In Dead by Daylight, the Wide Open Throttle perk provides 15% haste for 3 seconds when fast a downed pallet, while Champion of Light hinders killers for 6 seconds at 20% when using flashlight; these perks can be stacked with exhaustion perks and Five Steps Ahead to create a powerful survivor build that allows players to maintain distance, contest killer attacks, and achieve high escape rates through strategic pallet manipulation and mind games.
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New BUSTED Looping Perk just Dropped! (killers hated me)Ajouté :
Hey, welcome back to Diseased by Sundown. And today I'm actually playing Survivor. Wow, that's rare. So, I'm going to be playing with this new perk right here. It's called wide open throttle. So, what this perk does is that if you fast a pallet that is downed, you get 15% haste for 3 seconds and the pallet goes back upright, but it's blocked for a full minute and all survivors actually see this aura while this happens. And it has a cool down of 60 seconds. So, this perk is pretty insane, and I'm kind of glad it's insane. It's actually really fun to utilize. It is pretty messed up because this is an other haste survivor perk that has no exhaustion tied to it instead of has a cool down. So, as you can see with my build right here, I'm pairing this with Champion of Light. And what Champion of Light does is that every time I use my flashlight, I pretty much move as if I'm sprinting, which is diabolical cuz as you can see with my flashlight, I am pairing it with double range. And this is really good on Jason.
You're going to see in the matches, you'll see that I try to run out in the open to bait Jason to javelin toss at me, but I'm like, "Nope." And I just move at sprinting speed back and forth blinding him. So, he's forced to either cancel his throw or to throw in two seconds or he's blinded. And I get a lot of value like that in the match. Because the thing about champion of light, it's kind of similar to this perk where it has a one minute cool down and it's not an exhaustion perk because theoretically instead of giving you haste against the killer, it makes the killer get hindered. But the thing is the killers are hindered for six seconds and they're 20% hindered. This means that the distance you make on the killer is it is if you use shrimpers twice back to back.
Yeah, that's pretty crazy. And we're pairing this with Deadard and the Vigia.
Honestly, in hindsight, it would have been a lot better if I just used drama.
Oh, hold on a second. Hold on a second.
What the hell was that? It would have been a lot better if I used dramatury in hindsight. I think dramatury would have been better than uh deadard. And the reason is is because the strongest thing about both of these perks is that you can utilize them with exhaustion perks.
You can keep stacking them over and over again. For example, uh you're going to see in the matches, but just to put it at a quick perspective, let's say I throw down the pallet for distance, so the killer is not going to want to break it. And then I go to a loop, I play a pallet, throw it down, blind the killer at the pallet, so I get like two sprinkers of distance, and then I go and vault the pallet I pre-dropped previously. And if they don't and and let's say they do break the pallet, then I just blind them with champion of light. And then I run to the pallet, pre-drop it, vault it, and make a sprint burst worth of distance. And then if that wasn't enough, I could run drama tury and use even more distance in the next chase. Or I can have a 99 sprinkers while running vigil, but instead I'm running five steps ahead. Remember, Jason is a range killer that can contest pallets really far away. Five moves ahead can kind of shut that down because the thing about five moves ahead, it's pretty strong with this perk as well because what this perk does is that it makes it where you throw pallets and it skips the entire animation. Once you throw a pallet, you can start running, vaultting the pallet. So, a pretty good strategy is that I will do a little bit of shimmy shammy mind games. Quickly, throw down the pallet on their side and then vault it and run away. And the thing is, you could do this so fast that the killer can't even wind up the javelin in time. And yeah, it's a really disgusting build and it's a really fun.
So, yeah, I hope you enjoy the video.
Oh wow. Wait, this map unironically might be pretty good for Jason because there is like so many like filler pallets and windows everywhere. And like the map is so big which is kind of bad for survivors in the sense that Jason has good mobility, right? Cuz like we have to go so far to go from like if someone on the other side of the map, someone has to spend like a thousand years to go there. But he he could just teleport to somebody pretty fast. So this might be a pretty good map for Jason. So, he's got anatophobia, which makes me think he might be running the mangled add-on.
Um, because that would make sense to make heals takes slower so it would keep people injured more often.
So, I wouldn't be surprised if he's going to try to do hit and run right now then. Okay. By the way, here's like a pro tip against Jason. Oh, he teleported up there. I saw him. But, he actually moves through the grass and you as a survivor, you can see him. You can actually see him move through the grass as a survivor. So you can you can give an idea of what he's teleporting to.
