Adding a moving mass counterbalance system to the bottom of an airship can improve its auto-leveling capability at high speeds by using heavy components like anvils or heavy cores that slide along rails, with the key design principle being to minimize friction by ensuring the moving mass doesn't contact side surfaces and by using bearings to raise the mass slightly off the bottom surface.
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Create Aeronautics Moving Mass Auto StabilizationAdded:
All righty. So, a comment gave me the idea of using a moving counterwe to balance an airship.
I was going to use my gear and track design like on the elevators. However, the problem with that is it ha the control or at least some of the control and the power for it has to be on the moving weight which takes away from uh the density that you can get in it and that's you know not good.
Then the next problem is the friction with the sides, which is why I'm using these heavy cores. And I'll get to that in a minute. Without increasing friction, I can only have this many weight blocks. And I just arbitrarily chose seven long. I don't know why. All of this would have to be ice.
But if I do heavy cores, because of the way their collisions are, they don't touch the side and they don't touch the bottom. At least when this whole thing is flipped over. And because in my particular situation, I'm using half slabs above here, it would work perfectly.
I fully intended to go and get 29 heavy cores.
And then after actually engaging with the trial content for the first time, oh my god, that's not happening. I have yet to get a single heavy cord to drop. And I've done so many chambers and open so many ominous vaults. It's crazy.
Quickly over here, I will show you this.
Um, basically this is just my stress test showing that one, the weight does actually work to tilt and also making sure that these ropes don't slowly introduce slack and stop working. I do that by once it reaches one of the sides, that side keeps pulling and the other side stops, well, stops letting out so that whichever side it's on is constantly retensioning the rope.
Um, and that works pretty good. This has been going constantly. It has not introduced any error. So, I'd say it's good. Now, this one at oh 2500 weight or whatever that is. This one has 1,600. So, this is a serious downgrade.
So, I need something that approximate that approximates that. So, I came up with this which uses anvils because that is the next best thing I can get if I do super heavy.
Uh, flywheels are another option, but they're I think they touch in the same way that the anvil does, and it just looks worse. So, really, it's heavy core or anvil are the like best two options I have. So, this is decent. You remove the friction on this wall, but you still have friction on the bottom. I also put a bunch of copycat boards cuz they have the same weight as a normal block. So, that gets you a little bit higher. This has a weight of 2900. It's almost 3,000.
But if now we're not in the track, but if I slide this, it slides a little bit.
It doesn't immediately stop, but it's not true ice sliding.
So, I realized the way that I would fix that is I just need to raise it up, you know, a single block pixel, just a little bit, just so that that bottom surface isn't contacting. So, I was trying to figure out how the hell do I do that? Which, well, this was me trying to um connect it to two bearings and try to find a midpoint through like stressing them out or whatever. That didn't work at all. Um the actual solution is this.
If I pull this out a little bit, we have a bearing in there connected to these two ice blocks. And I've just rotated the bearing slightly so that this corner pushes down into the ground. and raises the anvils off of the bottom surface they're sitting on. Now it goes smoothly because the only thing touching any surface are these two blocks. Oh, Discord. Wonderful. Nope, the steam. My bad. Never know which one it is. Um and the ice blocks right here.
I didn't put them on the end because again maximizing the weight. I figured only a middle one would be necessary.
And if I Oh, there's the diagram.
This has 2,800 close to the 3,000, but not quite.
So, I'm going with that design and I will go build that in my ship and we will test how it compares to without it.
So, here is my existing attempt at leveling and and it's a little bit over complicated. Um, that's what's controlling the compartmentalized balloon up top. And I don't really want to destroy that yet.
So, we're going to have to knock out a bunch of these stairs and try to like drop in that counterbalance down here where it's built to fit.
All right. So, I slightly changed the design um to make it more survival compatible.
If you use a chain for this block instead, uh it'll help it rotate easier around the swivel bearings base. And then if you put pipes under here to allow it to rest on rest on when you unlock it, that will give you a uniform uh rotation on both sides. So that should help. I will do this again over here just so you can watch that. I'm on an old version so I need to assemble it one and then do this.
Yeah, that's correct.
We place our blue ice. Break these pipes below it.
Unlock it. Drops down a tiny bit.
And then just lock it again and you can remove that and it'll stay. Oh, just a little tip if you're building that in survival.
Never mind. Never mind. Use a uh cog. Um because if you use the pipe, it goes down too far and you can't place the anvil back in like that.
So yeah, use a cog or something else a little higher than a pipe.
All right, I managed to lower that down and get that all slotted into place and it is free moving and not touching anywhere. So now it's just to make the uh controls and connected to each ends of the ship.
All right. So, I have finished hooking it up after some logical difficulties and right now it is in the center. I have disabled my existing stabilization and we will see how it handles. I have a feeling it will not perfectly stabilize cuz it's just not enough on this ship.
And I'm going to go full speed.
So, it should be moving towards the other end right now. Yeah, it's already down there. And yeah, it's absolutely not enough.
I've got six degrees about like but if I switch it'll move back.
All right. So, right now while flying backwards, we're at about5.
So, then I'm going to disable this and then see what it is without it.
All right. And with it disabled, we're at about -7 and a half. So, it is absolutely working. It's just not enough. Oh, nope.
uh in my particular instance uh if you have a differently shaped ship there it's correcting.
Yeah. So it works but uh I could expand it either lengthwise or try to go up along the hull or if you have a better shaped ship for it might work better.
But at least in my case, I will be keeping both systems, the balloon adjustment and the mass.
I just wanted to do one more test to show Oh, wait, never mind. Hold on. All right, one more test to show the inverse of what I did before. So, this is with my old stabilization on and without the new stabilization.
And if I introduce the new one, goes down about 2°, something like that.
So, yeah, kind of works.
So, hopefully this is helpful to somebody with leveling issues on their airship. And, uh, thanks for watching.
Bye-bye.
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