FSD 14.3.4 demonstrates significant improvements in unprotected left turns, U-turns, and highway driving, with the system successfully executing complex maneuvers like unprotected left turns by creeping out to gain visibility and performing smooth U-turns with proper acceleration curves. However, the system exhibits notable limitations including failure to detect thin chain obstacles during parking attempts, inability to recognize handicap parking signage, and a parking stack bug where the system toggles between available and unavailable states. The presenter strongly criticizes the 'streak' gamification feature on the front display, arguing it incentivizes unsafe driving behavior by encouraging drivers to disengage less frequently. The system shows improved reaction times and object avoidance capabilities, particularly in Mad Max mode, but still struggles with complex parking scenarios and contextual awareness of road signage.
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FSD v14.3.4 - First Impressions Drive in the Model Y
Added:Well, hey everybody. It's Chuck. I'm back. I know you thought I was gone forever, but I wasn't gone forever. I just I skipped a version basically is what it looked like happened. I didn't do it intentionally. It's just the way it played out. A lot of work, a lot of life. Got a new grandbaby, the first one. A lot of things keeping me busy.
Um, but in any case, here I am. 13 uh 1434 came out last night. Kind of came out evening. I I I don't like setting up all my cameras and going for a drive uh at night for the first one. So, I figured I'd wait for bright and early.
It's 7:00 a.m. here on uh Friday morning. Got a little bit of uh school time maybe to catch some school zones.
But, we're going to go do my first impressions drive to Memorial Park on FSD14.3.4.
We are on navigation data 2025.44. That does not sound new to me. Um, not a lot of new things for FSD uh in this version that are driving related from what I read on X last night. So, I haven't driven it yet. This is my first drive.
We'll do a true first impressions. You see there are a lot of blue dots in here though. That does kind of imply there are some new things in here. Blind warning accent lights. That looks that's got a new tag. Um, customized pet me pet mode. I think had the blue dot there. Uh, navigation.
Let's see what's got here. Only add superchargers with Tesla pricing. That looks like it's got the new tag there.
Trips. Let's see what's got the new tag in here. Don't see anything with the new tag there. Um, and audio. What's got the new tag in here? Hey, Grock to launch Grock. I thought I Oh, you know what? I didn't have that on in this profile.
Maybe all those weren't new to this version. That some of those may have been new to 1433. Um, since I haven't used that, uh, profile on this car. Any case, I don't drive. This is not my daily driver. the Cybert truck is I will do a Cybert truck uh video later. The big news on Cybertruck is actually smart summon uh is available on the Cybert truck. Um which is great news. Long time coming. But let's get underway. Let's see where we're going. Um the normal route. We're going to go south. Um from the starting location, we're going to work our way around to my unprotected left turn and we'll uh we'll give it a go. A little bit of rush hour. Should be an interesting time to try it. The unprotected left turn has been really, really good. Um, I have not had any issues with it. I've not been banging out, you know, 10 in a row videos on it either because it's been performing fine for me. Uh, it perhaps has been overfit for my turn. I don't know, you know, but I have also been uh hearing from a lot of folks on the internet that it's been working pretty good uh for their turns um relatively well, too. So, the the logic, the creep, the timing of it uh is working well. um it still has to kind of creep out into the road pretty far to get a view in most situations, but if a road is constructed well where a creep can get good visibility to all the cameras, um it works. Uh I don't think the bumper camera is being used. You know, we still have this bumper camera down here. I I don't know. That is debatable. Um a lot of people are certain that it is, so it's probably being weaved in, but I'm I'm not 100% certain. All right. So, we're still doing a looks like a zero mph stop with a creep. Um, let's kind of see where we go here.
Looks like we're going to have a Yeah. Okay. We got There's going to be a pretty good break here from the left.
Probably not from the right. Well, maybe not. Yeah, there's going to be a break coming up here. We'll see. It should go for the median most likely in this uh in this turn scenario. So, after this white SUV right about now, it should be rolling. There it is. Nice. Good question mark. The Cybert truck's question mark is more pronounced than that. Um, and here's the cameras. And if you can see from the back, it looks like we are inside of the uh yellow line.
That was pretty close, but I'm inside inside the median and I'm comfortable with that. And it's going to the left lane with the merge and I can see that in there.
Nice job. The unprotected left in traffic for me, especially on the Model Y where it can fit in the medium well, is is really, really good. Uh the Cybert truck does have trouble fitting into all medians. So it's not um perfect in that situation, meaning like sometimes the tail sticks out. Uh there are some scenarios where the Cybert truck feels like it's creeping across without completely fitting in the median, waiting on traffic from the other side that it either sees or thinks is going to open up and then it proceeds. So it kind of does what would feel like a tail drag maneuver into the road. Uh it doesn't feel accidental though, if that makes sense. It's like it it slow rolls the first lane, waiting on a gap in the second, uh with intentionality. So any case, I don't know if any of you have experienced that sort of tail drag kind of a feeling. So we got a U-turn here, just to mention that. It looks like we got a nice gap coming up. I'm going to move my foot from the brake uh area because it looks like it's going to make the right decision here. Nice tight turn. Let's see if it makes it to the middle lane. Fine. Let's see the acceleration curve off that U-turn. It's great. Listen, it did that just fine.
You know, driving from um Orlando the other day in the Cybert truck, uh a section of highway was closed. The Cybert truck had to reroute dynamically go around a clover leaf to get going back the opposite direction on a highway. Not a true U-turn, but the reroute navigation works. I just felt a little bit of a slowdown there. So, that was the speed limit change I felt with a deceleration. So, it kind of um I'm in standard mode now and it's going five over, but I felt the slowdown during the speed limit change. That may be somewhat new. We're going to watch that because one of the things I have noticed is the acceleration and deceleration at a change in speed limit sign has not been symmetric. Um, slowdowns were more aggressive than speed ups, if that makes sense. So, in other words, if you went from 50 to 45, it would slow down to the new speed limit like it just did there.
