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Custom Shader FX Nodes - No Boilerplate

Added:
281 views31likes9:58git-amendOriginal Release: 2026-06-21

Unity 6.5 finally bridges the gap between HLSL and visual nodes, turning tedious plumbing into a streamlined, automated workflow. This is a significant leap in developer ergonomics that allows technical artists to focus on logic rather than boilerplate.

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