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What’s Next in Computer Graphics? | SIGGRAPH 2026 Technical Papers
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753 vues59J'aime4:55ACMSIGGRAPHVersion originale : 2026-05-29

SIGGRAPH 2026 presents groundbreaking research in computer graphics and interactive techniques, featuring advances in hybrid Lagrangian-Eulerian material simulation, GPU-based body dynamics, resolution-independent fluid brushes, virtual material generation using video models, six-dimensional latent space lighting for complex effects like fuzz and clear coat, neural light transport functions, wave-based procedural texturing, neural surface representations, generative modeling through cumulative flow maps, non-planar 3D printing layers, real-time motion synthesis at 15,000 fps, and physics-based muscle-driven dexterous control for robotics.

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