Uh although it's still going five over that that's the profile I'm in with standard. Um but going from 45 to 50, for example, in the other direction or any other speed limit change, you didn't feel the corresponding acceleration at the speed limit change that most people want. And maybe you don't even want the acceleration, but you definitely want it to bump up. My experience has made it feel like it took the new speed limit as a data input that just said, I'll get to it when I get to it. Uh, yeah, I know it's the new speed limit. I'm showing you it's the new speed limit, but I'm just going to kind of easy ease it on up there. Almost like it's added to the context of, you know, all of the tokens that it's kind of processing and then it's going to work its way up. It's It hasn't handled it the same way as a slowdown. So, and it looks like it's skipping Birkin Head Road on me here. I uh And this may be a navigation change.
And where are we going here? Oh goodness. I've got my whole route messed up, guys. I thought I had it all getting Oh, look at that. Yep, I've got it all messed up. So, we are going to reroute.
I know I had this correct a minute ago.
Something either messed up So, I I re I set all my way points up for this video ahead of time. And now we're going to dynamically reroute.
That's going to be part of this one. I um I try to get all my waypoints set up so we can just talk the whole way as we do our normal drive. But in this situation, I uh either messed them up or something changed. I don't think it changed. So, I I'm I'm going to I'm going to say that was human error for sure. Uh but anyway, what we're going to be doing here is looks like is it going to do a U-turn? Nope. It's going to do a two-way turn.
two through two lights through an intersection. That's fine. It's just a different route. It doesn't The speed bumps and the narrow roads that we're going to miss, uh that some of you guys are familiar with has not been a problem since version version 12. Most of this is about UI changes. Um I, you know, I went on record to say the release or whatever I I am not a fan of putting streaks up here. Uh you know, having FSD data under a screen in here. This is these are not my stats. My stats are 99% um on my truck that I drive every day.
Uh if you if you want a self-driving stat, you know, kind of page and and to have a self-driving app. For those of you that don't know, there's an app in here now called self-driving that gets to the self-driving app and that brings up these stats. So, there's two ways to get to the self-driving stats page. You can tap the streak button or you can, you know, find the app self-driving and it brings this up. Um, so let's go back to the streak.
This is fine to collect and to show on a nested page. In my mind, that's fine.
But to put it up here in the UI of a driver interface to me and this is just Chuck Cook's opinion opinion is the gamification of a static a statistic that is not important to the safe operation of this vehicle. Does that make sense? I don't need to know what my streak is in order to make all the decisions about driving and navigating.
uh most of the information that deserves space on the screen of a UI of a car or a cluster or whatever the UI is is about safety safe operation of the vehicle. Um obviously you can swipe things away. So you know you can say you need to go over to your music page and stuff like that.
Is that safe operation? No. That is convenience of other things so that you're not fiddling with buttons, right, to change volume and stuff. This up here has nothing to do with operating this vehicle. This is a game.
This is an indicator of how long the car has been able to drive without you disengaging.
And in my opinion, by putting that there, you're gifying how long you can go. Even the word streak implies go for it. You can make it.
I don't like that.
It it it puts the desire or the gamification of going without disengaging further than you might normally go. Having a streak there is not going to make you disengage sooner. It might not change the way you disengage at all, but it might make you disengage less. And not that disengaging less is always safer or more or less safe. You know, perhaps not disengaging was the right answer many times, but implying a streak is sort of going to put people in the situation, and I've already read it on X, so this has happened to where they didn't disengage when they should have. And I am against that, especially in a safety operated system.
That's not what this is about. And if you want to put it on a page over here, great. Hey, that's fun to look at. You know, how long is the car gone? But right now, I'm disengaging. Great. Guess what my streak is? You know, I'm going to go ahead and say uh other there. Um, and I'm uh not driving because the light turned green. So, I disengage right when the light turned green. Got a little honk there. And my street goes back to zero.
And a lot of people MIGHT BE LIKE, "OH, WHY DID YOU DO THAT?
I don't care about it. Most people say if you don't want to gamify it, don't look at it. My message to Tesla is get that off the front screen, please.
That's not that's not going to help you get approval by Nitsa. Okay? That's not going to help you, you know, prove FSD is, you know, an amazing piece of software. If you need those stats, they're back here. That's fine. You've got the data anyway. You didn't need to put that there for your data collection.
You've already got it. If you want to put it on the API, so you know, Tesla Scope and, you know, Tesl, you know, FSC database and all those other places have access to that data, great. Let's do it.
But I I I'm not an advocate of putting it on the screen. Now, let's talk about what just happened. Uh, we just got the approaching destination message and it warned me that it's going to park. And we got a new popup. This is new in 14.3.4.
It's It's giving me a choice of changing what I'm going to park or letting me know what it's going to do. This is going to be controversial. This is better than it being selected wrong and you not knowing it. I agree with that because many, many times I've been making videos and I had so many destinations I didn't have street or curbside or whatever it was called at the time to selected correctly. Now, at least it's prompting you, telling you what it's going to do.
This is much more robo taxi like. This is much more self-driving like. I think this is good. If I was in the back seat, this is what I would want. If I needed to be able to change what it was going to do, I need a pop-up like this. Um, so it's going to parking lot. This is our first parking situation over here. And it's an empty parking lot at this time of day. Uh, and it has parking lot selected. You can also notice that the word pull over is there. Pull over replaced curbside. I don't think it changed behavior. This is not a pull over immediately button. This is a pullover button. Uh, and it's going to a parking lot. Now, in this screen, we still can't move the P uh or anything.
It's not like a dragable pin. Um, and let's see. Is it going to oneshot this perfectly? Um, is it going to pull? Hey, it looks like it pulled up enough. That was great.
Yeah, it may have even pulled up. Well, no, it didn't pull up all the way to the line. But in general, I would say it pulled up okay. We're not centered. You can see left and right here. We're definitely not centered. So, actually that centering should be better than that. Um, so parking may not be perfect yet.
Anyway, let's continue to go on this route. We'll go ahead and start the next one. This is new, too. Driving too. So, it's it's now announcing where it's going uh in words. uh that could very easily be uh converted to to Gro speaking if if it needed a voice assistant to read that text. So, it's sort of talking to you like a self-driving car uh in the UI. So, those are the two big UI changes that I've heard others speak about and that I've already immediately noticed on our first destination. About 02 miles prior to the destination, it pops up a uh an announcement telling you what it's going to be doing for parking. And then uh when you change or set a destination, it tells you where it's driving to, so there's no confusion.
