The game masterfully translates abstract logarithmic functions into a visceral spatial experience, proving that mathematical rigor is the ultimate tool for innovative level design. It successfully challenges our Euclidean intuition by turning complex geometry into a tangible and mind-bending playground.
Deep Dive
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Deep Dive
This game is the logarithm of a platformerAdded:
Three Blue One Brown, who you probably have heard about due to making so many unbelievably excellent math explainer and visualized videos over the years.
Well, this is the most recent three blue one brown video, the Prince Gallery, or rather how to turn images into a logarithm of an image in order to get this warping effect. Well, there's now a game based on that. If you watch my channel long enough, you should be also familiar with Daniel Linson, who is most notably made Leap Year. Although I've played games like Window Frame and Pop Slide by this creator in the past. And now we have Prince Gallery of an artist.
All right. So, what are we We are We're playing as the top left character.
There's apparently some sort of wall jump, it seems. Okay. I can't look at that character anymore, so just switch to the to the bottom right. Oh, does that kill me? No. I want to get those all. Okay.
Oh my gosh. Okay, so I'm very very sorry if this game is hard to follow. Like this is honestly like it makes you consider uh stuff like an eye tracker. Looking at the bottom middle now trying to get the I don't know here. I I'll try to wall jump. I can't really access that. Oh my god, the the difference in the scales though is so weird to look at. I think I need to drop all the way down and basically do another loop in order to get this last one. Yep. Okay.
Door open. Oh, it's probably going to be multiple levels. Oh my god. Oh my god.
Okay, let's get this one on the opposite side.
Wait, there's different.
How many times must I get that door? All right, there it is.
Unbelievable. Oh my god. Is that a laser? That's bad for me to get. All right, we got one.
Can't wait to do bullet hell in this.
Well, I'm still going to follow along this track cuz I mean, there's no way that I get past that if it's actually going to kill me.
Very nice. Okay, a hand drawn stealth. Oh my god, I have to avoid eyes. I can also fall like infinitely seeming.
Grab that.
Okay, let's continue falling.
Get that one. We should be able to just platform on you. Dang it, we missed it.
Okay, I Okay, there's this platform. It's really hard to tell how far your jumps are going to land you in this game. That was the door. That was the door. All right, let's go.
Oh my god. Okay, where are we?
Grab this.
This. Please don't die to stupid causes like I am like I I I can see myself doing. Wait, that's not a floor. That's not a Oh, what? Oh my god. This This thing that I'm going over isn't a freaking is isn't a gap to hide in. Ah.
Ah. All right.
Okay. It's funny cuz like when I see this image, I expect for some reason that like I need to care about both players. Like not dying. Obviously doesn't matter, right? But like like if you're safe in one place, you're safe in the rest. But it feels like you need to deal with much more. Oh my god. Come on. Yeah.
Why do we hate tomatoes so much anyway?
Oh no.
The fact that they appear to get bigger is also uh really cursed. I wonder actually if there's going to be some sort of like at the very end is the game going to look normal because you can like turn these images back to some semblance of normal. And speaking of normal, seems like this is one of the most normal places so far. Like I'm looking at the top right right now. Seems like a normal platformer in that view.
Uh can we even get up? Hope we hope you can't get trapped in here. Or maybe gravity can change.
Oh, you know what? These are not this is not real. So, I can go through there.
Yep.
Okay. But I bet I want to go through this.
Okay, fine. I can get I guess I can get that one.
All right, we have only one left, it seems. But this jump feels hard to make.
No, wait. We We hold the wall like that.
All right. Very nice. Then just fall.
This is so freaking cool. Um I think the way we do this is like we fall down here.
There's like Daniel Lints in in like the wall, which is cool.
Oh my god. Eyes. Eyes. Come on.
There's still only one eye, I think. I think No, I don't think so anymore.
I wanted to wall jump all the way up there. I don't think we quite have it, though.
Now I feel like there is only one eye.
I can't see myself very well. Oh my god.
All right. I see I see I'm going getting getting this though, which is good.
No, I didn't mean Oh my god. Oh my god.
Oh my god. Oh my god. I didn't mean to get through this way.
Frog.
I'm keeping track of a really tiny version of me, by the way.
Okay, I just switch looking.
Okay. Okay, I'm going all the way around the long way. And then I'm going to hold the left wall. Oh my god. Please do not actually hold the left wall in that position.
Oh, we're so close.
What a beta teaser. All right, here.
Yay.
What is this? Oh my god. Why are we so close?
What if I go this way? Oh, there there's no point. It just goes It extends infinitely far that way. So, this is really a jumping challenge. Oh my god, I love that effect. What? It looks like you have to go so far to make a jump.
Are we going to ever get closer to the No. What? How are we going to get that one? That look one looks so far. Oh my god. We got to fall on purpose.
Unbelievable.
Okay, so like we need to fall to get into the range.
It's kind of hard to tell how how far you actually need to go for it. Ow.
Oh my god.
Damn it.
Oh my god. There there is even this black line near the yellow.
Okay. Oh my god. I just orbited around it three times without actually getting it there.
Is there more?
Of course there is.
Ow.
Frog, game is too evil.
Feels Oh my god. It definitely feels timed in a way where you need to land back on the platform in a timely manner.
Otherwise, you I directly freaking die.
Ow. Longo is not a platformer. This bothers me so much because it's the same. It's the same challenge and yet I'm able to get it first try and not second try. Of course, it's probably impacted by the view and I would assume that the second and first challenges aren't actually different.
Okay, I'm just going to wait every single time until the level looks like the first bit of level so we can see it.
The My god.
Oh, I think it's funny that the way this works, you can actually make two jumps on these platforms. You can go from here to here. You just can't tell that this is not actually infinite. As in, you don't actually need to move in. Ah, there's no actual need to move further in.
No.
Okay, finally. Oh my god, that took so many tries for me. H.
Oh god, there's the laser at the bottom.
So, I really need to go up. I can only wall jump to make this work, which is why I'm falling for so Okay, fine.
All right, we need to learn how to platform up this as falling will never work out.
Okay, up here I guess on this wall.
Oh god. I guess here.
Okay.
Now I'm aiming for the top right, which is should be a similar no similar situation.
Uh oh my god, I can't believe I actually made that jump. Um, do we fall here on purpose?
That wasn't it. That was not the end of it. Oh my god.
Back on this side, please.
Come on.
We're near the end. I think I messed up with that.
No. No. No.
Okay, let's just land it to safety cuz we're not going to be able to get there.
No. Come on.
Yeah. Thank you. Thank you. Thank you.
>> Okay. But like I still want to make the jump to the door.
Okay. Thank you. Thank you. Thank you.
We're done here. Yay.
This is different. I think it's reset, hasn't it?
Or like the end. No, this is the end.
There is. I'm standing on the VN platform right now. Okay, what a good freaking experience. Oh my god. Uh, and like because this is about visual effects, it feels like there could have been even more done like just to make it look more cursed. But yeah, there it is.
And let's go infinitely far down into the spiral.
Uh, you know, while new copies of me keep coming from nowhere. I love recursive games. I love it. Oh my god.
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