This video brilliantly captures the intellectual depth of engineering puzzles by showing how simple logic gates evolve into complex optimization challenges. It’s a compelling look at the intersection of technical precision and creative game design.
Deep Dive
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Deep Dive
I Guess We Make SPACE CIRCUITS NowAdded:
I still have fond memories of playing TIS 100 years ago and then later on Opus Magnum also was such a wonderful game and I'm still regularly playing the [music] Zacttronic Solitire Collection especially Fortunes Foundation play. So when I got an email that they are releasing a new game UVS Nirana not under the Zactronic [music] brand anymore but coincidence I was very intrigued. Thanks for giving me a key so I can play this early. Let's jump into UVS near Mana.
So this is the first puzzle and it's about um these inputs shape, motion and depth and these outputs shape, motion and depth and we somehow have to make a machine that transfers these I think they call them sensors.
So, and we can do that by dragging here the inputs like this. So, we make lanes.
Um, they can go they can't go higher than two steps up or down. Um, so we connect um I haven't played this finish this level, but I assume we connect shape to motion because right now we get green and we want the output to be green.
I don't have the choice where this lane goes up and down, but we can overlap. So it doesn't matter. So we connect motion to depth and then we want to connect depth to shape. But that's not possible.
We cannot go higher.
So that means we can add a new pipe here. I drag this on. And yes, there will be programming.
And another pipe. [music] And this looks great. So we can just overlap here. That doesn't matter. Are these pipes? I'm not sure. So, let's play it out. [music] And the blinks also have to match up, I think.
So, a very empty leaderboard because this is before release.
Um, the width is four, but it can be done with one width. Height is so for those who haven't played a Zonics game ever, this is this is the staple of the thing, right? You can optimize it. I'm not going to optimize this very much.
Maybe if it's very clear, I will do it a little bit. But you can optimize in three dimensions basically for the solutions. There's many solutions to the puzzles. That's what makes them special.
And maybe not even puzzles, but very fun. I could try to go for less width and I could go for less less height. Not even sure what they mean with that, but I think we'll leave it here for now.
Maybe small peak width three, height four.
Yeah, I think we just go next.
So now we end in a new thing in space, the B7 my mohei abandoned transfer station. So now we do get some lore.
We are at the my I will read will be reading this. I think we are at ma my my mohei transfer station. It appears to be empty but the renuncience are able to perceive the faint traces of mind forms that used to be present here which over time have dissipated.
Recreate these mind forms in order to repopulate the facility. Use the prana supply to amplify the prana trace to form.
I have no idea what that mean. It is green but maybe let's just highlight. We see that form is output plus PR trace plus PR suggested meditation. This is very fun. Consider how form can be created by prana and what that implies about form. Very mysterious.
So it looks like these traces.
So the pattern of all three lanes of form are the same as trace.
Now we have a sensor new uh device that we can drag in.
Use it looks always so beautiful, right?
Use sensors to detect when something is flowing through a pipe. When the sensor is active, it signal will turn on everything above and below in the pipeline.
[music] suggested meditation. To what degree does a sensor exist separately from the signal it detects?
[music] Not sure how I can get this back. So I read this meditations and I cannot process it, but I couldn't find a way to reopen this intro.
A sensor exists separately from the signalic test. I don't know. Use valves to control whether or not a pipe allows contents to flow through it.
place a valve and a sense in the same column to connect them together. Is a valve more or less important than the flow it controls? Yes.
All right. So, I think I want to use the sense the sensations of trace for the other uh prana flows.
It looks it's it's set above and below, but it looks like it only works below.
It's funny that it even goes into this.
[music] So, if I connect the valve here, oh, it is automatically connected. So, it's interesting that it's connected so far down, but I think we do it like this.
Um so I assume yeah I would call this a gate but let's try to use the terms they do. So this sensor controls both valves.
So all and this this has a constant input of prana maybe the green stuff maybe any stuff [music] but it will copy the the gaps from the trace into all three lanes.