Okay, it is uh 7:25 a.m. and I believe we're coming up on a school zone up here. And uh let's see if we get the right behavior.
Do I see flashing lights? It's Friday.
You know, we may be before school zone.
Yeah, it's not flashing at the moment.
Yeah. So, I may be ahead of the school zone, I guess. Let me see.
Okay, so we're going through the school zone. It is not flashing. I guess the school zone opens in in a few more minutes.
In any case, there we go. No school zone. And it did not react, which is fine, which also does imply it's context awareness of of the time of day and flashing.
Okay, I just want to I finished up my my, you know, streak kind of rant a little bit. Um, so, so those of you that, you know, saw me post about that or curious how I feel, that that is my point of view on the streak. Um, I I did give one other analogy to a few folks that, you know, were kind of debating me a little bit and saying, you know, fine, let it be that way. Let let me give it to you in another way. If, you know, if you think, you know, people don't care about streaks, they're just going going to ignore it. I'm like, fine, let's just ignore it. Then don't give me don't waste this space on my screen up here about streaks. Um, as a pilot, would you want me to have any incentives at work for the number of approaches I did into airports without executing a goaround? What if they were rewarding me for not ever going around on an approach? Would you ever want me to have any sort of streak incentive for, hey, listen, I've made it 150 landings without ever having to go around? No, you wouldn't. Because the day you're my passenger, you don't want me to worry about number 101, do you?
You don't want me to worry about not making a decision to keep the aircraft in a safe position to land just because of a streak, would you? So, WHY EVEN PUBLISH IT? WHY EVEN make it a thing? You don't make it a thing in aviation, which has a very safety culture mindset. So, that's my point about streaks. It has nothing to do with driving. It is all about gamification of a metric that while fun to keep track of, has nothing to do with making the right decision at the right time um about keeping the uh the the vehicle in a safe um situation at all times.
Okay. Uh supercharger parking worked just fine there. No issues. Uh the the the spot centered up. It backed up enough all the way. That was good. No problems there. So, we're going to continue on to the next one. And driving to the waypoint is nice in in the center up there. That alert does not stay up too long. That is very subtle. I kind of like that one. Um meaning like the parking one might stay up a little bit too long. It's a little bit in your face. Uh there are probably going to be some people that say, "I know where I'm parking. Leave leave me alone there."
That is probably a little bit of a UI tweak that not everybody is going to agree on. I do think it needed more than what is right here.
Um perhaps some sort of timed popup would be better. Uh in a self-driving vehicle mode where I'm in the back seat, I think that popup is the perfect screen for the back. Uh so anyway, I just some thoughts on that. you know, it's telling you what the vehicle is going to do. It gives you an opportunity to change it without fiddling with very small fonted buttons on the on the UI and and things like that. So, let me go ahead and edit this waypoint out so we continue our drive without any hiccups.
And away we go. And now it says driving to Memorial Park. Okay, I'm going to go ahead and hold my coffee cup. And a little shout out to Network Chuck coffee break.
And I'm going to try to get up, get a warning that I've been getting on my drives to Orlando occasionally when I'm holding a coffee cup or holding something in my hand in both hands that are obvious that I'm holding both hands.
My eyes are looking straight ahead. I'm paying attention. Uh I'm not on my phone. I'm just holding something in my hand. What's going to come up is this camera is watching my hands over a certain period of time and starts flashing and it wants my hands to be prepared to steer. So, it does not like it. It's got a mode where it's watching for um my hands. And while we're on highway, we are also going to go up to Mad Max mode. You can see Mad Max now. I want to kind of see if there's some changes. I have heard Mad Max was back, especially in LA. Jacksonville is not the best place to test Mad Max, but um I figured I would turn it on so we could at least initially test it. Uh here we might have a chance to join some traffic on the other um highway 295 where it might do a little bit more lane changes, but it's going 80 and a 65.
Staying in the center lane, so it's not immediately jumping to the left lane in MadMax, which I think is great.
The quote unquote left camping um is still a little bit of an issue. At least it was on 1433 on the Cybert truck. So it'll be interesting to see if they've trained out a little bit more of the the left lane camping. Like for example, is it going to jump right back in the right lane here? Is it going to camp in the left? I wouldn't say in Mad Mad Max camping is a bad thing cuz you're the one going 80 and 83 now and a 65. But I I wanted to know if it had the bias to always get over no matter who was behind you. I'm not seeing that right now. I am noticing that we have one mile to our destination and we still are in the far left lane. If you remember right on 143, it had like a very early 1.6 to two mile buffer where it started getting over really early. I would say in Mad Max mode, in this situation, it's kind of waiting a little bit longer. It's kind of waiting a lot longer.
It's got to get over one more lane. I am very confident it's going to be able to do it, but um it did not have a very early twomile bias uh to get over like I remember being turned on in 1433. Now listen, I think it was turned on in 1433 because of the navigation issues we were all reporting. Um and many of you might remember the uh the disengagement pop-up screen when it first was introduced. And I'll I'll go ahead and uh tap the brake and show you here. So, this disengagement screen doesn't go away.
Um, I, you know, it stays up. And here I am swerving lane. I'm gonna go ahead and start it again. But you see the screen doesn't go away. It's still waiting on me to label the last disengagement.
Um, the You know what? Is that microphone button a little bit different? No, that's actually the record button, isn't it? See? See the microphone there?
I disengaged for a demonstration on a Tesla video.
You know what? That's good. I think that's a change. Double check me. Back me up. I don't think I was able to make that dismiss without touching it before.
Now I'm able to tap the microphone and make it go away by giving a voice prompt. There was a little microphone on the screen to ask me to make a voice prompt or tap a button. We'll do another demonstration. There we go. It disengaged. I'm re-engaged. Can I tap other? There. And it goes away. So, you now have two ways to make the screen go away. If you make a voice prompt, it goes away.
Tesla, that's an improvement. I like that. You don't have to fiddle with the screen. Uh I I'm really really glad that you made a way of getting rid of that without touching the screen if you were driving. Uh it is still a very invasive screen. I do understand why you're asking for that data. It does interfere with the operation of the vehicle if you have to answer it. Um, so I'm glad we now have a way of using a UI control on the steering wheel or something else to to make it go away.
