Bow Knight is an eight-move mounted master class in Fire Emblem: Three Houses with three class abilities (Bow Fair, Bow Range +2, and Canto), average base stats, and comically poor growth rates but solid stat boosts; it excels in mobility and range, making it one of the strongest master cavalry classes in the game, though it lacks unique combat arts and suffers from cavalry terrain penalties, earning a 9/10 rating and being considered the best master cavalry class by the creators.
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Class Overview: Bow Knight — Fire Emblem: Three HousesAdded:
What's up, everyone? It's Jay Cross X here with King Moo to welcome you all back for episode 44 of class overview.
For those who aren't familiar, the class overview series is a collection of informative videos where we discuss in the different classes in Fire Emblem: Three Houses.
We'll be going over general information about each class like their certification requirements, stats, abilities, and their overall strengths and limitations to determine their viability, what units are a good fit for each class.
As per usual, these videos will be gameplay focused, so there shouldn't really be any major spoilers, but I advise you anyways to watch at your own discretion. And if you haven't played Three Houses yet, you absolutely should.
This episode will be focused on the Bow Knight class. It's an eight-move mounted class that still has a respectable six move when dismounted. Like Great Knight in the previous episode, Bow Knight has cavalry movement, which means it takes an increased move penalty on all types of tiles besides regular ones, especially stairs.
Bow Knight also has three class abilities. The first one is Bow Fair, which increases the damage your unit deals with bows by five. The second is Bow Range +2, which increases the maximum range you can attack with a bow by two tiles. The final one, shared with all the other mounted classes, is Canto, which allows you to use the rest of your movement after performing an action.
In order to certify for Bow Knight, you'll need at least an A rank in both bows and riding, as well as a C rank in lances.
As usual, you can gamble the certification with a bit lower skill ranks and still have a high success rate.
This certification can be a little sketchy for a unit going down the archer promotion path since the high riding requirement comes out of nowhere for those units.
For a unit going down the cavalry path, though, it's a lot more manageable since almost every unit in this game uses bows at least as a secondary weapon. So, that rank will be raised a lot passively throughout the game.
As for skill rank bonuses, Bow Knight grants a +3 XP boost to all certification requirements, those once again being bows, riding, and lances.
Since this class primarily specializes in bows for combat, the bow boost is of course useful for picking up Bow Prowess 5, Bow Crit +10, and a second Bow Fair if you desire.
Riding boost is nice to reach A+ rank for move +1, bringing this class's movement up to nine.
As for the lance boost, it's the most situational of these boosts by by but some Bow Knight candidates do use lances as a secondary weapon, So, it would be nice to pick up a higher Lance prowess level, Lance crit plus 10, or any missing combat arts.
Bow Knight is intended to be an end game class, so there obviously isn't any promotion options, but if you haven't already certified for Paladin, then the Lance boost can also be helpful for picking up that certification.
Once again, the base stats of Bow Knight are average and unlikely to grant any stat increases. Its magic and res are obviously sub par since it's a physical class, and the other stats are all decent, but not the best in any category. The 17 base strength is the same as Bow Sniper and Paladin, so regardless of which path you're promoting from, you're not going to get any gains from this. The dex and luck are tied with the other master classes for the highest in the game, and the HP, defense, and speed are all just average.
They're barely better than the advanced bases, and there's better options for all those individual stats. Moving on to the growth rates, Bow Knight has a comically pathetic spread, granting only a plus 10% modifier to HP and plus 5% to charm in exchange for a minus 5% penalty to speed. This is the worst set of modifiers than even the physical beginner classes, and it's probably just the worst set of growth rates in the game with the obvious exception of Commoner or Noble. There's very little to talk about here since it's so barren.
The speed penalty is annoying given the other attributes of this class, but it makes such a small mathematical difference that it might as well not exist. Moving on to the stat boost, this is definitely the best part of the class statistically. The most notable boost is definitely the plus three to speed while dismounted, which is still a respectable plus one while mounted. It also has a plus three to dex and plus one to luck, which is good for accuracy and crit rates. It's got respectable bulk as well with a plus two to HP and plus one to defense. Finally, it has a plus one to strength, which is on the lower end for an end game physical class, but certainly appreciated and better than nothing. The units who use this class typically attack twice, so this boost applies twice, which is great. Overall, Bow Knight is a bit below average statistically, but its stat boosts are pretty solid, and that's really the most important part. The bases are mediocre and the growth rate modifiers are awful, but these aren't really deal breakers at this point in the game.
The master ability of Bow Knight is Defiant Speed. This is another one of the defiant abilities that we discussed so far in the series, which means they activate when a unit's HP is at 25% of their max HP or below. It can activate in the middle of a phase, but not dynamically in the middle of an instance of combat.
