Camural accurately exposes the futility of using economy wipes as a band-aid for Star Citizen’s deep-seated architectural flaws. This analysis highlights the critical gap between superficial community management and actual systemic engineering.
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4.8 Wipe incoming - CIG fixed exploits?Added:
Hello everyone. This week in Star Citizen.
Let's scroll down.
Wednesday sees Alpha 4.8 going live and with it technical strike groups. We know many of you are making plans for patch day, so we want to give you a heads-up.
With the release of Alpha 4.8, we will be performing a wipe of in-game resources, items, vehicles purchased with Alpha UEC and earned Alpha UEC balances. This reset is an important step towards stabilizing the economy as various new systems come online.
Alongside it, we've also introduced additional safeguards aiming at reducing the exploits and duplication issues that impacted the economy previously. Here's what you will keep: vehicles obtained through VKL, blueprints, any item or vehicle entitled to your account visible in the hangar section at robertsspaceindustries.com, vehicles you bought with real money.
More information on upcoming changes is coming soon. Stay tuned. My thoughts.
Yes, the economy is in the trash. There are people who have billions, trillions of Alpha UEC. But CIG claiming they are reducing exploits and duplication issues. I don't believe CIG you are able to fix your rotten code with quick and dirty fixes several layers on top of each other. Maybe you fixed a few exploits, but there will be dozens of exploits left. In addition, many of those exploits are linked to server issues. We still have massive internal massive do things, even do things of players and NPCs at walking speeds.
Server meshing was supposed to fix this, but we see no improvement. Actually, since 4.5 when we got engineering, CIG servers that were way overworked already have to take care, have to store, and have to distribute even more data now.
So, why are you resetting Alpha UEC now if you don't fix the main issue, the core issue? Your code is just terrible by now. That's the main reason for all the exploits. People who wrote the original code are not with CIG anymore.
There's little to no documentation.
Oh, you're saying this because you have 4 trillion alpha UC. No. I have like 1 million alpha UC, which is like nothing.
And at the same time, CIG is taking away our alpha UC. Not every alpha UC was acquired by exploits. CIG increases claim timers, CIG increases expedition costs, and we have now to insure our items on a ship. You don't fix the problem, but you still take away all the alpha UC we acquired. You take away the ships we bought with alpha UC in game.
You take away items we acquired in game.
And looks like you also take away items we crafted. 10 out of 10 again, Chris.
You are so far removed from reality, from gaming. You don't know how to make a fun and interesting game. Yes, it's an alpha, but CIG itself is calling it a live service. It's most pressing to my role, my job is that we're running a live service game in the middle of our development. So, we can't do that without the feedback. This is This is a live service MMO game that we're building.
>> We're a live service. So, you keep going with a live service game. It's just Oh, lots of things are done. But I guess you formed a perfect business plan, Chris.
No matter in what story state your game is, no matter how much you abuse your players and backers, people are still throwing money at you like crazy.
Congratulations, Chris. You achieved something.
Thanks for watching, and see you next time. Bye. Auf Wiedersehen.
Ignore this one. This is my stationary prospector. I also would like to show you again those crazy two things we have in the game. So, that was no cut. That was real footage. I could see a flicker flying from top left and next split second, she was behind my interest.
If C H E cannot fix those massive two things, even two things of players moving at player speeds, this game is dead.
Server meshing has been working pretty much flawlessly at scale for the past 9 months.
>> [laughter] >> Yeah, I'm seeing this a lot in my videos. We have two things of players moving at player speeds. Look at this.
Flicker is moving left and right.
Almost looks like she fell off the bed.
But, no, she is still on the bed.
>> [laughter] [gasps] >> C H E cannot even deal with players moving at player speed two sync wise.
>> [laughter] >> I would like to point out from Flicker's point of view, this looks perfectly fine. She is not sliding left, right, forward, reverse on the gurney.
Okay, let's try to push Flicker into the ship. Now, Flicker is floating besides symmetrical gurney. Server meshing has been working pretty much flawlessly at scale for the past 9 months. Hey, you are still here. You might want to join me on Twitter or on Blue Sky.
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