You can ignore it. It's just going to take up that space on your screen. Uh, and you saw even after you re-engage FSD, it stays there. Um, you know, so here I'll do it one more time. And you'll kind of see now I'm disengaged. Uh there's no self-driving. I'll go ahead and start self-driving on the button this time. And that screen will just stay there. It won't go away. Well, we'll test it now. What What minute is it? 33. We'll see if it goes away after a few minutes or something. Coffee break.
All right. So, we are still in Mad Max mode. Now, we're in rush hour traffic.
Let's kind of see how much we've got.
Oh, wow. Yeah, we got a little slug of traffic here. We're going nowhere fast.
Uh, MadMax might get an opportunity or two to do some lane weaving here, which is kind of why I wanted to see if Mad Max is is very aggressive.
Um, all right. So, see, can I swipe? No, I can't do I'm I'm trying not to touch those buttons there. I don't think touching that does anything. Right. So, that is not a hot microphone. Uh, see, it's telling you that little blue microphone is telling you to use the microphone on your screen.
That's an improvement um of this UI.
What else can I show you on this screen?
Do we have anything else? So, right now I don't have any drive parking related information being displayed. I'm nowhere near parking. That that's now a popup.
The screen is is has evolved. This is a mature UI now for full self-driving, you know, except for this stupid streak thing. Uh, you know, it the fonts look good. They're smooth. The the sizing is right. You know, the the driving indicator is good. You know, it's not called FSD anymore. They've had to reabel it self-driving for California and a few other things. You know, the wheel icon that used to be there, blue or not blue, is gone, right? It's got this font. It's a much more um what's the right word? It it it's meant for the average driver, not the early adopter, right? Only the early adopter knew what that little steering wheel even was. Most people probably thought it was some sort of brand icon, but no, it was a steering wheel. And it actually even turned with the steering wheel to show you where the steering wheel uh was. That that was an early UI u asset that was was being used.
Well, see our intervene screen is here.
I'm just going to leave it up there for demonstration purposes since it doesn't really matter what the the UI has on it.
We still don't have any crazy like UI improvements on here like the Unreal Engine mapping, any of this that that is not part of this uh build yet.
We just still don't have Tesla specific cars or colors or anything like that other than your own vehicle. So I this really hasn't evolved a whole lot that I've noticed. Maybe some people will notice it smoothness or things like that changing. There was a comment by Andre Karpathy and I believe it with a shook a while back where they were talking about the some sort of I guess they were calling it a bug, but it was essentially something they had a lot of trouble working on was when a vehicle is kind of back behind you when a when a when the vehicle loses its stereoscopic capability because only one camera can see a car. the the vehicle, especially trucks. It looks like they're dancing around back in the in the lane. Um because of its the way it's positioning the vehicle. Apparently, there was some breakthrough a while back and I remember Andre commenting that they finally figured that out. I don't know that it's perfect yet. The cars still do dance around a little bit, but it's much much better than it was. If indeed it was a technology fix that they figured out.
Okay. So, I don't know what you guys would think, but I do not feel like Mad Max is being overly rude or aggressive.
It's staying in the left lane. Uh, it just jumped out of this lane to jump over here at 08 miles. I felt an aggressive lane change. Unless this is a Mad Max going around slow traffic lane change. No, I don't think that was right. I think it just wanted to be in this right lane.
It's not hopping off the highway here, but the map data has got it turning at 0.5 miles. So at 08 miles is when I noticed it got over in the right lane, even though we have got a little ways to go on the map.
There is an exit here in a half a mile, but I don't know. This may be a weird What's it doing? It's getting in the right lane to go straight.
That's fine. I mean, this is one of those multi-highway. You could be in many, many different lanes to go.
Yeah. Okay. It's fine. It got over. So, we didn't go left there. It just got over about 08 miles. So, that that was good. I was just There is something in the highway over here. Any sort of There it is. You see it on the uh occupancy network. That was good. It was like a bag or some sort of soft item on the highway. It saw it right away.
Yeah, the navigation feels good. You know, that point8 mileadax get over was exactly what I wanted to do. I don't want it waiting to the last minute. It felt like it was waiting the last minute a little bit on that previous interstate, but that this is good. All right, I'm going to take it out of MadMax now that we're off the highway.
And I'm going to go back to standard for testing. And you see this intervene screen is still here. Um I don't know.
I'm going to make it get away with the microphone one more time.
It was a test disengagement. You don't need to collect this data.
Recording sent.
And the screen goes away. I like that.
That's better. All right. Nice aggressive stop for a um a yellow light there. It definitely could have gone for it. that other vehicle did, but it decided to stop. I have no problem with being conservative on yellow lights. Um, some of those decisions can can get you in a bind. So, didn't feel aggressive or anything like that as far as, you know, emergency braking or anything. It just slowed down for the yellow.
So, where do you guys think FSD is right now? Where are we? Robo Taxi in Austin is still kind of smallish, but I think they've made an unsupervised, you know, kind of push. I think what there's 51 unsupervised now. So, the the push to unsupervised Model Y's is there. The robo taxis are coming out of the factory in gang busters in uh Austin. So, they got to be putting those cars somewhere.
Most of them seem to have steering wheels or the modifications for steering wheels. So maybe it's a data collection fleet and they're out there driving uh in in all of the cities where they want to deploy and they're collecting gobs and gobs of data. That could be one thing they're doing. If they need vehicle specific data in order to have a good driving model, then that's what they've got to do. You know, early on we felt that was the issue with the cybert truck. We do have an object in the road ahead. You see that? Is it going to go right over it or go around it? Okay.
Chose to go right over it. And we got our our uh our parking lot prompt for the culde-sac uh destination here.
Actually, this is the thin chain test, believe it or not. Um parking lot's what we want. We don't want it on the street, which is kind of like parallel parking.
We don't want it to pull over, which is curbside parking, which would sort of be like parallel in this situation. So, we want parking lot, not garage.