Reaching the threshold can be a bit annoying and risky by itself, but there are things that inflict self-damage like the devil weapons and hero's relics on our crestless units to make this easier.
When it does activate, it grants a plus eight buff to the unit's speed stat that six round as long as you remain below that 25% HP threshold.
Obviously, plus eight speed is a great buff since speed is one of the most important stats in this game, arguably the most important depending on the type of unit that you're using.
It makes you more likely to double enemies and avoid being doubled yourself, as well as increasing your chance to evade attacks, though not as much as the fine avoid.
That being said, even though speed is an important stat, we don't really have the highest opinion of this ability.
Relative to the other fine abilities, we do think it's a bit better than fine defense from the previous episode, but overall be only in the middle of the list if we were to rank the fine abilities.
Like the other ones besides the fine strength, the main issue is that it's a master class mastery, which means it's unlocked very late into the game.
That means you just won't get a value out of it for a lot of the important chapters. When it's eventually unlocked, it's more difficult to build around.
We also think it has a similar issue to fine defense in its respective niche, that being doubling paired with skills like darting blow and the talent desperation.
Getting an extra plus eight speed is always good. There comes a point of extreme diminishing returns when you're already going to double an enemy before that plus eight boost is applied. It can certainly make a difference in some cases and has the potential to turn units who have only average speed into actual doubling threats, which is always cool.
However, if you're running a doubling build, by the time you unlock this ability, it's fair to assume that you've already been consistently out speeding enemies throughout the game. Otherwise, it raises the question of why you would even be running this build in the first place.
This makes fine speed very situational as it relies on a very specific speed tier to provide value. The fastest units in the game, who are all usually the main candidates for doubling builds, likely won't need it, but for the slow and average speed units, it may not be enough to make the difference. Still, it's definitely not a useful this ability and has the potential to be strong if built correctly on a unit who can utilize it properly.
As for this mastery's synergy with bow knight itself, it's not really one of the fastest class in the game statistically, but it does definitely benefit from increased speed. Doubling is very strong as a Bow Knight since most enemies can't contest this range, so you often don't even need desperation. And it doesn't get an exclusive combat art, so doubling is one of the best ways to improve its kill power.
It may not be the absolute best class for this ability, but it's a solid option. And if you're willing to put the time and investment, then you can transfer this to another class like Wyvern Lord or Falcon Knight as well.
Bow Knight has some excellent strengths in its favor. First, since it has eight move with Canto, it is tied for the best ground unit movement in the game with a few other classes. This makes its combat extremely flexible and safe. The flying classes have overall better movement, but being grounded does come with its advantages that we mentioned many times before. It means that Bow Knight has a much larger selection of battalions and adjutants, namely the ability to use guard adjutants to boost survivability.
The movement is especially relevant since except for Claude's exclusive Wyvern classes, this is the only bow fair class in the game with Canto or more than five move, let alone both. The combination of eight move and Canto gives it enables so many hit and run strategies that make clearing maps easy.
Speaking of Canto, this leads into the next point, Bow Knight's class abilities. I would honestly say this is the best overall set of class abilities in the game. Bow fair and Bow range plus one of sniper was already really good, but Bow fair, Bow range plus two, and Canto all in the same class is just insane. Bow range plus two is the most unique among these since Bow Knight is the only class in the game that grants this. Attacking at full range isn't necessarily always the best play since it lowers your accuracy, but having the option to do it is always better than not having the option. The range can stack with things like longbows and curve shot, and combined with how much movement Bow Knight has, this class's effective range is just ridiculous, on average the highest in the game.
Overall, this class's combination of mobility and range gives it a very versatile combat role. It can be a great class to safely chip enemies from far away and set up your other units for kills, or it can have great kill power itself depending on your units' own stats and combat arts. There's honestly not a whole lot to talk about in terms of strengths, not because this class isn't strong, but because it's very simple. It's pretty much the class that gives you almost everything you could possibly want in terms of mobility and combat performance without relying on any niche specializations or strategies.
Bow Knight has a really strong and versatile set of abilities, but there are a few areas where it's lacking.
Despite the combination of eight move and Canto being insanely good in the vacuum, it shares the same movement issue with other master cavalry classes.
That's deal with all the cavalry train penalties. And the reason why this is more severe during the master stage is because the later chapters in most routes that have the most difficult terrain for cavalry.
This particularly applies to Crimson Flower, but Verdant Wind and Silver Snow are also rough.
The master cavalry class really get the short end of the stick in this area because they miss a lot of the earlier chapters where the movement wouldn't be hindered as much. And during the time when they are available, half the maps are really difficult for them.
Moving on, Bow Knight isn't a very good class statistically, particularly in terms of the growth rates, but like we said before, we're really not going to knock it too hard for that. The stat boosts are solid and the growth rates aren't a deal breaker at this stage in the game, even if they are hilariously bad. However, the fact that it only provides a plus one boost to strength can be problematic for its damage output, especially considering the main weakness of this class.