[music] Beautiful. I think and now I see that it says the metrics here. So the best height is three three uh the best width is this. So we can see here width, height and flux. So maybe if I go down a bit here.
Yeah, it reduces height.
So there we go.
Not sure what it counts. The smallest part maybe because Yeah, I think it counts the smallest card. So, uh, smallest part. So, we run it again. I think we will get a fast forward later.
And now we are world champions. Wow.
And we go to HR M Simigan.
Beautiful art.
Um, binary satellite system.
The renuncients have encountered an alien species with no visual aspect as well as a counterpart species that nothing but a visual aspect. Translate both non-visual and only visual information into a third substrate medium. So these two species can communicate.
Use the universal translator. So we get a new two new items here that to [music] change light into sound into and light and sound into thought.
So these are just different colors which kind of add if you think about them as colors, right? So yellow is in the middle between green and [music] red. If you think in RGB for example, are light and sound truly equivalent to thought? Is there something lost when translating between these sense objects?
Use multiplexers, a Mox, to connect one or two inputs to a common output based on input from a signal.
So this is not just a mixer. It's more like it toggles between the two. So either it allows through red or green here when flows are combined as something lost. What is it? Control matrix. So now we get to the meaty part.
I think use I have to read very carefully especially since I haven't found Oh, maybe I just have to press question mark to get the tutorial back. Use the control matrix to connect tools that are not in the same column.
All right.
Placing placing a relay in a column will cause that column to activate the intersecting row place. Okay. Those are two more things that we can add. Placing a driver in a row. So I am trying to process this while I read this. So sorry for reading it slow. But I already like this but I do have to grasp it. Placing a driver in a row will cause that row to activate the intersecting [music] column. So these shapes also kind of make that happen. The total number of relays and drivers in your design determines its flux score. So this is the optimization part. Do flows remain the same or have they been transformed after they have been redirected?
Right. So we have to mix these together and we have to translate. So already forgot what the translator.
Okay. Yeah, that kind of combines stuff.
So we need to uh look at the inputs and the outputs. It seems like we want both.
Uh so whenever either is black, this is black or empty.
So, I think we start with maxing this.
[music] But there has to be some control that switches it.
What is this? Oh, this allows us to do it upside down. So, maybe we just have to see what happens with just this.
Nothing. We have Yeah, we have to control this.
So, we need to add a sensor. that when there so whenever there's light whenever there's no light then we pass through sound or the other way around I think [music] comes out to the same um and that means that we have to because these are not in the same column this these cannot be in the same column we have to route them here so we relay this signal to this row and then [music] we drive it back up. So let's see what happens now. So what I assume will happen is whenever this is off, the light input is off, we switch the Mox and then we pass through sound.
[music] We It's exactly the wrong way around. It passes not Oh, wait. It's not connected to the end. That doesn't help.
But still, it passes nothing.
So somehow it's exactly the wrong way around. Maybe maybe I need to do this.
Yeah. Yeah, this looks quite nice.
We do have to connect it here again.
Yeah, this looks looks good with the shape.
Um not sure if we do I need to understand what go it just goes in and it goes out right how does it decide though that it's yellow so we did finish but I do want to understand it better we can have less width we cannot have less so I do want to understand what happened here. Or is this just magically because it says here red and green and it says here yellow. There are no other inputs and outputs. It's just a big unit. And I think can reduce width like this by putting it more close together.
So let's run it again. What did I break?
Oh, all right. So I need to do this, I think.
So I can immediately connect here.
So now we have width three. Beautiful.
That's right. Exit mission. So I'm mostly optimizing so I understand it better what the options are right now.
And we move to Naga Rahara. By the way, I also saw there was a solid there like, but then not solid there. So, I'm very curious when to unlock that and probably will do a separate video on that. So, now we are at the nebula of reobservation.
Beautiful names.
Wow. Now, it's got getting kind of uh complicated. This is all just the introduction still. Naga. Oh, we read that the renuncience are delayed in their journey through the nebula of reobservation.