Interestingly, I wonder if you tap that, does it go away? Okay, so it's it's up there. Can you tap the X? Okay, so you can dismiss it. You've got to pull your hand up there to make it go away. So, if it was covering up your navigation and you didn't like it, you've just got to hit the X. So, back to the same thing like with the intervention screen, you've got to physically touch the screen to make it go away. Uh, we'll play with that a little bit more to see if there's any other buttons I can do to make it go away. But, um, having to hit that tiny little X in the upper corner is a little bit annoying.
Tesla, if there is a way of making it disappear, just like you did with the microphone on the intervention screen, you know, give me some sort of visual indicator of of how I can make a screen go away. I just hadn't figured out yet.
It's probably there. I just don't know.
Okay, coming up on Memorial Park. I have not done the thin chain test at all on 1433. I've been working a lot. I have not gotten over here to do this test, so I do not know if it was fixed on 1433.
We're on 1434.
Um, it's got parking lot selected. The POI is about where the thin change should be as we come around this corner.
Oh, look at you. Are you going to park here? This is nowhere near the POI.
No, you're not. You thought about parking there, didn't you? You absolutely did. The way you put your blinker on, you were going to park there. Now, look, it moved its pee, though, didn't it? All right.
Oh, you going to fail? Yeah, you're gonna fail. Okay, so I'm gonna stop it.
Okay.
All right, guys. I am gonna um show you where it is.
See that? All right. Here we go.
All right. I'm back here. I am I'm a foot from this chain um with my back left corner. So, it was going to hit it.
No doubt about it. Thin chain test. It can't see it.
I and I know you can't see the chain. I can see the chain in the camera. So somehow we got to get this figured out. Um listen, if this is the Kobayashi Maru of parking, then fine. Just, you know, somehow we need another workaround. But I don't know. I don't know what the answer is. Um I'm going to go ahead and say parking there. I don't know what the answer is.
How to tell you to fix it. The ballards are there. I can see the chain in that light condition. It's already painted yellow. It um so the camera can see it, but somehow the processing of the images to where you input the two billion tokens in real time in order to turn them in a ped brake and pedal and steering um commands is is not taking that in input. Somehow the occupancy network can't see that. Um so, you know, it would have backed right into it. it would have damaged the car and it it wouldn't have worked. So, you know, it's not a situation that it's a situation I guess you just got to be aware of of a limitation.
It was interesting the behavior approaching that. Uh well, it was a little bit more of a parking behavior and it looks like so I I did not get to the destination apparently. So, it's going to go back and do it again and I'm going to just let it do it again. It didn't cycle the LO No, I'm sorry. It did. We're going to the culde-sac. I thought it was going back to the same spot. It did cycle the location.
I don't have any advice on how to fix that unless you know how to fix it with your camera resolution. Do do we need 10 megapixel cameras or is this a a processing capability? You've got all the pixels you need. You just don't have the bandwidth and the CPU power to process all those pixels. So, you're having to dumb down the images to a resolution where you can't actually see that. You're showing us the image here on the screen at a higher resolution than you're processing. Maybe um I'm just talking out loud to to help the audience understand why something you can see in the screen isn't being visualized.
The answer is just the the way they're detecting things in the occupancy network. They may be having to take the images and and dumb them down so that all of the cameras can in real time be processed through the the neural network. You know, I show talked about this recently, you know, at his latest um AI presentation a few weeks ago where they're taking, you know, re a real time two billion tokens a second and turning it into, I think he said two or two or three. Uh so to get this real-time video feed down to two billion tokens in real time takes some serious compute.
And we got a tiny little computer here, right? You know, AI4 is a tiny little computer. This is not, you know, Colossus. This is not a data center. Um, this is not a model with a trillion parameters. It can't the memory just can't handle that. Um, okay. We have street parking selected here. So, I am just going to see what it does.
It's got We're kind of We've already passed it. Is it going to do a There's a street spot up here. Now, we got a a dog and a pedestrian interaction. It should just kind of stop and let them go perfectly handling them. It's creeping without stopping.
This is great. And there is a handicap spot right here. And you are going to perfectly park in the handicap spot.
Okay. You know what? I'm really glad that happened because it does show that it went right to the P. So, it it did what the screen tried to do. It just did not look at that blue handicap sign, $250 fine sign right next to me and acknowledge it at all. So, that is a capability that needs to be there at some point. We've talked about it a long time. It is a parking spot for the space and the size and the whatever we need for this car to park in. But it the context of, you know, getting legal parking spots isn't there with regards to to handicap. Handicap is the worst part of it because some people need to park in the handicap spots or want to park in the handicap spots and then there's the majority of folks that are not allowed to park in those spots that need the ability of telling their car don't park there. So, because it's a customer setting, it's definitely going to have to be a menu option of just like HOVs. Was it navigation somewhere in here? You know, you've got some sliders in here on avoid tolls, avoid fairies, avoid highways. To me, you need to avoid handicap parking, right? Because this is a choice. If I if I want to avoid tolls because I don't have the little, you know, pay for my toll automatic thing in here, I need to avoid them. Otherwise, I'm going to have to manually drive or have the the planner understand how I'm I have to drive. It's just a um it's a feature that has to be implemented if if we're going to give that level of customization to the owners. And I don't know if they're going to or not. They haven't even addressed it yet. So, you know, the the release notes when we talk about, you know, things that are coming. Um there's a little list that they've been keeping recently um of things that are up and coming. You know, expanded reasoning to all behaviors been beyond destination handling and avoid pothole avoidance.
Those are still in the upcoming events.
I would argue reasoning would be the right word for understanding handicap parking and it does imply to other than destination handling. So that sort of to me means getting to a parking spot is the logic that the reasoning is being applied to. There was a scenario a few videos back where there was no parking up here. Now if you notice I do have street a parking lot selected here and it's going to use a nice angled parking spot here. That was great. And oh, how how close did it get?
Last time I pulled in here, it did not pull up far enough. And I think it did it again. So, I'm going to pop out and and show you guys how far it it left.
So, I'm definitely hanging out in the street. And here I am in front of the car. One, two. So, that's 7 ft in front of the car. Um, very, very big spot. So, it's not parking well when it's not using the parking stack and it's definitely sticking out in the road. But if you noticed on the occupancy network when it was parking, it had it um red right at the front. So, I'm going to go ahead and type self-driving and I maybe we'll see it when we back out. See how it thinks it's right there?
