This video brilliantly bridges the gap between abstract ballistic mathematics and practical application through engaging gameplay. It proves that true engineering precision is just as satisfying in a simulation as it is in the real world.
Deep Dive
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Deep Dive
This is the MOST REALISTIC artillery simulator ever!Added:
Hello fellow engineers and welcome to Iron Nest. We are in an absolutely ginormous tank thing called the Iron Nest. Um, and let's just let's just take a minute to take in the scale of this thing. Like we've got I think these are the two guns. So, two ginormous barrels.
Yeah. Can you see like the ends of them poking out over there? Oh, these are the actual shells. Okay. So, they're the giant shells. If we head along this way.
Yeah, that's the gun to the right. Oh my goodness. And then I can just crouch under this barrel. Yeah, we got we got the wind screen here. We can Well, I'm I'm too small apparently. But if I jump Oh yeah, look how tall we are. Where are we? We're like in Australia or something. Very red red and barren out there. But our aim Oh my goodness. Look how Oh my Hang on a second. We need to We need to get down there. How do I Do I Oh, there you go. Oh, you pull the lever and that allows us to get down. Oh, so this is like the main the main gun. So this is like the the battery that like spins around. So this is like a giant tank. Oh, it's got a bed. Oh, it's got a toilet and a sink. Oh, and a kitchen and everything. Okay, so yeah, this is this is obviously where we're living in this giant giant machine. Look how big those guns are. I feel like that's what people say to me like as as I'm walking like along the beach topless >> really.
>> But our aim is to destroy the architect.
Now this is a realistic artillery simulator. So we're not just going to like jump in, look out the window, shoot stuff. We need to plot things on the map using maths. Um, and this is this is the map here. Oh man, there's actually quite a lot going on. Um, if we come over here though, this is high command. They've sent us this. So, we're just doing a calibration fire to start with. So, put your firing trajectory to target on the map. Fire an H shell at the target. Now, what we can do with these, we've got the the location, that's the location of us.
We are the iron nest. And then then our target as well. So, if I click on these, can you see that's been added to my clipboard? So, bouch. So, now I have that in my clipboard. Like, whenever whenever I want to look at that, I can.
Very handy. I wish more games had that.
Looking at you, blueprints. Uh, my notepad for blueprints from the Patreon series is absolutely insane, by the way.
Anyway, let's have a look at this map.
So, what we want to do is work out where we are. So, we are at H3. Yeah, these are all numbered. So, if we go to H and find three. So, H3, then H3 55.
Okay. Okay. So, yeah, that is at the right place. So, that's exactly where we are. Target is at Q4. Yeah, Q442. Okay.
So, the target's already done for us.
So, I think all we've got to do select a pencil. So, we're going to use this red one. I think we draw a line from here.
Yeah. Over to the target cuz that gives us a bearing and a distance. Um, what type of shells were we firing? There may be different type of shells. It does say fire H shell. What does this do? left gun and right gun elevation. Let's have a look at here. Right, match elevation to the angle in your calculator and clipboard. So, you got to try and find a charge and gun elevation. Ah, I think that's this machine here. Okay, so this machine, the ballistic calculator. So, input the distance to target. So, you can see down here our range is 8.87 km.
So, distance target. Oh, I can literally just spin that. Okay, so 8.87.
So 8.87.
Then select the number of powdered charges. So because there's like different ranges depending on how much charge you put in. We're going to below 10 km and that's their max range. So we want to put two charges in. So let's just round that to two and then calculate the elevation required. So yeah, pull that. That uses the distance and the charge to give us the elevation.
So 53.22. two. Two. Oh, look. That's gone on my clipboard. So, yeah, we've got that there. So, now we can load the ammunition into the barrel. So, what have we got? Select the shell. Ram the shell. Dispense powder charges. And then ram them. There's a lot of ramming in this.
>> What did he say?
>> So, I think we pull this lever. So, you get the H round. So, Oh, yeah. Look, these are all different types of rounds.
So, standard burst load, right? Yeah. I think most the H rounds are just standard burst round. So, that's the one we want. We can then load that into the barrel. Oh, there it goes. There it goes. Oh, wow. Oh, look at the chains.
Okay, then we want to load our two powder charges. So, that's pull that for one and then that for two. That's the two charges in. Oh my goodness, look at the light shaking in the background.
