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Removing annoying lag spike from terrain generation without multithreading
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538 vistas40me gusta2:54:02PecaCSLiveLanzamiento original: 2026-05-28

Instead of generating terrain meshes in a single frame (which causes lag spikes), generate meshes incrementally over multiple frames using a queue system. This approach distributes the computational load across frames, eliminating lag spikes while maintaining smooth gameplay. The solution involves creating a request queue where the main thread adds mesh generation requests, and the same thread processes one or a few requests per frame, preventing the main thread from being blocked during terrain generation.

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