The video insightfully argues that true immersion requires the weight of Newtonian physics, transforming the player from a mere observer into a disciplined pilot. It correctly identifies that a spaceship should be a technical challenge to master, not just a floating camera for sightseeing.
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A Spaceship Should Feel Like A Machine, Not A Camera With Engines | Technical SpotlightAdded:
A spaceship shouldn't feel like a camera with engines attached to it. A spaceship should feel like a machine. And I'm sure many of you know exactly what I mean.
It's complexity over simplicity. Now, a number of new upcoming space sims take that approach. In the black gives us brutally deep combat with full Newtonian flight model. All the cool things we saw in the expanse and battlest star Galatica. Meanwhile, Sil drops us in a spaceship with full orbital mechanics.
You need to plot a path to your destination, not just point this ship.
It's like Kerbal Space Program, but in first person and from the cockpit of a very advanced spaceship. These are two very interesting upcoming games, and there are more to come. Check out the related video for all the details.
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