This is so cool. Um, shows us how much storage is left, by the way. Got 98 remaining. Um, but anyway, we then want to load those in behind. So that's going to actually fire the shell. And then Oh yeah, that's all coming back now. So that the Yeah, that's the bit that fires it. Right. So that's got on the back. Oh my goodness, look at it twisting. And Oh wow. Right. Now we've got to do the elevation. So we're going up to 53.22.
And surely not. I'm going to be here all day. Can I Can I use the Oh, yeah. I can use that to go up a lot faster. So 53, whatever is about there. So I've just got to wait for this thing to catch up.
Look how high we're shooting. Oh my goodness. Wow. You would not want to like shove your finger down there. You would lose. Oh my goodness, we are shooting so high. Are we sure about this? Anyway, 53.09.
So, let's just get that up to 22. So, about there. 53.22. Nice. Um, the right gun is We're not We're not working with that one at the moment. I think we're just Oh, go on the stairs. I should probably shut that actually. I can see why that that handle exists now. Yeah, this right one we're not calibrating.
We're just doing this one to start. All right. And then our final job is to fire. So biomission confirmed, shell type confirmed, bearing confirmed, ranging confirmed, gun ararmed, and now I just up there. Do that. Oh, we actually put the windcreen up so it doesn't smash the glass. Okay, that's loaded. We can now pull the lever in the middle. That That did nothing. Oh, am I meant to I think I meant to do that one first. Yeah. So that lets go of that one. And then by No. What am I doing wrong? I failed at the final hurdle.
Maybe I do want that wrapped around it.
No, it doesn't do anything. What do the instructions say? Tick all them to confirm. Left gun pull down. Oh, I think they do want to be wrapped around. Maybe I need to do the right gunner as well, even though I'm not firing that one. Oh, you hold it down, dude. Hang on. What?
Why does this look so efficient? Oh, what the hell? What am I doing? Oh, do I do I pump it like this to spin? Then do that. Boo. Oh my goodness. I don't know how I fired a gun. But there goes my shell. It's flying through the air. Oh, wait. Did I fire it? Oh, I think I aimed at the wrong I didn't I didn't put the bearing in. Did I? Oh, it's 84.5. Wait, what? How did I fire so badly? I'm firing the wrong direction. What's this going to hit? Did I really mess it up that badly? Oh no. What's it going to do? What's it going to do? Oh no. Oh no.
I really messed up. How did I mess up so badly? I fired completely the wrong thing. I fired up that way. I was meant to fire this way. Bearing 85.4.
Oh, I just put the distance target in. I never rotated. That's over this side.
Oops. So, I forgot to rotate my turret because I thought this was just doing like the left gun and that was like the same doing the right gun. Oh, my bad.
So, who did I Who did I shoot? Oh, man.
Look at the Look at the crater we left.
I'm so sorry. How did I mess it up so badly? Have high command found out they haven't sent anything through. No, I think we're good. I think we're good.
Let's just spin this to the right angle.
So, 85.4 we're going for. So, we'll just let that do some spinning. Oh, you can actually see like down there like this whole top is moving. Actually, I wonder if I leave that spinning. Can I open How do I open the open the window again? Can I go down that way to open the window? I want to see like the world spinning. Yeah. Is it this one? Oh, no. I don't know what that did. Oh, there you go. There you go. Oh, no. I just shut it. No. Open it up again. Open it up again. Okay, it's open. It's opening now. So, we should be able to see. Let's quickly head back to my seat, right? Yes, we can see we're spinning now. Oh, I think actually Oh, no. This arrow just keeps you spinning constantly. This lever I've gone up to 300. I may as well keep going from 300.
I assume at 360 it resets to zero again.
I hope so. Anyway, we're trying to get to 85.4. Let's just see. 360. Yeah, back to zero. So, yeah, we've done quite a bit of spinning. Let's just slow that down now. So, I think if that goes back there, I can then use this to fine fine tweak it. So, 854.
So, that's there. Right. Rotation is locked in this time. I need to reload the gun. So, what have we got there? No, no, don't want that one. Want the H round. So, load load that in. Once that's in there, we then want two charges. So, pull that lever. Then that lever. Say Oh, there's the two charges full. Oh, this is so cool. And shove that in. All right. Oh, I need to set this back to what was it? 50. Yeah, 53.22. Oh, it's a cool locking mechanism that anyway. Oh, does this remember? I think this remembers what it was on.
