In city-building games like Manor Lords, successful settlement expansion requires balancing resource management, infrastructure development, and population growth through strategic planning of roads, industrial zones, and agricultural production to ensure sustainable development across multiple regions.
Deep Dive
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Deep Dive
The Mega Road Kingdom Expands! Manor Lords S1E2Added:
Hi there and welcome to our Mega Road Hypix playthrough. Last time we started our journey in the first region and established a firm foundation. This week we work on growth, established our first manner, and settle into Lan. As with the other videos in this series, there's an extended version available for members.
So if for some reason you want to see more typical, you know what to do. But now, without further ado, grab yourself a cup of tea and relax alongside me in Manalords.
So, let's start thinking about how we're going to plan this out. Obviously, we said we're going to have tributaries off this main road going through here. So, we should probably continue as we mean to go on in that regard. Now, have we mined any of this clay yet? No, we have finally finished building it though. So, once we have a family available, I am going to send them over there. It's going to be quite a laborious job to bring in all the clay, but it is a resource that we need and it saves us buying in that initial clay rather than having uh we've got our own resource nearby. Um, did we build?
I don't think we did.
Okay. Well, in that case, let's put together and what has turned out to be a little industrial street here, a clay furnace, so that when we do have some clay available, we can go ahead and get that turned into some lovely piles. Let's start setting up some roads for our next major expansion.
And that I think is going to take place here behind where we've got the salt and the quaries and indeed with the quaries.
How are we doing on stone?
So we have 230 dress stone. Got plenty of mortar. Um and what about rough stone? How are we doing for that? Uh we're using up all the rough stone. So we could do with another quarry worker potentially.
Tradewise. I think it's probably time we established a trade route there. We're going to export everything over 200 stone for the time being. I think that seems a reasonable figure. I'm just going to pause the game and let's get down our other salt mines. Words were eluding me then in a similar pattern to what we've done here with the stone.
just so that we know what our limits are and what we're working around when it comes to setting up local burgers.
Okay.
And then yes, another little industrial sector here which I think will serve us well in terms of food production. We can let those be built. Now, what are we lacking? So, we've got reasonable number of vegetables, but nothing crazy. And obviously, we haven't got any fruit coming in yet. So, we will need more of those. I think some dense burgers down here. And then once again, we will thin them out as we go over to the edge.
Let's get a another road that kind of mimics the main road here.
Little something like this.
And wh the game saves. We'll go to there because I think that road is then going to be carried on this way and as indeed is our road here.
So, let's continue that on now and make sure we've got our experimental weave in here as well. We'll double this one up.
Oh, that looks nice, doesn't it? Uh but to spoil it rather uh we should probably have a road going right down the middle of that.
Okay, that looks good. And then we'll connect this up a number of places. We might even just do a a bigger version of what we're doing with the main road. Oh yes, I like that.
Good stuff.
And in here, we can get down our granaries and our storehouses that we're going to use to supply all the burgers that we're going to be building up here.
It's time. If you're enjoying the video, please drop a like, hype, comment, and subscribe to help the channel grow.
Thank you all so much for your support.
Back to the video. So, a bit more than that.
Something like that there. So, in line almost with this road. So, let's take this road and we'll just take it gently into this forest area, mimicking the road we have to our left here.
Right. Meanwhile, while we're faffing, burgers are going up. What month even is it? September. Completely lost track.
Well, we're getting up there with fuel.
So, not selling our charcoal anymore is working out. And we're still making money. I'm going to convert the first of these mines to a deep mine. Right, we'll do a couple so that they're ready. See as we have the workforce at the moment.
How we doing for Yes, we could probably do another storehouse worker. Let's assign another storehouse worker to this storehouse because they are in the local of where they live and that's helped things a little bit. Then as people move in over here, we will again start to fill up these graneries and storehouses we've got located down here.
Let's pop a road behind these burggages that neatly finishes into this little detail we've got going on here. And hopefully by building these logging camps, which eventually will be built at any rate, we will be able to deforest this like we said without having to build over it. And we've got some space here that we can put burgers into in the meantime before we have to expand all the way over there.