Nakahara.
Yes, here it's not possible to observe because reobservation take place before observation can occur. Do you still follow? I don't. To open the path forward, mirror the observer until observation is allowed.
All right, use prana. So the green stuff is prana, red is apana, and yellow is via kind of Indian. Maybe something from yoga [music] to imitate sense and root it to the mirror routed to the mirror suggested meditation by mirroring prana aana and vana observation take place before reobservation elucidate so I need to get my sorus out [music] in detail what's happening during this process so now we have color sensors to detect when a specific color is flowing through a pipe So this turns on when there's green flowing through and not when there's other colors flowing through.
When we detect color using a color sensor, at what exact moment does the color become perceived? So sometimes these are more interesting than others these uh meditations or I need to meditate more. So let's see the sense and the mirror output need to be the same.
That's one thing we need to know which is already kind of interesting maybe because can we duplicate can we split signals? We can only combine signals and sense.
All right. So the sense we need to pass through or at least we need to copy to sense and then we need to mirror it.
Okay. It makes sense. No pun intended.
So we need to kind of combine these uh prana, apana and viaana signals as raw inputs and create [music] the mirror of the sense.
So I think and we cannot detect yellow. So yellow is the default via. It's funny that [music] they call it green and red here and here they have the beautiful names. So let's see.
We will be moxing.
We will be moxing.
I think I think this is part of it, right? But we need to control this.
[music] Does the order matter? Maybe [music] we always want to by default on the off state.
So it does matter on the off state we want to pass through yellow. So we have to make it that we [music] always do yellow. So optimization comes later. Make it right first and then make it fast later.
So [music] if I do this, I just passed through yellow. Yeah.
Um, and we need to combine this. But then we need sensors.
So maybe [music] move this right a bit.
Move this right a bit.
Maybe there's a better way to do this.
There is kind of.
Um and then we add a red sensor. So these just pass through the signal, right?
Yeah. So the green signal we need to relay to the top row and we [music] drive this one. So whenever red is on, we switch this mox. [music] And then whenever wait red and then whenever green is on, we need to do a new row. Do not mix up the signals. Then we drive this [music] max. Right. I think this should be it.
Maybe I've got an mirror error. Yes. Beautiful.
And this also is possible with less width. It's possible with zero flux.
Yeah, I can see that one.
And with Yeah. So maybe let's let's make these things. So I can just put this red one above this one and a green one above this one.
Remove all this. Right mouse click.
Sorry for the double cursor, by the way.
Maybe I can fix that. Yeah.
And then I could move them closer together, but not sure. I think this order is necessary.
Wait.
All right.
So, I had it flipped around. So, we do it like this. So, it's actually kind of fun these histograms from other players.
Histograms. Histograms.
So now we got zero flux, same height, and we could make one less width by thinking about this. But I think I'll leave that for the viewer. Hey, that's you.
And now we go to J9 Taka, an infected transfer station.
A harmful infectious agent [music] is present in species populating the transfer station at J9 Taka. Before the renuncience can enter, so I think we are the renuncience, right? Uh can enter the station, special targeted medicines must be distributed to each appropriate species type depending on their kirality. It's so funny how all these complex words are just used. Um, so we need to dose and now we get different input signals.
When dextrose signal is on, root dextro to the dose, right? When levo signal is on, root level to the dose.
So now these have changed in names the colors. So these mean different things in lore, but we can just ignore that. My mix signal is on. So, I'm a bit on the fence whether I care about the lore. So, I will do it, I think, because it's maybe out of respect for the effort they put in, but for me, I'm mostly just probably if I play on my own, I will just look at the colors and ignore all this. [music] When mixed signal is on, use the Okay. Yeah. Dextro requires dextro medicine level reflect. Okay. Now, we have a demoxer.
So we can split a signal and kind of route it to two different things based.
So we cannot duplicate it but we can reroute it.
[music] Who's writing this? Who is reading it?