Yeah, it comes back down so that you can load it. All right, we are actually pointing at the enemy this time hopefully. So, left gun 53.22 H shell.
So, confirm confirm bearing. This is what I confirmed when I shouldn't have done cuz that's the bearing 85.4. Yeah, that looks good. Ranging. That's where we got the the height. So, that's all good. And then gun is armed. So, does the window stay open this time? So, I now know I've got to pump that down so it's in the green. And then just pull that one. It does shut the glass. Oh, I didn't fire again. Why am I so bad at this? I got to pump it and then ah quickly grab that boost. Why am I so bad at this? Oh. Oh, I pull it afterwards.
Do I I don't understand what's going on there. But how is like shooting the hardest part when I got to plot everything? Actually pulling the trigger is the hardest part. But it looks like this time we've actually shot the right direction. Yay. Oh, I'm getting so much better. But let's just see if we hit our target this time. It should hit there.
Yes. Boo. So, let's go have a look on the map at the damage we caught. Oh, wow. Okay, we destroyed them. There's Are they civvies? Civilians everywhere?
I think so. Oh, what's happening here?
There's a door opening. Ooh, door to the outside. Oh, someone just dropped in a letter. What have we got here? Cheers.
Cheers, Postman. Uh, by the way, a very quick story time with Matt. Uh, my my original Postman, like when I was a little kid, was actually called Pat. And if you know Postman Pat, the TV show in the UK, >> Postman Pat and his black and white cat.
>> Very, very cool coincidence. Anyway, story time with Matt. Let's pick up this newspaper. We made the front page for hitting the right target. No. What actually happened? Look, high command are messaging us. Someone destroyed a church and we are retaliating. We're going to destroy the enemies. So, no more testing. This is legit now. So, check adjacent typewriter for field report. Anyway, let's just check my iron nest position. We've got two spotters.
Okay. And then where's the adjacent typewriter? Oh, this guy. Ah, so we've got different bearings from the different spotters because yeah, we're not just given like, oh, just just shoot at this target. We know exactly where it is. We actually need to work out where it is based on like bearings and distances from spotters in the field.
So, spotter one, I guess we grab this this guy, this number one. So this is at 010. So 010 is up the top. Oh, he's way up here. 010. Let me just zoom in. 43.
So that's there. So that's where the first spotter is. The second spotter.
Let's just grab a number two from from here. Is that N2? So N2 and then four five. So four five. So that's where they are. So we can now let's grab the let's grab the yellow pencil for this. So, spotter 2 bearing 44. So, if we go from here and then we grab a 44 degree bearing. I should probably just do this to the edge of the map, right? So, 44° bearing that way cuz they say the target that we've got to fire is in that direction from them. If we then do another one from spotter one, I imagine we can see like where these lines intersect. So, we're looking for 107.
So, 107 is there. Oh, no, they don't intersect. Hm. Oh, I put it in the wrong I put it in O2, not N2. How did that happen? Right, I got to move you this way. N245. Can I move this line? Oh, no.
I'm just drawing another line. Oh no, what am I doing? Oh, what have I done?
What have I done? What have I done?
Right. Okay. 44° bearing. So, they intersect there. So, if I go grab I guess the red one and shove that up there. So, that's where they intersect.
So, I assume that's what I've got to fire at, right? So, if I swap to my red one, um, I'm still at H355. Yeah. So, I'm here. So, I want to shoot I want to shoot there. So, I've now got a bearing and range. And what else did high command say? H only. So, presumably because they're in like civilian sort of areas. Yeah, because they're in the in the town there, you've got to use H cuz they don't burst as much, I'm guessing.
So, you can be more accurate. Otherwise, it probably doesn't matter as much.
Anyway, let's get back to this then. So, ballistic calculator. So, the distance is a bit higher. It's 13.05.
We'll plunk that in. So, we need Yeah, I think that's gone red because we need three charges. I think this will say the same thing. Yeah, under 15 but over 10.
That's three charges. So, that does just tell you what one we need. Okay. Um, and then we can check the elevation required. So, we've got a new slip.
52.2. Right. I then want to load an H round. So, that's that done. So, shove that in. And while that's doing its thing, I might go do Let's go do the bearing. So, I'll just put this down a bit. So, it's going to 66.3. So, I can just fine-tune with this. 66.3.