Upgrades to be made. So, we shall make them.
There we go. Plenty of upgrades being made there. No families to do it cuz they're massively overworked. But at least the storehouse and granary supply chains are approaching something respectable again.
Surface deposit down to 450, but that's not too bad. How are we doing with the clay? There's 80 left. Have we made any roof tiles?
Where? Where lucky? Oo, 200 clones. Um, hello. roof tiles. 33. Oh, very good.
So, we're at least making use of that clay and hopefully before too long we'll get rid of it all. Not quite enough stable space or pasture space. No, there's definitely stable space.
It's a stable there. Look, but I suppose it means pasture space. Boot ticks there. So, that's 37.
Build a long thin one here. 35 despite not being a much different sized area.
6. Oh dear. That's another thing that the devs need to fix.
Long thin seem to be much much better at making use of the space.
There's no more than if I clicked here, is it? Not really.
Right. Well, at least that adds some space in the interim, even if it is a little bit ridiculous that that holds 36.
That only holds 45. It's a much larger area. I would have thought by by area.
Oh well. Well, it deals with that problem at least for the time being. Oo, upgrades. I do like making an upgrade.
We've got lots of money. Look. So, with that money, I'm actually going to skip your upgrades immediately and buy you some pigs. What an absolutely fantastic deal. Hey, what's wrong here?
Requirements not met. You changed your mind. Or did you never have it to start with cuz no one lives there? I think that's probably more likely. And I just wasn't paying attention. And it's April already. Season's passing us by. What do we like with fertility?
There's a bit of fertility over here.
There's a bit here, but that would require farming at elevation, which we don't have.
Um, indeed. Probably not going to do any growing here at all. And we'll reserve that for the end region. And then just It's not very big that region, is it?
We'll have to make this purely an agricultural region and use it to export the goods to our other regions along the way, which I think sounds a nice idea.
Bit of inter cooperation and trade between our future regions.
We are going to need to build a manor at some stage and tax ourselves so that we have the money we need to do the farming. And of course that statement makes no sense whatsoever. But what of course I mean to say is that uh we need the mana to bring in a little bit of treasury money which gives us the seed money to go into another region. And also I suppose we need the influence as well. So we're going to have to tithe ourselves. H that does make it a bit more of a pressing issue. Well, in that case, let's start to think about where our man is going to be. And I think it would be a miss if we didn't put it on the hill here, overlooking the settlement. And we are more or less in the center here. So, this could be our main castle stronghold. And it makes sense actually. We've got our stone here.
So, this could be our walled area. We could potentially do another small castle here, but I think it makes sense to have the main one there. So, with that in mind, let's take a look at where we want to put down the mana. Oh, lovely sip of tea.
Yes. So, we'll have to do some forestation up here probably as well, especially as we're not keeping this longterm. And maybe we even have to import some firewood from other regions.
I mean, the only reasonable sized region for that is going to be over here.
Suppose we could do more planting up here. Good. Let's get that built. And a road along the front as well.
Uh, let's just remind myself of the perk because is this the one? Yes, it is the one with increased successive tree planting. Okay. Well, in that case, we probably ought to make this region the fuel supply, which is a little awkward u because it does not have many trees as you may have noticed compared to some of the other regions. So, we'll definitely make that a focus of some of the area up here. And it may be something we want to get people working on sooner rather than later by putting down a couple of foresters that exclusively work in this area. To remind ourselves, let's get down.
No timber. There we are. Let's get one down there. And when we do have some free workers, we may well send them over to work there.
With gravy upgrades are coming thick and fast. And my goodness, we're out of living space. is we haven't completed these baggages cuz we've been so busy building other things. We've got two logging camps here now and they are both fully active. Three people in each and we're starting to carve into the forest here as you can see by the enormous number of logs that are down on the ground as we can see if we hover over them with a reasonable sized building.