You're not. So, the occupancy network is misleading the parking stack. Uh, that's a sensor problem in my mind. Uh, the processing of the sensor. The camera could see it if you're using the bumper camera, but I'm guessing you're not using the bumper camera. You're using the top camera that has that that blind spot in front of the hood.
So, why aren't you using the parking camera?
I mean, it's called a fascia camera, not a parking camera. So I I acknowledge that I'm adding the word parking camera on it, but that is the reason that it parked where it did. It's its world, its vector-based occup network, its voxels said it can't go there. It was very clearly showing it in red. That's you. The old ultrasonic sensors were great at knowing its surroundings in that area, but we've taken those away because of the sensor fusion issues, and we're just using cameras. But in this current version of cameras, you can't see the world around you or you're not mapping it correctly with the cameras you have uh to accurately show the world. I stood in front of the car.
I showed you very well. The camera could see it. You watched me, you know, on the camera take those steps 7 feet and you thought you were almost hitting the curb. I don't know what's the answer to that.
To me, the answer is the fascia camera needs more data and and we may be at a problem where the fleet is mixed on fascia cameras.
Um, and the data set is sparse. So, only the Cybert truck and the newer uh Model 3 Highland and Model Y Juniper models and you know have that front fascia camera like this one does. My previous uh Model Y was a hardware 4 car, but it did not have the fascia camera. I upgraded to this one um on hardware 4 with the fascia camera on a lease. So, but that camera's not being used, but you know, it's there. You still can't clean the camera um while you're on FSD.
So, you know, things it's there. I I don't know. My my only guess is you're not using it because your data set is not large enough with it. Um, I have not done any specific fascia camera testing, you know, covering it up and recently years ago I did, you know, to where you're, you know, everything it is willing to do and not do with it and without it. That's probably um a good area to explore if I had the time to do it. Um, so I I don't know.
Parking is always going to be a problem if you uh you know I'm going to go ahead and see if I can do an intermediate stop here and I want to do uh street parking as a demonstration of a spot on this road because I want it uh you know what I want it over here. It chose over there.
It's going to take a left here. I wanted one of these parallel parking spots, but we're going to go ahead and just let it it might park on the street over here. I I want to see where it parks on the street. Um, okay. And it parked right where the pee was. Unfortunately, just like the handicap spot, it chose a do not park any time spot. That is very, very obvious. Um, so I I don't know. I'm going to let you guys I'm just reporting what I'm seeing.
I'm going to let you guys assess whether or not you think it's a big deal or not, or it's just it is where we are. The reasoning on parking isn't very reason worthy to me. It doesn't seem like it's even debating whether or not it should park at those spots. It's going straight as close to the pee as it can. If there's no parking at the pee, it's got a little bit of a looping reasoning logic where it goes to look for the nearest space, but it's not taking in the context of its of its surroundings uh in any way with signage. Now, signage is another one of those debates that we've had for years about reading signs.
It's not reading signs yet. I'm I haven't seen anything about reading.
It's more It's aware more of um road closed and detours and and the the visual indications of a road closed kind of thing. So, it feels like it's reading sometimes, but I do not think it knows how to read a no parking, you know, Monday, Tuesdays, and Wednesdays, you know, except Thursdays kind of sign. it it doesn't understand that. It should be able to visually see a no parking from here to the curb sign. That's pretty standard signage. Um it exists everywhere in in big cities. This is not a big city, but you know, in New York or, you know, other large cities I've lived in, if you don't know how to read those signs, you're going to get a ticket guaranteed that day. Then the the the meter people or the parking police are walking around in laps just generating revenue for the city. Um, so there's going to be a lot of, you know, parking needs to get better comments just based off of those two little things I've seen in in Jacksonville.
I It really bugs me about the fascia camera, though, not being used for parking. I don't know what it's being used for if you're not using it to accurately measure the depth of a parking space.
I mean, you very accurately showed that you thought you were running into a curb. It wasn't even light gray. It wasn't fuzzy like sometimes it is when you're unsure. You were absolutely certain there was a curb there and you were absolutely wrong.
Oh well, what are you going to do?
Pothole detection is still not here. I don't have a lot of potholes in Jacksonville. My closest situation, these large manhole covers we go over occasionally. Um it isn't doing any sort of swerving around them or anything like that to indicate it's seeing a pothole.
Uh, you know, one thing that this version has been absolutely amazing at, and we hadn't seen an example of it today, is its reaction time.
Almost to a fault on version 14.3.
It was seeing and reacting to so much, you felt like it was nervous. You felt like it was seeing too much or you you wanted to tell the car, "Hey, great. I'm glad you see that, but you should have ignored it. Uh, you know, for example, you know, dirty Tesla's favorite, you know, the birds. Hey, listen. There's a few situations in life where you've got to slow down to avoid a bird, but in general, if that bird is slow enough that you hit it, it was his time. I mean, seriously, uh, if if cars got to avoid birds, we got a whole another layer of reasoning to add. I don't think you should do that. But then how do you tell a car, ignore those voxels, ignore that occupancy network item, but not the cat that somebody owns or the small rabbit or even down to the squirrels or the other little creatures that do run out in front of the road that you don't want to hit. Um, now why am I drawing the line between a squirrel and a bird? I on its ability of escaping and the number of times in my life I've actually hit one and and killed it. Okay, I have run over a squirrel because of its indecisiveness and going back and forth and then ultimately choosing the wrong direction and going right under the tire. That has happened. I have never hit a bird in a vehicle. I've hit a lot of birds in airplanes and it makes a god-awful mess when you do. And fortunately, when they go down the motor, usually they go straight through it. But Sully in New York found a flock of geese and they don't always go down the motor without taking the motors away. We're not in that situation here.
So, we're not avoiding bird strikes uh in a vehicle like we do in an airplane.
And to be fair, you do not avoid bird strikes for the most part in an airplane. You just kind of hope is your strategy there. Uh maneuvering the vector of the aircraft is uh is very rarely successful and and you have just as good a chance of making it worse than making it better by trying to change the trajectory in an airplane from a from a bird.