So, at least we're aiming the right direction this time. And now the thing's loaded. I can add three charges. So, 1 2 3. And then I can push those in. And then once that's all done, we should just get Yeah, that moves out the way.
The back thing comes up. There it is. So that goes in. Then you can see this little locking mechanism. Can you see it? Like just twists that to lock the back in. So that's all locked up. We then just want to change the height to 52.2°.
So 52.2 is about there. So that's all done. So I think we're I think we're all good to fire now, right? And yeah, hopefully I've done this right. Oh. Oh, what does this? Oh, does this show the Oh, I think this shows the blast radius. So yeah, the H round is that big of a blast radius. So you can put this like in the middle of the target. So we'll be destroying everything in that R. So if we use an AP round, it's even smaller.
If we use the big one, that's a big blast radius. I'm going to put that there and then we'll see if that's like accurate. All right. Anyway, let's tick all of those. So I'm pretty sure they're all good. And then I need to figure out how to do. So, do I do that first and then just Okay, then you just pull it.
Why didn't that work the first time?
Anyway, we have fired. So, we should see. Yes, our shell is moving. So, now we just wait and see. Oh, look. Time to impact. Bottom right. So, in 10 seconds.
8 7 6 5 4 3 2 1 boo. So, if we zoom in Oh, look. There's the crater. That's cool. Let's just move that out the way.
Um, oh, does that say CIV? Did I Oh, no.
Did I kill a civilian? Wait, high command is green. Okay, they're happy with me. Oh, target destroyed. Yes, we did it. But two additional hostile elements have been identified in the recon photos. Destroy both. So, do we look on the Oh, so are the cives?
They're not civilians. Oh, down here.
Blue square is an ally. Red diamond is an enemy. Stars are high priority. Oh, look. There's underground ones, structures, all sorts of artillery.
Like, it tells you what what each is.
So, Si, is it just a civilian? Am I Am I launching shells that big? No, they're not civilians cuz civilians I don't know what civ means. Oh, look. It's It's 1927 as well, by the way. Good to know.
Anyway, let's remove them. I think I can remove both those lines. And then I guess I just move this down to here. So, am I going for Can I hit two at once? If I aim there, can I? Surely I can hit two at once cuz we know the blast radius is like that big, right? Yeah, we can hit two at once, right? So, let's grab our red pen. We haven't moved. So, we just want to aim there. Ooh. What does what does this do, by the way? Ooh. Ooh. It's like defcon lighting. Yeah. Let's keep it defconnish. All right. Anyway, our new bearing and ranges there. So, distance, we just want to be exactly 13 km. So, that's still three. And it's slightly reduced the gun elevation to 52. Hang on. Let me just delete that.
Can I delete this old one? Don't want that one. I'll shove it down the bottom so I don't get confused. All right, we still need three charges and everything.
So, let's just get the H round, shove that in, and pull one, two, three, and load those in. And then I think that should go up. So, I think Yeah, while that's happening, then we'll rotate.
We're not going to be rotating much though, are we? Cuz we're on 66.3. We're just moving to 68. So, we just twist slightly. So, 68.1.
Then, we just wait for this to get to the right height. And then we just got to tweak it to 52° exactly. So 52 exactly. There we go. Right. And then I think we're good to fire. So that's everything sorted. I've definitely double checked. So yeah, I pull that one. And then I just go, why didn't that work the first time? I swear I did that the first time. Anyway, let's have a look on the map cuz we have fired. So seems to be following. Yeah, it is following our line. That means we have done everything correctly. Don't think those targets have moved. So, I think they should be getting a shell on their head in roughly about 10 seconds. Oh, thanks to the joys of editing right about now. Whoosh. Got them. Oh, this is cool. This is cool. Right. So, we've got another message from high. I'm going to turn the lights back on. Actually, it's too dark in it. Right. High command are on messaging again. Let me just Can I delete like everything from here? There you go. I got a blank clipboard now.
Right. So, this next one we've got to use the star shell only. It's a non-combat operation. So, are we launching fireworks? A ground observer will mark the corrections directly on the impact recon photos. Okay, so we like need to fire and then we'll find out how accurate we were. Adjust and repeat fire until high command confirms satisfactory burst. Okay, so yellow numbers are distance, yellow arrows are direction. Uh, we got bearing and distance from spotter one. Spotter one, I assume they're still up there. So, let's get on the map with our yellow pen. So from spottle one, it's at a bearing of 248.
