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How do I know where a player is looking and do things based on that? Simple raycast in Verse UEFN
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138 Aufrufe15Likes19:12TrickTygerOriginalveröffentlichung: 2026-05-09

In Verse UEFN, you can detect where a player is looking by using the find sweep hits function, which performs ray casting from the camera position along the player's view rotation to detect what they are looking at; this technique requires using LUF (Left, Up, Forward) spatial math for scene graph operations, and can detect entities, props, and devices but not static meshes, allowing developers to trigger actions when players look at specific objects.

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