Some mission include named signals which function as inputs or outputs for your design. In this mission, these signals are inputs that specify what your output should be.
Oh, the these appear here on the lanes.
All right. So, we can just kind of use the driver to use that, I think. So, dextro.
So, oh, we do get a mixer as well. So, we have we I think we need two mixers.
Oh, no. We can have multiple colors on one lane, right?
Or does is this needed to obtain yellow?
Because now we don't have the transformer. Yeah. Okay.
So, we need a mixer to get yellow.
We need to demox.
Maybe flip it.
And we need to demox this.
And we need to valve it, I think, because there's Well, we can valve here, I think.
So, what I'm thinking is we need to either pass through textro directly. So, what happens?
Maybe it's not even needed. So, what happens if textro if only one color is going into the mixer? I think if we do it like this because one is default off and one is default on. No.
So let's let's try it out. So what happens in this case?
No mixer is no output.
Okay. So that means I think we have to split the signal to either send it through the mixer or send it directly.
And then we have to mox them back together. So I think something I'm just outside the logic. I'm now trying to just connect make sure that we have everything. So this wait is not allowed.
Okay, I will just add a new pipe. I think pipes are free. Although they cost height, but I can do it like this.
Um, [music] do the same thing here.
[music] And then I need to max these all together.
Not mix, but max.
Let's flip.
So, I think this allows us to get every color we want. So, we remove this one. [music] Maybe we also need a general valve.
Put that on the end. Maybe valve is closed.
So I think all of these need to drive the valve.
Because when any of these is open, we want the output to go through.
Then yeah, we we don't have anything else. We could use mixers maybe, but I think so it's funny that we cannot just mix together a signal. So we do need to control these valves uh these moxers and these demoxers. I think maybe it's possible without um so let's see on default I I want to pass through green when it's so when dextro is on [music] I pass through green and when yellow is on I pass through then I put it down so when dex wait dextro is this one so I can't have this on the same lane And when I put the signal high, then it switches. So I have to Okay, it's getting already quite complicated. This is the first real level I feel like.
So let's just look at this part.
So whenever I need to look again. Whenever this one is high, it goes to the upper one that's good.
I think that also means that I have to open this one.
I think now whenever Dextra is on, it will go like this and then like this.
That looks quite good. So we have fixed [music] green I think. Show expected.
Yeah. So then we do the same thing here.
So whenever Levo is on, we drive [music] this one and this one.
Maybe that's just it.
Yeah. Beautiful. So, of course, not very optimal, but we do get, I think, our first real machine. So, I can try to optimize it a little bit. So, they can do it with only three flux and way less width. So, I didn't optimize for width at all. Could just put this closer together with three marks.
How do you do?
Maybe you don't need to. So I feel like there's something to learn here by the fact it's possible with three mugs. So what happens if I remove this and then we get nothing and if we do not remove it then we get everything.
>> [music] >> So maybe but I can possibly relay relay something here.
But let's just put this back and be happy that we finished it. I think I will do another one. We have time. Oh, now I broke it. Yeah, I did break it.
Oh, and I could use the step function next time.
Exit mission. Next one.
So, we travel to Atali 4, the alien mining colony.
Small parasitic organisms originating from the minds of Itali 4 were drawn to UVS nirmanas VGA drive engines have eaten away. So you must be a real sci-fi fan I think to appreciate all these random terms eaten away at the substrate substrate slowing the ship's journey. I think UVS stands for something. I forgot the actual words, but it's like a not returning ship that sent out with no plans to return.
Direct pulses at the correct frequency to shake off these organisms. Oh, direct pulses at the correct frequency to shake off these organisms. Use prana and aana supplies to create both near and far field pulse waves.
reflect how the progress of renuncience may be affected by external factors and how jud how the judicious use of prana can be employed to correct course. So we get a new machine which is a toggle use toggles to connect common input to one of two outputs. Is it different from a demox by automatically alternating each cycle?
Okay. Yeah, it's different from a demox in that it's just uh a clock basically.