Let's see if he has leverage. If he has leverage, that'd be interesting because that's a build I'm doing right now for Jason is like running leverage with a mangled on and it makes heals take like a long time. Oh, dude. See this uh this area sucks, bro.
He can like teleport really well. Here he does have leverage. The heal is going to take pretty long.
Did he have a totem there? I can't tell what I saw. He did get his thing back.
He's arming it.
Interesting. He's faulting. Maybe he's 110.
Oh, he actually Oh, see, I'm dead, bro.
I'm actually dead.
Um, I move slower when I try to take the hook out, so there's no point. I'm pretty sure I'm dead, right?
No, I'm not dead.
Okay.
He's right behind me.
Um, he doesn't have a thing back though.
Oh, bro. I forgot I had that perk.
That actually hurt me more than it helped me. I got this, though.
What am I doing, dude? It's blocked, bro.
Oh. Oh, dude. That's huge. That's huge.
That's huge. I think I can run away. Oh, bro. Dude, this is what I'm talking about with a build. This is what I'm talking about right here.
Oh, is he actually leaving me? He's actually leaving me. That's a That's a game-changing chase right there. Window around the corner, right?
There's not a window around the corner.
That's a miss.
Oh, nice, nice, nice, nice. Oh, bro.
See, he has his thing back already.
Uh, he went that way. So, I go this way.
Yeah, he's going to go from the hook, right? No, he's not.
Do this for Champion of Light. So, he's slower. So, I make more distance. So, I'm making distance as if I use sprint burst like twice as long. That's how good Champion of Light is. It's like using two. Look, look how much distance I have. If I used one shrimpers, I would not have made that much distance.
Oh, that's a miss. Oh, what the [ __ ] Oh, he actually vaulted. That was so weird. Made no sense.
And then we put it back up. And then we have a sprus to go all the way around this way.
did not swing. So, we're just going to take the hit and run.
He's got that hook right there. Um, I ran the wrong way. No, I can loop here.
Yeah. And we loop it into the pallet so he can't throw over.
>> Yeah, we're doing that. So, we can't do that. Remember, we got five steps ahead.
So we can pre- drop that cuz he's going to try to use this range attack now.
Go out like that. So he loses distance.
Then we go back to the pallet.
He was not going to hit that anyway.
We got champion of light back again. As you can see, we're using these perks together like back to back to back. And the funny thing is he's actually slow when he's teleporting too for a little bit. When he's using champion of light, we hinder them with champion of light.
It gives us a double sprimpers and then we use the perk to give us another sprimpers and he just was never able to catch up and he's playing a killer that can contest things but he was never able to and we got five steps ahead too which means we're not animation locked so that kind of also gives us a miniature sprint burst after we throw a palad down cuz we don't have to worry about the animation dragging us down.
Okay, we got um Hawkins.
Honestly, I'm not going to lie. If we're going against a Jason again this Oh, we are. You can tell by the hook. Um, yeah, this is like a rough map, I would say, for Jason. I never played on the map yet, and I never went up against Jason on this map yet, but this is like this map is a 110 killer. A 110 killer of killers.
Um, I've actually never seen this gen spot yet. Usually, it's up there or it's like on the other side of the wall.
I think his terodous music is pretty good. It's really simple, but I think it's it's the type of simplicity that's good. Like it it really sounds like you know you're going against you know that it made a mind game. It made a mind game. I might have saved that teammate there. It made him mind game.
Oh my god. See me flashlighting him. It does not look like it but me flashlighting him just saved his life.
It made him mind game. That's like like isn't that crazy when you think about it? It made him mind game cuz if he didn't I would have blinded him.
He could teleport. Oh wait no. If he teleports there he breaks the pallet so I'm safe. Yeah, he can't immediately come after me. Yeah.
All right, we got this tile. We have to loop it.
I would say the best thing you can do as survivors is to never actually go to the pallet. Never like vault it. Yeah, he keeps thinking I'm vaulting it.
And then we have all this cuz he's not going to expect it. It's on the weaker side. And then we have a sprresser. So we go this way into the safe pallet. And then we have five steps ahead. He's not going to be able to get the hit. See, he thought he would. But five steps ahead, you can't.
Oh, dude. That's so I love how he sees you when he does that. Like he looks at you. I think that's the coolest thing.
Oh, I love this room.
Make a mind game. So we go up here now.
Uhoh.
Good luck getting a hit here though, bro. This is like my favorite loop in the entire game. I I love this loop.
It's so It's so dumb.
There you go. He's not expecting us to do that cuz we keep greeting everything.