Anyway, that was a side note on bird strikes. Uh, we did have a slowdown there. I felt a little bit of a brake tug for that pedestrian. Nothing aggressive. It was very smooth. I I probably better than I would have done um manually. Okay, parking lot is up. It popped up. It's still there. You can see it. So, here we are at Biscotti and we might get another example of the occupancy network here. Let's see if it does any better. Is it pulling in? You kind of can you see this? See it? See it, man. So, it thinks it parked perfectly. I don't know if it parked perfectly yet or not, but we're going to see. It thinks it parked perfectly. So, we're going to go ahead and pull up the camera.
Okay. So, it's 3 ft from the fascia camera. This right hand corner over here, which is where it thinks it's at the curb, um 24 in. 18 to 24 in. So, if you look from that camera down here, can you see that angle here? It's like that is the camera it's using for this curb. It can't see this curb now, but it saw it on the way in. So, when we move the vehicle back, th this parking job is fine. It's It's far enough in that I'm not going to complain about that parking job. That last parking job, it it stayed much much further back. I this time I'm only kind of showing you the delta, the difference between the front parking camera and the actual parking. And just while we got this camera up, you see you do have the washer capability on the camera when you're not in self-driving.
Do you see that? You see, just press it.
Now I'm going to hit self-driving here.
And I want you to immediately look at the fascia camera and it's real world view. If I'm looking straight down, I can't see the curb. That is the blind spot that the facasia camera was designed to solve. You see that? That actually is pretty accurate after it started moving back.
It had a little bit of a gap there, but it didn't have that gap when it stopped.
That was It did much better on that one.
I have no problems with where it stopped there. I just wanted to kind of talk through what we saw on that previous parking attempt that it did have the problem. Um, so you can kind of see the difference there between the facasia camera and this forward facing camera up here and and what it can see.
I don't know. What do you guys think about parking?
There definitely is a different parking stack, I think, between, you know, actually, I'm going to go ahead and disengage. I'm going to go parking and I'm going to We're not FSD anymore, right? So, I want to see if it sees these parking spots as eligible parking spots. It's not. Do you see how it's not parking allowing parking here?
So, then we're going to turn right and we're going to see if when I'm driving around, there's a parking spot right here. It's legal. It's got marks.
Is it going to park there? No, doesn't.
It's not allowing me do that.
Trying to enter the parking stack.
That's what I'm trying to do. I'm not near my destination, but I am trying to get I'm going to go ahead and end the trip. Will it do anything there? Nope.
Maybe it needs better marked parking spots.
So, those were street parking spots.
There's one in between two cars here.
That's nice. See that? So, now it this is the parking stack. This is different than FSD. So, that's a legal spot. And I'm gonna go ahead and make it parallel park there. Uh oh. Park, auto park unavailable.
You see that? That looks buggy.
It's like a glitch. See that?
What? I just tapped the accelerator just a little bit. Oh, wow.
Do you guys Do you guys see what any issues?
I'm just tapping the accelerator now.
Huh?
Can I tap that? Tap it. No, it can.
It'll designate it if I get it go. Okay, there's a bug in there. Um, so if I was able to hit start in the middle of it glitching, it started and we'll see if it finishes.
But that little flashing unflashing, um, I don't think I've ever seen anything like that in FSD before that was that glitchy on a release. Uh I I don't know what it was debating on parking being available or not available. This is not FSD. This is the parking stack. And the visualization looks different. The buttons different.
You can even see it's you know available unavailable debate there with itself was um was going on.
Yeah, this is fine. And you can see in the righth hand camera it's near the curb that this is a fine parking job.
Um, you know, that's that's worth exploring a little bit. So, let's go ahead and drive out and let's just see if we can get a different spot and see if this is a consistent glitch or if that spot had something to do with it. Um, you know, sometimes you go off on these little, you know, uh, journeys and you find things like I want to park there.
Okay. I I I don't I don't think me touching that had anything to do with it. Am I getting any glitching? Oh, I am.
So, it's glitching again.
If I tap the accelerator, it kind of comes back in. If I stop, it kind of It's in and out. It's in and out. If I'm rolling slowly, if I There's some sort of condition that's not being met there. Um, guys, this is the type of weird little bug that will create a point release.
Uh, I don't know if this is going to be point release worthy, but if I were Tesla, I'd probably go, "Oh we missed something." And they're going to want to fix that before they release this wide. That's a little glitchy. I mean, that's not the quality of software the team wants to put out. So, I that was just an oversight. I don't I don't think they meant to put that out doing that.
um or they didn't test it adequately.
But the fact I was get able to get it to do it two for two um is a pretty good indication that it's it's a bug. And you know, getting it to find a spot feels a little I don't know, disappointing. Here's some straight spots up here. Let's see if it notices any of these straight spots.
Those are both parallel spots. And here's some straight spots. So, let's see.
So if I just select one of those.
Okay. So straight spots the same. So it's not the shape of the spot. Um if you're able to get the start in between the unavailable available, it looks like it continues. I have not had it disconnect at all. Um in any of the attempts like the system was crashing. It was just like a a condition was not being met or something on the stack.
It it's just another indication that it's truly not FSD doing the parking.
You can feel the algorithm and the parking and the correction. FSD stack doesn't do these refinements. See how it's trying to get perfectly centered?
It FSD doesn't do that. FSD just yellows it.
Yeah. much much better. Um I when I say much better, much better at parking than actual FSD is. Okay, we're gonna go to FSD return, I think. So that's three. So Tesla, there's definitely some um I'm going to hit the snapshot here. So you kind of got a data point on one thing. Check those cameras.
There's a few data sets in there in the logs. Um and maybe you can find something there uh to look back at. Two or three parking attempts there. Um, that surprises me. Usually that doesn't get through the employee wave. Uh, you know, I'm in wave one. The employee I'm in wave two actually. The employee wave is before uh me and they usually find bugs like that and we we don't see the light of day before those get fixed.
But all right, what route did it take back to FSD return? Okay, good. That's the exact route I want. And then we'll we'll wrap up wrap up this drive. I don't What do you guys think about I mean that's what beta testing is. Got the cameras rolling. The team can see it if they if they watch this film. I hope they're still watching. Um I know I haven't made as many videos as as others have recently um for my own reasons, but uh I still enjoy doing them. It's a little bit of a labor of love for sure.