Come on. Yes, there look so many good stuff. And the mana has been constructed and we've started a little bit of taxation already. We're up to 1.3k influence, which makes me wonder we've been overt taxing, but that seems to be fine. But 10% on the tithe and 2% of land ax. Let's reduce this to 5%. Cuz we've got enough to claim another region now. And we're not far off having enough money to settle in one, too. So perhaps we won't leave it too long before settling in the next region over.
Right, it's March. Do we expand?
Oh, and here's an idea. Do we skip a region and do we go right over here into Lynch? Now, the reason I'm wondering if we do that is cuz Lynch is the region with the best fertility and that would allow us to get alcohol sooner rather than later.
Yes, I like the idea of that.
Let's claim good old Lanck with our much influence and we will start to think about colonizing over there this year. So, what do we have resource wise? We actually got strong iron deposits over there. So, we can send that as well. I have so many exports wild animals and some mushrooms. Neither of which are particularly good. So, we will need to get some food here. Pretty sharpish. I suppose we could import the food, couldn't we? We don't really want to be building massive vegetable burgish plots in this region cuz that's going to take away from our other production.
Barley wise, not much fantastic space, is there for growing barley. It's going to be pretty pressed. But then again, we we go through our standard three field rotation anyway, so it doesn't really matter. We're going to be growing everywhere. And certainly, I'm thinking everything on this side is going to be focused on farms. So, we might put our town.
There's a good barley spot here as well.
What about up here? What's this like?
It's the edge of the region. Um, but edge of the region's all the way over here though.
Just wondering if living along the edge here cuz look, the fertility stops in a line here. It's a bit odd, especially seeing as it goes all the way over here. Uh, but it does stop there.
So, it might be worth putting our some burgers right along the edge here or some farms and then a little outpost here perhaps to start with near the wild animals.
We want a fairly dense population arrangement over here just to maximize farm space. Right, lots and lots of plans in the offing. Good stuff. Now we upgraded the church as well. So we need a family there to work on maintenance and get another storehouse worker. No one's ever happy.
You done yet? Two. Come on. Silly clay mining.
What's the view like from our manor?
Quite satisfactory.
And it's not much of a settlement yet, is it? But I think it could grow into quite a pretty one given enough time.
So, we're nearly done claiming L neck there.
And here we go. LC has been claimed.
Now, of course, I don't really want to go and lose all my attention, but I've currently gotten laflooped right away because although we're doing well for regional wealth and we're fine on supplies, at least for the time being and doing well on approval as well, I need places for people to be moving into, we don't currently have that. That being said, it's going to take a minute to clear out these trees.
So, against my better judgment, perhaps we should be extending our burggages down here in there as well.
We'll upgrade that storehouse and granary to make sure that they are ready when we get a few people moving in and working at them. Right. So, now we've got something going over in Lutafloo to take care of our population. That's 13.
Let's come over here and go to administration and get down a settlers camp. And I suppose we might as well start right next to the deer. It' be an average setup cuz that's what we can afford.
And then let's start building some roads. And we'll start by putting a circle around our wild animals here.
Okay, starting settlement.
Let's get down granary. Let's get down a storehouse. Let's get down to business.
Oh yes, very good.
Order an ox. Relocate this one as well.
Pop it down there for now.
Make a little connection road out here.
And we'll also get down a logging camp right away, which we'll put here.
Can't afford that yet, so won't worry about that. Uh, let's get time going though and make sure granner and storehouse are priority cuz it's already raining which is not going to be helping matters whatsoever.
And we will need a wood cutters lodge.
We might as well put opposite. And of course we'll need some blanks.
So let's speed them along there.
Good. We're going to work it in that granary. And then we'll do the same in this storehouse here. Where are we going to get the water source?
Oo, just here.
The family working at the storehouse.
And then for our first burggages, I think we're going to fit into this space here.
And so, we have the last of those supplies to be moved in. Uh, but while they're doing that, we should really be building these burgers.
Uh, let's unassign those families to free them up for construction work and get some families right away working at the loggers camp. We're of course going to need a source of food, which in this case will be coming from the hunting camp. And it would make sense to have this nice and close to the granary storehouse. So, we'll pop that down there. And just enough space behind here to build this road.