So that's over this direction. Um, and they also have a distance this time. So 248 6.3. So let's just go back to 6.32 km and then 248 bearing. Okay, so we're aiming about there. So let's just grab our little grab our marker so we can plunk that there. And then switch to our red pen. We want to fire from here up to there. So, bearing 13.2, distance 4.54 km. We've got different shell this time.
Um, I don't think distance is affected by the type of shell. I sort of thought it would be. I thought that there'd be like different weights, but yeah, this goes down to one cuz it's below five.
So, let's just get the elevation that we need. Seems really high. Why are we shooting so high if we're not shooting so far? I want to shoot lower down. It's cooler to shoot lower down. I guess cuz we're artillery. We're not a tank, are we? We're artillery. But yeah, right. We need to find the star shell. Oh, is it this blue one? Yes. Oh, it's a parachute flare thing. Interesting. Okay. A bit dangerous that we're firing that when we could easily select the wrong shell and like nuke everyone to oblivion. But anyway, that's in. We've just got one powder charge going in this time. So, that can go in. And then while that's all being loaded and stuff, I'll do the angle cuz this is going to be Yeah, it's going to be quite different. And this is down at 13. So we'll just leave us spinning that way while this is going up. And then right can just do the fine tweaks on this to get to 13.2.
The range needs to be 54.8 barrel height. 54.48.
There we go. So I think that's all sorted. I think we're all good. We've definitely got the star shell in. We're not going to hit anyone. So we do that first, then give it a yank. Yeah, it works first time now. I I love that the light shake. That's so cool. But yeah, let's see. Are we shooting where we want to? Yes, we are. So, this is going to drop some sort of flare on a parachute.
So, I'm guessing it's some sort of like celebratory thing. So, boost. There it go. Oh, look at it. So pretty. But yeah, so now we have yellow line saying, "Oh, we're a bit in the wrong place. We want to be looking that way." And do we want to aim that way by 4.45 km? Let's just see if anything else has come through.
Yeah. And no, I don't see anything else on these. So I think then we just grab our yellow pen. We go from here at a distance of 4.45 km. So 4.45. So about that. And that's in the middle of the two arrows. So it's somewhere here. I'm guessing it could be like low down like down there or up there. It's something like that, I reckon. But I guess we'll just go for the middle one. So with our red pen, we'll go from where we are.
We're now firing up to there. So, we got new bearings, new ranges. Let's get you loaded. I sort of want to fire the wrong shell just for just for the lows. Is that bad? I feel like that's why I could never do a job like this. Like my architectural instincts would take over too much. Oh, we're going way back.
325.2.
It's a lot of twisting. It's a lot of twisting. Maybe I should have used the lever. There we go. And then barrel height and 35.76.
So, I think we're all locked and loaded.
So, we do that first and then bush. All right. So, we should see now. Yep, that's going in the right direction. So, let's hope we're accurate. I think the spotter is going to give us another signal. Ooh. Ooh, what are they? Super high priority targets. Let's go check.
High command. Look, someone's dropping in newspaper. Cheers. Postman Pat. Yes.
So, I think those fireworks are us in the background. And oh my goodness. Oh.
Whoa. What's going on? Why are we moving? Oh, what's going on? Hang on. I need to get to the window. I think we're walking. Are we walking somewhere?
Right. Windows are opening. I think we finished moving though. But yeah, we are in a mech. We're not in a tank. But yeah, I think I missed everything. But I think we did actually walk somewhere.
Let's see what high command saying. The city is to be cleared of hostile enemies. Destroy five hostile infantry units. I can use whatever ammunition and powder charge I want. Okay. So, yeah, we have moved to I446.
We've got three spotters. And then over this way, oh, we've got different different inventories. So, we got various different bearings from different spotters. So, what it might be worth doing, let's just plot my plot my stuff first. I think I want to move everything back over to here and just restart. So, we are now at I446.
So, we moved up to here. Yeah, I446.
Spotter one is at J10. So, J1046 to there. Spotter 2 is at L541.
So L541, they're down there. And spotter three is at B184. So B1 and then 84 is there.
Right. So now I can get their thing. So let's just copy all of these. And we'll grab our yellow pen and we'll go inventory one. So from spotter one, that's from you. We're going 264.
Nope. 261. I know numbers. And now it's time for a civil draft pack opening interlude.