If a toggle like clock signal uh in electronics if a toggle that alternates each cycle is expanded to infinity is ultimately stateless.
So [music] yeah, we want two we want basically every combination of uh outputs blinking [music] with one offset. So let's do this.
Um and one of these Wait, these are Is it just this or am I missing something here?
And can I make it optimized like this? Probably I'm doing something wrong, right, with the crossings. But yeah, so I have to cross one of them, I think.
Step.
Yes.
So this just teaches us that we can generate our own signals. We can have less height still by doing something like this. But then wait, can we?
No. No.
Maybe this is less height.
We need to add a pipe here.
So we can cross lanes but we cannot cross over devices basically. I think now we made more width. Okay, next mission.
Higginan Prime Sagan Prime Graveyard of the Siginan Empire.
The art is beautiful. A multilanet civilization in this area perished long ago. However, small amounts of its residual prana remain. The renuncience have determined that these traces should be cleaned so they do not have unpredictable effect on the current inhabitants.
Use prana cleaners to clean the prana trace.
Oh, new music as it passes through the vega drive. Consider the impermanence of the ancient multilanetary civilization and how the trace of its existence affects the present time.
So now we change everything into green.
Why is [music] that hard?
Clean.
What does this do?
It removes the redness. So this kind of implies that green is lower than yellow and then red. Maybe if I do two in a row, I also remove. So it just moves all the colors one step down. If you consider red high and yellow medium and green low maybe like in a volume meter.
Uh yes, but it cleans by. So this is quite an interesting machine. So what I think it does is it changes red into yellow. It changes yellow into green and it blocks green. But we still want the green. So if we just do this, which we need to do to output the reds, but then we also need to pass the signal. If it's already green, we just have to pass it. So we do a green detector here and a green detector here and a um Mox.
No, a demox.
We might need some more space, but we'll see.
So, we are also going to get puzzles where we end up in space problems, right? Uh demox, I'm sorry. It's funny.
We do not pay for these devices in in the these metrics here, but we do pay for the using these outer lanes.
Oh, and we need to combine as well. So, this is going to get quite cramped.
So, we need to uh max it back together and uh max it back together.
So, how how do we even fit all this? Is that the challenge of this level? Well, we can go up here.
And then um we need to start here with dragging and then go here. I think this is a good h what do you call this? Good layout. A good there must be a fancy word for this but I think the layout is good.
We just need to connect. So let's see what's the default. Right now we just passed through green because we never toggle. So if this already is green, we want to fully sidestep everything.
So let's say this is the this relays this signal to this row and you want to drive this um max and this weight. So maybe we have to mix them back together the other way around.
Let's just see. But I feel like that's going wrong because we need to feels like we have to mix them [music] outside out and inside in if that makes sense.
But let's see. So wait, wait. I think now stepping is really nice. So green is good. Then we toggle down because the input is now green.
And this [music] is close. So, we could add another driver here, but I think it's more elegant to flip it around. But this now correctly handles green and then we relay this test. So, [music] when it was originally green, it goes through here. Uh, yellow. So, the input is yellow, it goes through here, then it becomes green. We test it in the second row. We drive this max DMX to sidestep this mixer. And then uh we do want to add this back together. This is in the right state. But we also need to open this one.
And there we go. So maybe by flipping this around it can be done better. Well, it cannot be done better or no one has done it better yet. Maybe we can try.
Maybe we can set a world record because it feels like it can be done with one less. Let's try it. So we do not optimize for height. Oh, misclick. Let's go back.
It feels like maybe there's just no space. Maybe that's the issue.
So, if we change the order of these two.
Um, so what do we want? We want first to combine these two. Yeah, there's no space. Okay, then that's the issue because I wanted to do this and then combine these later, but there's no space.
D7 Balura phase shifted transfer station.
