in games like this, which sounds wrong, but there are sometimes enemies that like scale up their shield and then do damage to you based off of the the amount of shield that they have and stuff. So like I don't know that we're going to run into that or if it's a big deal or whatever, but I'm not that worried about the shield on enemies right now. I would rather just get strong, man. like cuz this is also useless against anybody who doesn't have shield, which it's seeming like a lot of them don't. So, we're going to do this and we're going to put it on get ready because we're going to get a uh an instant cast copy of it.
Like, and we're still under load, so I'm not worried. Shield attack card. I would rather go for this.
Every attack loses 10 damage if it has more than 10 Kevin. So Kevin just does a lot right away, which is actually kind of concerning for me. I guess our sustain business is a little weird.
Yeah. See, >> so that's actually kind of bad for us.
That guy legendary trigger attack do two damage and don't remove this trigger. Obviously like that's very very very good. So we'll go D. Yeah, we'll grab that.
>> Even though the the other one is like uh the slow or whatever. Okay, let's go ahead and get rid of um heavy strike.
I mean, that's obviously that's crazy.
Every three attacks applies freeze to you for 5 seconds.
I'm not particularly worried about this broccoli monster.
I think it's it's supposed to be a tree, but that's broccoli, my friend.
He's a pacifist.
Poor choice, my friend.
>> Neutralized.
>> Nice. We should probably get that. Uh, we're halfway done. Okay, >> I thought we were maybe further along.
>> Okay, start of the fight. Pay one scrap, gain crit equal to three times the amount.
You paid this run.
Uh, yeah, I'll get that. That sounds great.
Oh, this kind of does exactly what we need, though.
>> Check the roll just in case.
Deal 10, heal 10.
We could take it over the healing ray because it's more apt to like we don't have to put it in right now but it has one weight which is nice and it hasn't been enhanced yet so like it's more realm to be enhanced. It's obviously like it's obviously the type of thing we want. Oh well okay well this is cool. I see that's a reason for piercing.
Um, do I care?
Nah.
Do we get an extra? Nope. We don't have an extra deck slot here. Required for three.
We could drop finders keepers because like we're getting to the point where our first cycle is actually pretty big.
So it is kind of starting to become a problem.
At least one will be a shield. Nah.
ain't worried about it.
So, the question is, do we have perma haste? More or less.
We're getting there.
>> Conclusion, you lose.
>> Yeah, I'll increase the card's effect by 20%. Which again just seems crazy.
Um, extra second of haste.
Me I this doesn't really matter. Doing three damage instead. It's not really like a 50% damage increase because we're so pumped up on strength that this is so these are irrelevant upgrades. So, I guess I will just upgrade something that gives me like Yeah, I'll probably just upgrade this.
Extra second of slow and extra second of haste. Seems good to me. Infection shield. I don't care about either of those. Who am I? I'll just go for the money.
Opposition terminated.
Uh, untack infect five increase your wait infected by your power. That's pretty cool.
Obviously, it's bad on this run.
And shield trigger heal. If this trigger is active at the end of the fight, gain max health.
Oh, that's interesting.
So that's kind of an incentive to not heal actually, which is going to be basically impossible for us to do. But the question is, should I take I I guess should I take an epic knowing that we could scrap it if we can find that upgrade for more than two?
Or would I rather have two scrap now? I I we'll do that.
elite.
So, this guy was actually pretty bad for us. I'm not convinced that this is actually going to be easier if freeze is like a full.
Yeah, it's a full on freeze.
I don't feel great about fighting Kevin.
He's He seems like he die. he like will fall over to any kind of sustain. I guess I could adjust my deck before I fight him, I suppose. But like I don't really have um what I'm going to put in the heal 10. I don't know. It's not that much better than just not having it. We did beat him last time, but he is increased. He's elite.
Let's You know what? Let's risk a a loss to see if we can to see if we can bleed.
We are stronger than we were >> before. We really are >> whenever you heal deal five. I mean that is just good.
And now now that I understand that we can increase that like that is relevant too but well whatever.
Infect three slow your enemy.
Gain max health for the fight. Shield equal to four times the number of nonattack cards in your deck. It's pretty cool.
How How do these combine? I really don't know. I'm I'm hoping that it is it would just be like two separate triggers, but I'm just going to I'm just going to look around.
Yo, wait. Another one of these is kind of cool.
We are going to have our deck get larger. Let's just go ahead and grab another one cuz yeah, this is bigger deck day.
Let's uh slap that sucker on. We are now exceeding the average. So, our draw cool down is 2.09 instead of two.
We're not over it by that much. Is that a problem?
Infection enhancements.
You know what? Let's do it and see how it feels.