Yep, it's another pack opening. Let's get it done. So, first card is the dynamite beaver. Lovely card. We've then got some concrete material. We've then got the fish NATO. Fish NATO t-shirt coming soon. Then Patty's bone. Yay.
Oh, maybe we can get a Patty to go with it. Ooh, mega dam. Definitely won't say no to the mega dam. And then, oh, the road. Holographic full art. Check that out. Then what's the last card going to be then? Oh, baddy blueprint holographic. Oh my goodness. Anyway, head to creatards.com/sdraft.
Hopefully there's still stock left. I am recording this ahead of time, of course.
But yeah, once that stock is gone, it's it's gone for good. Anyway, back to the video. So, just over to the end there.
Then from spotter 2, which is this one, 294.
So, yeah, up this way. 294. So where they intersect, that is infantry one. So let's grab the one, shove it there. And then I'm just going to do the same for infantry two and three. Right. So I've done I've done target two. I think what I'm going to do now, I'm going to delete those lines because if you look at infantry 3, we actually have distances, not bearings. So for distances, we want to use the compass. And then it's 8.28 km from spotter one. So if we go to spotter one and then we do a distance and we go to 8.28 which is there. So we know it's somewhere along this line and we can work out where it intersects with spotter 3. 4.04 km from them. So from here 4.04.
So we know it's going to be in one of those two locations cuz they're the two points that it that it clashes I think.
Wasn't there extra information up here?
Oh no. Infantry 4 intelligence incomplete believed to be active in friendly urban sectors. Okay, so they're actually two. If it was like infantry three said that, then I think we'd know it was it was this one here rather than this one cuz that is in like a blue area, which I'm guessing is a civilian area. But anyway, let's for now fire at one of these. I reckon if I do if I do this one down here, we may get enough evidence to work out like where the other one is. Um, I wonder if I should be using the AP as well, just cuz it's a smaller target and we're in the civilian area, maybe. Anyway, let's enter our range. 8.29. So, that's two of those.
So, let's give us our elevation, 49. Uh, let's now get some Oh, are there any shells? Where's all the shells gone?
There's no shells in this one. Are there shells in this one? There's no shells in either of these guns. I do have access to the right barrel now, but I got nothing to shoot. Note requisition console is authorized for ah requisition that's over in this corner. Okay, what do we have here then? We got 150 credits. Oh, and I can pick the type of ammo that I want. So, H shells and AP shells each cost three credits. 20 charges. I'm definitely going to need that. So, we'll shove those in. 20 of those. We're going to get So, what do I do? Just pull that down. Okay, so I got 20 of them, I guess. Let's get some AP shells. So, that's gone in the left magazine. Yeah, maybe left magazine can be accurate shots. Right magazine can be bigger ones. So, if I put that in the right magazine, they can be the H shells. Oh, I wonder if you do you use the star sh Oh, I use the star shell.
It's not a firework. It's a flare so that you can get more information. I understand now. Anyway, AP is a hardcore penetrator. Yes.
Oh, it does say for ARMR targets. So, I don't know what that means. So, I might just stick with my H one. Or should I just fire one of each? I might just fire one of each. Screw it. So, load one of them. I'm going to load one of these on this side as well. May as well. Right.
So, then we just need one, two charges.
So, load them in. We want two over on this one as well. So, they fall in. Load them in. Right. And we can actually do different elevations for each barrel.
So, there is a link button as well. So, I can link them together. So, we want to go to 49. So, let's go up to there.
Maybe I shouldn't be firing two shells at the same thing. Might be more sensible to like get ready for the next shot, maybe. I don't know. Anyway, let's just twist to the left. 277.4.
And then screw it. I'm going to shoot both shells at the same time. So, lock that in. Lock that in.
So, yes, we are firing the right direction. That is good. Probably a waste of shell to fire, too. But I'm guessing one's going to hit the target.
And if it was like some some sort of tank or something, then the other shell probably would destroy it anyway. But yeah. Right. Ready. Boo. Destroyed. Oh no. Destroyed an ally. Oh dear. I definitely destroyed an ally there. Oh no. Oh no. Cease fire. Friendly civilian. Oh balls. So Oh my goodness.
What's happened over here? Don't know. I don't know why that's steaming. Anyway, we can see there's another target there.