It's interesting that I don't know yet how long this episode is going to be, and you do know it because you can just look at the bar. By the way, if you got this far, um yeah, leave a like, leave a comment, subscribe. It's really random how much views my videos get, but I'm just uh uploading whatever I like, and I'm always happy that anyone uh watches it. So, if you got this far, you're probably enjoying the video. So, thank you already.
We are now at D7 Balura, the phase shifted transfer station. The important interdimensional message center and transfer station is phase shifted from the UVS near Mana. Docking cannot occur until the ship's matter component is [music] aligned. Matter component is aligned correctly. The renuncience request a realignment of the ship when the face signal is off. So we get a uh signal lane.
Route the ships Prana, Aana and Viana transfer supplies to the transfer station when the face signal is on. Root all to Prana.
No root. Oh wait. So then we rotate it which is face is a correct name right. So, so when it's off, we just copy the signals.
But when the face is high, we can see that all are rotated once up, I would say, because I now see green as low and yellow as medium and red as high. So, this goes one up. This goes one up, but it wraps around back to green and this goes to red. Compatibility of matter depends on the alignment of respective energies. reflect on the various ways that the desynchronization of face has affected your life. Okay, that's that's an assignment you can take home, right?
So, let's see what do we need to So, this is just a lane here. So, we will need some drivers.
We do not have any of these transformers.
So, we need to do it just with moxing and demoxing, I think.
So, let's see. Red needs to be demoxed because it either goes and we I think we need three of each and a lot of routing as well. So, maybe but but we'll worry about that later.
So, I think we need three no all the way around. Three demoxers and three moxers.
>> [music] >> And green either goes to green or to red.
Uh red goes to red.
I'm switching this because the default I want to all do up or to yellow [music] and then yellow to yellow.
Um we cannot start here. The editing is bit strange. So but doesn't matter. So these lanes are clearly copied to the left device. And then we need to somehow get this up. So that's part of the challenge here.
So let's see. We need space. We need space.
Not sure how much.
Um Oh, yeah. By making this higher, we need more space.
But we need So we can go two up. Oh, we can Okay, we can end up here. So that's nice.
So this one needs to go here. This one needs to go here. Then we can go here.
Pipe.
Wait, why can we now only go up one?
From the pipe, we can can go up one. But here we can go up two. Is that a thing?
Now we can go oh wait we can go up two but it takes of course two uh vertical spaces. Not sure what I did here.
That's not what I want.
So I can go two places.
So I can only jump one.
This is so this is a routing challenge.
So let's make this closer. We need probably need all the space we have.
Maybe not. Maybe we also want this higher.
Maybe it's it's still this.
Why do I do it like this and not like this? It's also kind of an OCD game.
Let's just start like this and then uh first figure out this one we want to get in here. So maybe just do that.
Now it looks easy.
This one needs to go here. But I'm thinking maybe we need to do something like this.
Oh, here it's not really needed.
This is not an issue.
Um, this one needs to go here, which is not Wait, what happened? I connected it to here. So, that's not what we want.
So, we add another pipe. Pipes are free.
And connect it here. This one goes straight.
Pipe. Yeah, I think I solved the routing, which looks kind of funny.
and can be done with way less width but I can do that later I think so yellow goes here let's just see what happens if we step through okay and then whenever the face is high oh wait so these need to be offset so we can control them separately so there we Oh, maybe in the middle.
This is not a nice experience if I'm fully honest, but we will make do. Just we are in a future where routing is hard but magic is possible or whatever. Uh this one wait no no no.
So this one still goes here. This one goes here. This one goes here. This one goes here.
So, and now we need to offset this. So, let's do it like this.
And like this.
We need to fix this and this.
And this is not allowed anymore.
Does it help if we change it around?
Maybe not. So that means so if this is not allowed because it goes down immediately. I need to add a pipe here. Maybe does help.
And then we need to offset these by one and one.
And that luckily gives no issue. So it can be done still smaller. It's starting to look like real spaghetti as well. So now we've built the layout maybe even better possibly. And then we need to whenever the f Yeah, I think we just need to drive everything.
Is that too quick?