And then we'll connect this around here.
with a nice square road around the top.
Okay, it's a nice neat little starting setup there.
Timber is coming in. So, we'll get extensions built here right away as well. And hopefully, we'll have everyone tucked nicely inside their burgges before too long. And then we can have some denser burgers along here. and then perhaps use some of this space to fill out with some more vegetable burgers. Or at least that is the plan as it stands.
Wood cutter is up and running. Next thing to think about is getting a family back in the logging camp. So we upgrade to the next level. Very nice indeed. And we need to think. Yes, we need to think.
It's news to everyone, isn't it? Typical things.
Let's get down a charcoal kilm, which I guess we'll put here.
And we'll just connect this road down here. H. Okay. Well, let's take it to there. Then take it down. In any case, get a family working at the charcoal kill and straight away go down to not administration. Logistics is what I'm looking for. And build our trading post, which will pop just here on the king's road. Build a road around like so. And what are we going to go for here then? So, we should probably check what we have available to us. So, we've got the iron, but predominantly farmingbased settlement. So, we've already got small holders, so we don't want to do that. Better hunting hand wouldn't be bad for us. We're not doing a lot of foraging. Journeyman, not doing a lot of wood work. Uh, increased residential bots. That's nice, but we've done that. Um, expensive pass might be good for a financial income. Born of the Alps, it could be useful, but this is actually a pretty lowlying region compared to some of the others, so we don't need that elevation gain.
Masons, not doing much masonry here.
Prosecutors, yeah, better armorers.
Improve mine integrity. That would be nice because we are going to be doing a lot of mining and we know the game does tank a bit later with repairing mines inlands. They're farming innovation increase mining labor speed. H cheaper animal imports.
Um let's go for prosecutors for that integrity and also it's one more thing we can export as well. So, we've got somewhere for someone to move in. Uh, we are going to need more before too long as well. So, let's go ahead and get another burgge plot popped down and we'll start to fill out this space we've got here. So, let's build a road in there and start to get a couple burggages down. Just going to swing on over here. Nine burgish plots available.
And let's get these set up for vegetables.
Splendid. Get an upgrade here. and got nine out of seven families. So, let's look at the absolute state that is the grand storehouse supply chain and get three of each type in these two here in an attempt to quash the issue which has only been partially successful. And let's get some chickens in here then.
We're up to 600 clothes. So, I think it's time we opened up an export on clothing.
I'm just going to go for chickens on all of these.
does produce a little bit of meat and of course eggs for the animal produce side of things as well.
And let's head on over to the trade post where should probably have four families working. So we'll assign an additional family and then head on over to commodities. That's what we're looking for. And we're going to export.
And we probably only need a surplus of 300 or so. anything else we can export and that is making us mighty wealthy over here. Need to get the expansion built on that one. Uh we have that second family available. Got some timber. So, let's get them into the saw bits so that we can start to get some of these extensions built and hopefully some vegetables planted. Let's open up a trade route on charcoal.
We're going to export everything over 30 for the time being.
and vegetable extensions down here. I'm actually going to get a horse straight away, as uh unwise as that may seem.
Um hopefully that'll mean the trading we do initially will bring us in a lot more money, which will then give us the money we need to get some veggies planted.
And you're going to be an animal pen, I suppose.
So, we're just getting that stable put together so we've got space for when the horse arrives. And we'll do the same for the other one over here. Ready? And you also can be converted ready for some veggies. Uh, did we put down a marketplace? I don't think we did.
So, I think perhaps if we build this road here, this spot would be a good one for a marketplace.
Hello. Thank you. So, let's fill this out.
Good. Gives us some initial spots to work with as we come into September.
We've got plenty of money. That horse may have paid off. Um, let's get down some more planting.
There's some cabbage in there. Probably should have put carrots. Well, and yeah, some animals in there right away since we have the money to do so. And we'll get a couple of pens popped on the back there. Let's get another worker and put them to work in this. Not in the granary. Let's put them to work in the foragers hut. Another worker from the logging camp and put them into the foragers hut as well. Just so cuz this will be shrinking now. Not much left at all. Are we going to get any shrooms?