We're not using champion lake cuz we don't need to. Not a hit. He actually threw it. Wait, I'm gonna bait him to go and pick it up right here. I'm gonna run to the hook so he goes and picks it up.
He did pick it up. That's what we wanted. There we go.
You can tell by the heartbeat if he's mind gaming or not. He's not. We loop this one more time and try to get him with five steps ahead. Yeah, I think that's what we do. We use five steps ahead. Make him panic and we're going to flashlight him. That's what we're going to do. There we go.
I was not able to flashlight in time.
That's fine. He whiffed cuz I was going to beam him.
And your M1 killer. And this thing's gone. So you're not going to be able to catch me.
And we got the speed boost again.
And then we're just going to waste this time. We know we're going to get hit.
We're just going to waste this time. Go up this way.
Go here.
Go out this way.
Oh, we got this. Oh, he can go down there and pick this. Wait. No, he we should be fine. And we can flashlight him through this stuff in here.
This is again like one of my favorite loops in the game.
Yeah, you have to go all the way around, buddy.
Go up.
Oh, what? You just walked around. Oh my god. I I was like, okay, so what was playing in my head right there? I was going to wait until my perk came back and I was going to vault it and run and run back up, but like no, he just Damn, dude. He's got big balls, bro. That's why he's so slow, dude. Honking around those testicles of steel. Another reason why um again, champion of light mixing with range flashlights like S here. Uh but yeah.
All right, we got the backwater swamp.
>> Isn't he or is this is this like map so much brighter than normal?
All right, if he teleports here, where am I running? Probably through there cuz it's usually a pallet. I can go to the right over there. So, I'm trying to look in the grass to see him do like a dry here. So, he quickly teleports there.
I'm trying to see if I can catch that.
Oh, see, look. He moved in the grass right there. You saw that, right? He moved in the grass twice. That's crazy.
Oh, dang.
Not going to work.
Uh, yeah, we can loop up here and then we loop back to the Wait, where is he? Oh, there we go. Now he's kind of [ __ ] for a second. Look how slow he is. And he doesn't have a power anymore. Yeah, he's gonna use stealth.
Ah, not gonna work. He did not get his power back. So, we can go here. Is this Oh, yeah. This is a really safe pallet.
I don't want to waste it, though. I kind of want to go up here and use this. He doesn't have his power, so I can Oh, now he does. Uh, five steps ahead. We don't have to worry about him sniping.
We're doing this cuz we're out zoned.
And we do that so we can make it to the palace safely.
Or not. Never mind. I'm dumb.
Does he know where I spun to though? No, he used power. Yo, look at him moonwalking. Huge. That was a really good chase. We used like no vital resources. All we did was use that in the corner of the map. Like no no think about it. No teammate on this on this match is going to do that. And that was a three gen chase right there. No teammates going to go up there and use the pallet. And who knows, maybe someone's about to go down and they use that pallet because I saved it. Wow.
Such team player I am. Thank you. Come.
Random comeer. Thank you.
Hold on. If he uses a range attack, I can help.
I can't see him. I got him. Oh, nice. I got him. I got him. He's blind. All right. Okay, there we go. Look at that team player right there.
Oh, never mind.
Oh, no.
Wait, she got the thing out, though. He has to Oh, nice, nice, nice, nice.
Okay. Well, there we go. Yeah. You see how good that strategy is? Oh, bro, she cobbed. She's fine.
run. Wow, that's that's stupid.
Honestly, like that should not have been like a thing. But yeah, you see how good Okay, so here's the thing. Um, in my opinion, the strongest survivor build is kind of the one I'm running right now.
It's where you use um it's where you use five steps ahead or you don't even need five like steps ahead, but like champion of light with double range flashlight I think is one of the strongest things in the game right now. Like you see like you see how every time he was going for a hit, I can just contest it. I can just contest it with a flashlight and he can't go for a hit. He has he has two seconds to go for a hit. If he misses, he's slow. He's blind and he's like [ __ ] right? That's what I really that's what I really like about like the the build cuz like in my normal matches I run champion of light five steps ahead drama tury and dead hard or not dead hard I run resurgence and sometimes I'll switch out dead hard for drama tury and the build is really strong like um I don't know how you can check my stats but if you check my stats my survivor escape rate is 81% with that build because that's how good the build is like it shuts down so many killers like even killers like nurse and blight when they teleport or rush to you can just blind like you go one way and then when you blind them, you move the other way and they're never going to hit you. It happens like all the time. You can use it against Billy, too, when he's chainsawing, when he's not in overdrive.
But yeah, it's just a it's really it's a really fun build that's really strong in my opinion. Like it's it's that good.
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