Think we got it. Maybe I messed something up with the orange. No, we do have it. But it can be done with way less flux. Oh, yeah. We could Yeah, we don't have to turn them separately. So, let's see how much undo there is.
None. But we can we can do this. And then we can because we just need one because we always need to control them simultaneously.
And then maybe just try to make it as cramped as possible as well for some optimization fund. So what did we do?
Well, we need at least to go up here and go down here. This is the fastest way to go up. So I think the shortest will be this.
And then we can do it like this. So it is fun I think to go back a little bit.
I don't want to make it a very long puzzle but in this case all right so we need to make sure that this crosses here and not earlier it is it has some beauty right.
So, we did improve a lot in both flux and height, but it can also be done with three width.
I'll leave that for another time. Three width. Yeah, that must be a very different trick.
Maybe something like this.
Well, not this, but something like this, right?
Maybe add a uh valve in. Feels like that's the direction.
[music] Oh, I could use the design slots, I think. Uh, object chakuda space-time anomaly. Spooky.
The renuncience have perceived a dangerous rupture in the fabric of spaceime in this area and have determined that it should be satured.
Secured I have to look this one up in order to better protect future travels using this route secured.
To do this, a conceptual thread will be stitched along its length. Use prana and apana supplies to stitch the conceptual thread. [music] So this is like a toggle mission. Expand on the ways in which spacetime can rupture and what effect these may have on reality as perceived by an observer. Then visualize how the sured secured let's say [music] secured sutured secured threat repairs it.
So we will be toggling. I can tell you that we also need space. I can tell you that again we go for correctness first. So now we have all the signals we need and we need to combine these.
We need to combine these. So do we need a sensor for this again? because we need to have some way to steer a moxer. So, we need to max twice, I think.
I think it can all be done with one sensor.
Um, so we want this and this, this and this.
Feels like So I'm not looking at the actual parity. So maybe we have to flip some stuff, but it feels like this is enough. So we just detect one of them and use that control to control these.
Yeah. May Yeah, I have to see what happens. It feels like this is the direction, but maybe I'm missing something. But that's why we can debug.
Yeah, I am missing something because in this step I'm closing both.
That's not good.
So now we pass through red.
Now we pass through green.
No, this is not good.
How do we mix this together?
We need We don't want to We don't want to have any black gaps, but we do need to get two things into one. I'm think I'm missing something. How we can even combine two signals into one stream here.
Wait, wait, wait. It's like this. So, we need to crosswire.
So, this needs to go here, which right now isn't possible, but we can Let's just get Let's just fix one of these. So, I can also show you guys what I'm thinking. So, we need to have the opposite sides in one. And then this either Yeah. So now it's the wrong way around because now it blocks both and now it could be in the wrong lane. But I think now it always will either give red or green.
Yes. And is it in the wrong correct and it is in the correct output. So we have to do this trick again.
about here where well not not here per se but and then again we have some spacing issues maybe not even it just fits [music] and can we use reuse this signal I think we can but we need it reversed and it is reversed because in this because we have reversed the mox so maybe this is just This it is okay. That's kind of cool. Kind of funny.
Can do with less width. We can do it with less height. And we can do it with only one flux. Yeah. By putting these in one lane. So that's the one flux version.
Let's go for that one. So the whole trick with these histograms is you normally cannot optimize all at once by the way, spoiler. So that's the whole thing. So most likely these are trade-offs, especially more complicated levels. So you can either go for low height or low width or low flux, but probably not all three at the same time.
I think I'll leave it at that for this episode. So what do you guys think? Is this another banger? I'm going to play some more, I think. Um, yeah. It's hard to say how how much of a classic this is going to be, but I think this is just getting into it, right? So, now I get a feel for the systems. We played the first couple levels. This is not the tutorial anymore, but it's still just introducing concept. So, I think the real puzzles will start later and I want to at least play until I unlock the solidair.
So, uh yeah, leave a comment. Are you going to play this? And in any case, thanks for watching.
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