It's difficult to discuss Bow Knight without bringing up the main competitor for bow users, Sniper. Unlike Sniper, Bow Knight does not have a unique combat art to bolster its damage output and lethality. This means you're relying entirely on the properties of the unit itself, like their strength, speed, their combat art list, and the might of their equipped weapon.
On difficulties below Maddening, this is usually enough to one round enemies. And even in Maddening, this can still work for some of the stronger statistical units or the ones that are just particularly well suited for Bow Knight.
However, on other units that don't fit that description, it can be inconsistent in terms of damage output and that often leaves it outclassed by Sniper, especially since Sniper is available a lot earlier on and requires way less investment. The certification for Bow Knight isn't the worst thing in the world, but for units going down the archer path, it's debatable if it's worth putting all that investment into riding a lance just to end up in a class that doesn't have Hunter's Volley.
Given these strengths and weaknesses, we're going to settle on a nine out of 10 as our final rating for Bow Knight.
It is without a doubt both one of the strongest master classes and strongest cavalry classes in the game. It's an excellent class with amazing abilities, but in our opinion, it doesn't have quite the insane carry potential as the end game options that we've rated higher than that so far, like Wyvern Lord, Sniper, or Grappler. That being said, we can certainly understand the argument for being higher. And below Maddening difficulty, it's arguably the best class in the game. But for our personal standards, we think this is a fair rating. Moving on to the unit recommendations, there are two units that immediately stand out as the best two users of this class, those being Leonie and Shamir. They both have boons in bows, lances, and riding, which make the certification very easy. They're also just generally good statistical units, particularly Leonie, who has amazing speed which she takes advantage of well in this class. But the main thing that sets them apart is that they're the only two units with access to the bow combat art Point-Blank Volley. This combat art only works in melee range, but in exchange, it's a brave combat art, striking twice in succession. It can't be overstated how well this combat art fits on a class that has eight move with canto and bow fair. You can nuke basically any enemy and just safely back away. Our next best recommendation is Bernadetta. She has boons in lances and bows and a budding talent in riding, which make the certification very easy once again.
Notably, her budding talent grants her the ability Pass, which makes the movement of this class even better. She may not get Point-Blank Volley, but she gets both Encloser and Deadeye, which are very useful in this class. And even without Lance Fair, she can still use Vengeance to nuke things. This class can honestly compete with Falcon Knight for her best class. Aside from those, there's not really a bad option on any physical unit who can reasonably certify into it and doesn't have something much better to do, particularly if they have good bow combat arts. Shamir and Felix have good stats and access to Heavy Draw to increase their kill power. Ashe and Ignatz may not have the best kill power in this class, but Ashe has good chip damage with Deadeye, and Ignatz has good utility with Break Shot as well as his rallies which benefit from the class's movement. Their kill power can still be good if going for crit builds with killer bows. Even if you don't have any particular reason to use bows, it's not a bad class for units with great physical stats like Dimitri. You don't even necessarily need physical stats, since magic bow knights can unironically be good, taking advantage of the magic bow. The best examples of these would be Hubert and Hanneman, who have boons in two of their favored areas and access to the missile combat arts like Heavy Draw and Skism Shot respectively. Overall, this class can work in a wide variety of units, particularly the ones that are inclined to use bows and have the stats or combat arts to allow it to shine.
Overall, our rating is going to put Bow Knight on the higher end of A tier, though we can definitely see the argument for being an S-tier class. It's not completely outclassed by sniper by enemies. The higher range and especially the higher movement make it more versatile, while sniper is definitely more of a one-trick pony. Though it's one trick is admittedly a very powerful one.
It's definitely unit dependent, but overall we personally recommend sniper on a larger selection of units than we would recommend bow knight, which is why it just falls a little bit short of the top tier.
According to the poll on my channel for the best master cavalry class, bow knight is currently in a dominating lead with 61% of the vote. We completely agree with this result. It's our shared opinion that bow knight is the best master cavalry class by far, and it's arguably just the best cavalry class in the game. It's only real competitors for that spot are paladin and valkyrie since they're available earlier and therefore have larger power spikes, but bow knight can certainly hold its own against those two anyways. A lot of master classes in this game feel very underwhelming compared to how strong the advanced classes were, but bow knight is not one of those at all. Many units can be strong in this class justifying the investment, securing its spot as one of the best master classes.
That's basically all I have to say about the bow knight class. If you like the video or have any thoughts of your own, please leave a like and make sure to comment. I also recommend checking the description if you're not already subscribed to both of our channels. Stay tuned for episode 45 on King Mushi's channel, where we'll be moving on to the next master class, dark knight.
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