I will be making a Cybertruck video. I think there's a lot of excitement around actually smart summon for Cybertruck.
Even though Summon is still a gimmick.
When I say a gimmick, listen, it's just there's not many real world use cases that you have your car come and pick you up when you're limited by that 300 feet.
Listen, if that thing could come two miles, I think I'd use it a lot. Uh, if it could get on the on the road, I think I'd get it use it a lot. I know you don't think you're ready for that, and maybe you're not, but that's where the use case comes in. You know, a parking lot, there's so many people. I trust it more on the road than I do in a parking lot, honestly. Yet, you're constraining it to parking lots.
Parking lots are still its worst navigation, right? You know, I because it's fighting its self towards a certain location and it doesn't have good map data on the best way to go and it's kind of Mr. McGuing it through the parking lot. I don't know.
To me, it would be better on the roads, but I understand you're legally not allowed to do it on the roads probably because of it's not level four yet. Um, but when summon is level four and you can hail it for a mile or two or send it to your kids' house or go pick somebody up, you know, wow.
I don't know. You know, the whole line of sight thing, it's kind of like it's kind of got like a drone feel to it.
like you know when you're flying a drone it's got to be within line of sight and and all those rules and you know yeah it flies fine when it's not in line of sight so you can kind of get away with it. I don't know it feels like Summon is kind of in that sort of gray area right now. Um you can definitely operate it out of line of sight in a parking lot.
Um because of the number of cars and vehicles and buildings and things. Uh yeah, I mean the one use case that I there is is like, you know, your car coming and getting you when it's raining. You know, I I can see that as as the the one use case that I I would probably use it, but in a Cybert truck, I don't know. I think there's just a lot of Cybertruck owners and that's their only Tesla and they they want parody with things we've had on these other vehicles. Even though, you know, something like Summon is is probably going to it's it's a showoff toy. You remember how the light show at the very beginning of Tesla ownership? The first time you had a Tesla, you started doing light shows for everybody and everybody was amazed and oh my gosh, someone's a little bit like that. It's an advertising um thing right now. It's got a small use case. It it demonstrates amazing technology. You know, you can kind of get a feel for it. Um but it doesn't fit into my everyday life very much. I'm probably not alone in that.
There's probably other others of you that feel the same way.
You know, I the summon in this car goes 8 miles an hour now. And that was a change on the last version of FSD. That was probably the biggest change on that last version of FSD was bumping up the actually smart summon um navigation speed in the parking lots. And everyone that did it, and I have not, so I I'll I'll I'll caveat it with that said it it needed that extra 2 m hour to feel natural. You know, the six miles an hour was was uncomfortably slow. Uh the eight miles an hour gives it a little bit more of a top end to to make it feel more natural and humanlike and to not be kind of in the way of other vehicles navigating the parking lot behind you or in front of you perhaps in some situations at a turn.
So, I get that. So, I guess when I do my Cybert truck video, uh, we'll do a little bit of a test of the actually smart summon or a dedicated test of the actually smart summon and we'll find out if it has the 6 or 8 mph limit. I think I heard it's stuck at six uh by someone that tested it already. Uh, which is fine. I I guess for the first release, but um if the 8 miles an hour made it feel that much more natural, I look forward to that coming uh quickly. All right, here we are crossing the draw bridge. It wasn't down today. Coffee break.
I never got my hands available to steer neck. You know, I haven't got any nags all day. This nagging has gone down so much and especially on highway. God, this car is made for the highway. There's no doubt about it. My driving to and from Orlando, a two and a half hour drive sometimes at, you know, two or three o'clock in the in the morning right in the middle of the walkle. um coming home, you know, laying at midnight. I, you know, I don't get home till 2:30.
God, that is where FSD is worth every penny.
There are days that I would in without FSD, I'd be getting a hotel room, spending the night in a parking lot, waking up after a few hours of sleep, and then driving home. But now, you know, I'm I'm I'm getting a drink. I'm uh you know, getting getting a Coke or something. And you I try not to drink coffee that late at night if I want to sleep when I get home. But I try to, you know, have something to keep me busy and and let FSD go. And even though I may be drowsy and, you know, I'm I'm there. I'm paying attention, but I'm I'm I'm perhaps a little less uh aware than I I I would be without FSE, you know, being required. I I I'm willing to drive in that situation in times when I previously perhaps would have said there's no way I'm safe to drive. I I am I feel safe to drive with FSD carrying 95 98 99% of the load of driving uh on those on those long dark late night drives.
It's going to save lives. It has already saved lives. There's no doubt about it.
You just got to get people to use it. Uh you got to get people to sit in these seats and buy it. You know, butts and seats. Butts and seats. Keep telling everybody get butts and seats. There's everybody that tells you their car has FSD. You've got to find your own argument that's polite and says yes, but because or you are you just going to ignore them and say no, it doesn't and walk away.
I I typically don't engage. Or if it's somebody that's really asking good questions, I will say I understand what your car can do, but this is different.
You just need to try it. That's kind of how I end it. I don't try to argue with them that their car sucks. No, because nobody wants to hear that their car sucks, nor can they hear it. Um, but FSD is is life sa life-saving technology and and we just finished, you know, how long was that drive? I don't know. It felt forever. Um, hour it's probably over an hour of recording and it did fine. The only disengagements were were me kind of showing you how the disengagements worked. So, I don't know.
What do we think? 14.3.4 is another good build. The UI changes around the parking are good. Going to be a little bit controversial. We did find a a parking stack bug with the availability of it, but that has nothing to do with the driving capability of this car. This is a safe build. I' I'd put it out. The team is going to do a point release to fix that auto park stack while the auto park stack is still there. It's a little buggy, but that is not a safety issue at all. Um, this felt solid. The profiles felt good. It smelt smooth. Um, yeah. Any case, I think it's ready to send wider, but I don't know what the team is going to do. I have no idea. I hope you guys enjoy this content. It's glad to be back. I hadn't made a video in a while. I appreciate your patience. Um, hope you all get it soon. See you next time, everybody. Have a great day.
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