So it looks like it's a Windows PC. So that means inventory and it's 0.64 km away. 0.64. Yeah. So it is literally where it says it is. So if we just draw a line to there. We got new bearings and distances. So let's use our accurate shell. No, not this one. I want to use the one over here. I'm worried about this gun though. Yeah, this has a smaller blast thing. So let's try and put that in. Does this steam matter? No.
I think we're okay. We're only going to fire the left barrel this time though.
All right. I think we're looking at the right thing. So, left barrel only and bush. I mean, to be fair, there's no there's no ally things around. I mean, there's lots of buildings and stuff around. So, I still feel like I've I have used the right shell cuz although it's an infantry target, we can still penetrate them hardcy.
So, ready. Boo. Destroyed. Nice. Aha.
And look, we have found the other one is up here. So, target three is actually there. So, let's aim at you. And again, there's allies nearby. If we were to use an H shell, that would probably hurt that one. So, we don't want to do that.
If we use the AP, much smaller blast radius. So, we'll just do all the new distances and bearings, right? And then I think we're ready to fire again.
Boost. So, yeah, seems to be following our red line. So, I think we entered everything correctly. And once we destroy that, I think we can then get rid of these circles because we know there isn't going to be an enemy down there. So, boo. Yes, that is down. No casualties. So, let's delete both of those arrows. Right, we've then got a final one up this way. So, distance is 8.17.
That gives us a new elevation of 49.02.
I do need to order another AP round cuz we're in the civilian area again. So, that goes into left magazine. And we can load the hardcore penetrator. Add two charges behind it. Change this to three 305. So I am just going to try and grab this and hope my fingers don't get taken off. Ready now. Ow. Ow. Ow. Sprayed me in the Oh, there's steam everywhere.
305. Oh, I was only 1.1 of a bearing degree off though. So, let's just do that. There we go. Ow. That really hurt my fingers though. All right. And the height is just 49. So, let's just raise that up and then do the final bit of tweaking. 49.02.
And then I think as before, we are good to go. Do I even need to tick them? Nah, screw it. I don't need to check. I'm confident in my abilities. So, it is firing the right direction. Yeah, it is.
And because I used the AP round, there shouldn't be any collateral damage. As long as our spotters did a good job. Oh, spotters. Yeah, knobs. They were nowhere near close. Well, that's good. I didn't hurt anyone. But yeah, they're the two targets there. So, it's 0.32 km away from where I was. We do have these two to destroy. They're right by allies, though. So, we are just going to have to do the the AP rounds. I mean, I sort of want to shoot two shells at each. So, I am just going to get APS in both barrels. So, right, that barrel can go in. This barrel can go in. Then, we want the charges. So, one, two. So, that goes in there. And then over this side, one, two. Then once they're down, I can do this lever to push those in the back.
Oh, 305.8 hasn't changed. So, it's just the the elevation. I do want to link both of them. So, we're just waiting for the right one to catch up with the left.
And 46.98 both barrels. So, this time, let's pull both of them. And then, we are firing two shells at once. Oh, yeah. So, there's actually there's actually two things there. So, this guy's got what's coming to him. I can only imagine what sort of architecture he did in his life, but I think he definitely deserves the two shells. It's ready. Boo.
Oh no. Oh dear. I think the two shells I think they made the blast bigger. Did Can I see the blast? Let me just move these icons out the way. What? How did that hit him? Well, I tried my best.
Hopefully, this one will do better. But all I can say is whoever keeps shutting the window so I can't see what I'm aiming at, it's your fault. Oh, by the way, look at look at the highways down here. Got some banging highways going on. Anyway, hopefully we can hit this target without destroying the civilian this time. Damn it. All right. Well, let's go get told off by high command.
What did I destroy? Friendly hospital.
Oh no. Right. Well, this is where the YouTube channel gets cancelled. I destroyed a civilian, a police, and a hospital. Anyway, that was a fun game.
That was just a tutorial. So, be quite intrigued to see like how this how this actually pans out. presumably like you get paid and then you can you can have like but yeah look you can have a you can have a scout plane. Oh, so yeah, there might be quite a lot to this.
There's also there's also high scores. I can't imagine Oh yeah, look zero.
Probably cuz I destroyed a hospital. But anyway, really cool game. I'm just going to leave it with the soothing music that is on this record player though. So let's shove that on there and I'll say peace, love. And what song is about to play is probably the best song ever written. So let's just pull the lever and see what it is. Sometimes I feel like the weights on me calculating ensuring safety. Hey.
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