It doesn't feel that different.
your fate.
>> So maybe we don't need to worry make a trigger work with any card category.
>> I mean that's obviously good with wristblade.
Oh, making it so wristblade heals us on every trigger is pretty good though.
Like I I'm not Oh, I mean wait that's pretty cute with cunning plan as well. Like you can get because it's not getting an instant copy of the tech card. It's get an instant copy of the triggering card. So no matter what it is like that that's pretty cool. I'm not worried about hitting any of the triggers though. Like we really did build according to it.
Making it so wristblade also is going to trigger a heal seems nuts.
Enhancements consumes cards. I'm a little bit worried about that. Your deck shuffles every three cards you play.
I'll be I think I think I'll be okay.
Like it's definitely interesting.
You know what? We're fine. Okay, we're fine.
>> It is a little bit rough.
>> You lose.
>> There's this sucker again.
Uh but I'm going to go ahead and just put this on my other wrist blade.
add a confusion. So, it is a confusion.
Grants your enemy 10 damage and 10% crits.
It's annoying like by quite a bit.
You have a lot less health.
like a lot less.
We keep on getting the oil as our first card play, which is not when we want to be drawing that.
>> Legendary. Yeah, we don't have that.
Gain a power for every second of slow you apply. Obviously, this could be cool, but yo, cool.
Honestly, an extra one of those is not bad for like when we have to add another card to the deck.
>> That's pretty good. Haste three.
Obviously, those are logical. I'm just going to get to start a fight haste. So, yeah, we have two of them. Obviously, we will end up with eight or eight with six seconds of haste, but it is relevant if it is two separate triggers or not. And it'll be kind of hard to tell.
It'd be easier to tell with the um the hourglass because we would we have the this trigger, but we don't have when you haste gain blah blah blah. That's like a passive that's active at the start of the a passive that's on at the start that we don't have the omni gobbler. I'm going to risk it since it's not the elite version at least. We'll see. How does this go?
Maybe it doesn't really even matter that we're consuming the cards, you know.
Doesn't really matter.
>> You are inefficient.
>> You are inefficient. Make an attack card do piercing damage.
Uh, we definitely could just grab that now that we know the other card or the other passive exists. Like that is pretty relevant. I guess I'll put it on the oil spill cuz I don't really want to make this um slow my deck down even more.
>> Like I'm fine with this amount of slowdown. I don't really want anymore.
We beat the elite version of you. I think that's a pretty good sign that we can beat a common version of you with a little bit more stats.
>> Yeah, not a problem.
Ooh, this that's kind of cool. It comes already enhanced.
I don't care about any of that really. If there was like if we were fighting a boss that had a bunch of shielding, maybe I'd care, I guess. But me, you were actually pretty tough. So, we'll go with the uh infection scaling guy.
We got our uh we got our legendary wrist blades out right away, which means every card starts chopping them.
Um I'm finding it hard to believe that we don't have permah haste.
So, I'm going to get a piercing buddy.
Thing does everything. A little bit of everything.
It's a little late, my friend, for me to care about you.
All right, we do have to get an extra card in. I think it's either Finders Keepers or Cunning Plan. I think I'm just going to grab the cunning plan because that brings us back down to the draw cool down of two, which is nice.
Interesting. Pillow of the Kay.
Uh, I want an enhancement. And we haven't fought this guy yet.
>> Yeah, not a problem.
>> You are inefficient.
Grant a card paramount, making it so it will be drawn first in a fight. I mean, like, I can already tell you I'm clicking that. I don't know with what yet.
Like, a wristblade is obviously very logical.
Speed burst is also pretty hot.
I mean, get ready is logical, but yeah, like cunning plan is interesting because we could cunning plan a cunning plan and then that's kind of interesting.
And then it also doesn't increase my um my speed up. Sure. Sure. Obviously, it comes with the downside of like it being more setup.
Just does damage and heals very like a lot a lot of it. Don't get me wrong.
I don't I really don't want to fight anything that freezes since it feels like it could really cause us a problem.
Okay.
Uh, gain haste. Definitely interesting.
Reduce a card's load is also interesting.
I feel like we're good on haste.
So, if we do this, I I like that because we can um >> So, surely that makes it actually cost two. Yeah. Okay. because it wouldn't make any sense for that to be like, okay, now it gives, you know, plus one and minus one. It's just like that wouldn't make any sense.
Every attack increases damage by 100.
Yikes.
Um, so he ramps and he ramps by a lot every three seconds. So it's three.
So by the third hit, we would die, right? Yeah.
If we have no healing whatsoever. And that's not true. So we'll get through one, two, I think we'll be fine because of our like we got an instant slow down, too, which helps a lot. Yeah, we're fine.