Yep. I'll go and pick a few.
May only be a few. You never know. That may be what sees us through.
So, we have got the trading post. So, I'm going to set up trading here for food. We have got another region after all. So, I'm going to set a trade on parrots. We're going to import uh but it's going to be with our local trading partner only. And we'll head over here and set up a carrot trade cuz we have plenty of food over here if not fuel.
Goodness, we need to keep an eye on that, don't we? So, let's go to trade here and set up the mirror trade. So, we're going to export to our local friends. We want to keep at least 200 for ourselves.
And we've got a fair few families. Let's get couple of families working in this foresters hut. We may have to buy in some charcoal. Rather buy in some firewood, which wouldn't be ideal. Uh, but I think we're probably going to need to. And we have got the the money here to do so. I never used to use the old market store capability in the old game uh before they changed the perk system which would allow you to buy in firewood and charcoal from there than foreign market for much cheaper.
Okay. What is your area you're working on?
Let's change that to that.
>> And let's do the same for you here.
>> And yeah, we've got a chronic lack of firewood. What's going on?
Where do we have wood cutters? Here you are.
What are you doing?
Are you foraging miles and miles away?
Wood cutters I find tend to do this.
They uh they'll be off, you know, getting firewood from here as opposed to over here. Hopefully by getting another family working there and relocizing, we can get that issue shot before it causes us any problems. But just in case it doesn't, get down another firewood cutter and we'll pop him down here and he can start working the trees around in this area down there.
Right. Well, hopefully we can get on top of this fuel problem.
We may need to build another charcoal kil. Actually, it's a little closer to this wood cutters lodge. So, let's get rid of this bit of road here and squeeze it in here and then just connect this up to the king's road here.
Yep. Little something like that.
And as soon as that's built, we will get a family in there. Although there aren't a lot of families available, are there?
Did say we'd use this for industrial, but we could get some more baggages in there.
H do we squeeze someages on this side right on the main road?
Could do.
We want it to be usable space though.
You will have a rear. You will have a rear. That's funny. Let's build that.
Splendid. So, that's going to give us some additional accommodation. We're starting to get on top of the fuel problem. At least it's not as imminent as it was. Got a family working at that charcoal kil. And we'll just see how we get on.
Loyal fluke. Do you have food? How wonderful. Mostly your own beats though.
You don't appear to be really buying in those carrots. Oh, for a moment there it looked like you do.
Let's keep an eye on it. But I think at least um we probably could look to get some more burgers built in here now based on the fact that we should be having some food coming from our neighbors.
Uh how are we doing towards here? Let's get some beets in there. Lovely seeds purchased. That'll go nicely once we have it. And then let's get this with a few more burggages like so for people to be moving into.
And then perhaps in this space here we can get maybe our first orchard for doub.
And yeah, food is still looking like it's a bit of a problem.
Come on. Where's my uh car import?
We below 200 carrots here or is 345.
It's carrots stored in the trade post.
Ah, here we go.
For a moment there, it was looking like we had lots of carrots here.
Something a little bit strange is going on here, isn't it?
H trade. What are you doing, people?
You're carrying a rider.
Maybe let's stop trading.
We do need money to trade for the carrots.
Can't really set priority on trading, can you? We might need another family once someone moves in to go and work at the trade post to help make sure we're bringing in that which we need. And in fact, we've made a few planks. So, let's reassign the saw pit worker and another as well to go and work at the trading post.
and hopefully bring in those resources nice and quickly.
All right, so we'll just keep an eye on this uh food situation. I think it's time for a cup of tea. That's it for today, folks. If you've enjoyed this video, then please let me know by commenting down below with your feedback and suggestions. A like, hype, and sub go a long way toward helping the channel grow. A huge thank you to my channel members. Your direct support is invaluable. You're the reason I can keep the channel going. And if you're still in the mood to chill, join me in another video and maybe become a member to gain early access. But enough of that. I've been Typical T and this has been Manalords. Cheerio.
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