>> Target eliminated.
>> Whenever you apply infection to your enemy, there's a chance to freeze. Cool.
Whenever you drop below 50% health for the first time in a fight, shield for 30. It's really just not enough.
Just get another wristblade for the road. Probably heal three five times.
That's cool, huh?
Heal five. At the end of the fight, there's a 20% chance you destroy this card permanently to gain 5% max health.
I mean, I do like that, too.
Me.
I'm going to buy that for probably later.
And then I guess I I'll buy another attack buddy. I don't know. I don't know how they're going to trigger.
I guess that might be a way to to tell.
I was completely flying against this guy. Let's slow it down.
So, hold on. Watch this go.
It did 78. No, it did 41 twice. Okay, it works the good way. Oh, hell yeah. So, okay, that that settles it. Relics work the good way.
So, this is two separate instances.
That's incredible.
Add this effect to a card. Freeze your enemy for a second. Yo. Oh, say freaking less, man.
You kidding me? Whenever you play a card, freeze your enemy.
seems I don't know, man. Seems a little broken.
Obviously, we need to play that one first, and we won't know which one's which.
I mean, theoretically, one of those was the freeze, but this is kind of interesting, I guess.
But >> performance improvements >> now that we know and like we get so much strength up, it's just worth it.
25% chance your power applies to your shield and heal effects. God, I wish don't need this stuff really.
Whenever you execute a trigger, heal 15.
>> Yeah, that's an already at 42. Don't really care.
Oh, we're on day I didn't even realize.
I didn't even realize we were here.
All right, man. 100 damage, heal 100, infect 25.
Let's fight, dude. Let's play it out at uh at one time speed.
So, is this Which one was that? That was our freeze one. Does it work?
It doesn't seem like Oh god, that guy's so unbelievably dead.
Test your build against a highly sophisticated contraption. Okay. Way more content in the full version, progression, stats, daily challenges.
I mean, it's I see he is highly sophisticated.
So, like I mean like look at that going now. Got all these wrist plates stacking.
The sandstorm's going.
The sandstorm is officially going. We are very much going to die.
>> But that seems cool. Okay. All right.
Neat little engine there, man. Cool game. Cool game. This I Yeah, I like it a lot. I feel like I feel like I uh What's my biggest hiccup with the game? It feels like it's maybe like UI based. Feel like there's something about the UI that's not feeling quite there and it's hard to even put my fing it's hard to put my finger on it. Exactly.
But like everything that feels like pretty static and like some I don't know. I don't know if I love the voice of the the robot going blah blah blah.
I'm not positive on on liking that. And by that I mean I don't think I like it that much, but like obviously the game mechanics are cool. Like it's doing bizarre stuff but in a much more deck buildery way. Uh it's very very player generous and it's obviously a single player game. That is a big key component. I love seeing uh this extreme amount of characters. It does seem like a game that could get just like really an endless amount of um like content updates. I like it a lot. I really enjoy it. I'd be very happy to play more of this. Uh it's quite yeah it's quite surprising. I think yeah, it just needs like a little bit more polish in a way that I'm finding a hard finding it hard to put my finger on exactly why. My best thing is that like it is the UI and things feeling static and it feeling kind of like um and obviously I get it the robots and everything, but like the game feels cold and a little bit here.
And like I'm cool with the whole like uh auto battler element taking to the extreme of it just being like you press play and like you do just watch the effects go. I think like making the effects uh a little bit more clear as they go off like I could not tell I to I couldn't tell like I could feel that the enemies were slow and I know that there was a place to see it but it's like I feel like there should be a little bit more clarity with effects triggering like if this is a game where all that's going to happen and again I like this I'm a fan of auto battlers but if this is a game where all that's going to is the auto battling. You You need to make sure that those effects that are going off are clear and like concise and you can really really tell. Like don't make them over the top flashy like explosive, but just something a little bit more clear like some kind of visual effect maybe even on the enemy character or something like that that shows like this is a slow like the enemy is slowed or something like that. like something that just makes it a little bit more obvious the to give you feedback about the results of your actions or like some sound effect that goes when you activate a trigger or when you activates when you crit like that kind of stuff like those little extra elements are very important in a game that is going to play itself when you hit the play button right so al last I love it though I think it's very good uh very good very interesting very promising uh I've been keeping my eyes on it as it continues into a full game.
But alas, alas, that is that. That's going to do it for today. My name is Ramation. Cover indie games every single day with an extra specialty in rogue likes and rogue lights. That is something you're into, this is a channel that you should be subscribed to. Thank you, V. And I'll see you next time.
Bye-bye.
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