Frame generation is a clever visual placebo that trades input responsiveness for the illusion of smoothness to satisfy spec-obsessed enthusiasts. It prioritizes the vanity of high frame rates over the actual tactile integrity of the gaming experience.
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Deep Dive
PC Emulation on Android Just Got WAY SmootherAdded:
GameHub might have just changed PC gaming on Android forever. You see, this is how my handheld was running Titanfall 2 last week. A solid 60 FPS and pretty decent performance. Well, here's how it's running this week. That's right.
This new update has doubled my frame rate. Kind of. Let's talk about it.
So, no, my handheld hasn't suddenly become twice as powerful overnight. What GameHub added in their most recent update was frame generation. Basically, the game still renders normal frames like before, but now the software generates extra in between frames to make gameplay look smoother. Think of it as a little guy who's living inside your handheld and he's predicting what should be shown between the other frames. So, when Titanfall 2 says 120 FPS here, it's not actually rendering 120 completely native frames. A lot of people write this feature off, but honestly, the difference is way more convincing than I expected. Now, there are some limitations that I'm going to talk about later in the video, but let's take a look at some games. The first game is Titanfall 2 and it was already pretty impressive before the update. It ran at a fairly stable 60 FPS on my handheld, but now with frame generation enabled, suddenly the game looks like it's running at 120 FPS. And it genuinely feels like 120 FPS. It's so smooth and fluid and it looks great on the Conker Pocket Fit screen. And because Titanfall has so much movement with the wall running, sliding, and the fast camera motion, you notice that smoothness immediately. Responsiveness-wise, yeah, it still doesn't feel exactly like a native PC running at 120 FPS or anything, but visually, it's a huge improvement over the older version. You can also use this feature to add a new lick of paint to older titles. So, for example, here with a game that I beat recently, check out my previous video if you'd like to hear more about it, but Transformers War for Cybertron is capped at 30 FPS. And that's totally playable, but if you're switching from a 60 FPS game over to this one, you definitely notice the kind of choppiness and jitteriness of the camera. But now let's take a look at this game with frame generation turned on. And suddenly the game looks way smoother. Look at it running at a crisp 60 FPS and it's solid, too. The motion feels cleaner, aiming feels nicer, transforming looks so good, and everything just looks more fluid. And I'm actually so annoyed I beat this game because playing this at 60 FPS with this frame generation would have been an absolute treat. After turning off frame generation, it started to feel a little bit rough on 30 FPS. I was kind of spoiled. Okay, now we're jumping over to Mirror's Edge and this is another game that ran very well before the update. It was around 60 FPS and pretty consistent. But with frame generation turned on, once again, it looks ridiculously smooth at 120 FPS.
This next one surprised me. Sonic & Sega All-Stars Racing Transformed. Before the update, this was running at around 40-ish FPS most of the time. It was playable but not exactly smooth. Frame generation though, suddenly I was seeing numbers closer to 100 FPS. Not quite as dramatic as Titanfall or Mirror's Edge.
It didn't quite make it to the 120 FPS mark. Now, even though it missed the mark on 120 FPS, it still felt substantially better than it did before.
Very smooth. But this is the first time that I started to see the limitations of this feature and we're going to talk about them a little bit more with the next game. So, moving over to Assassin's Creed Black Flag, we started to see that frame generation isn't exactly magic.
There are some problems here and there.
And this game was a prime example. So, before the update, this game was fluctuating around, say, 30 to 50 FPS.
But it was quite a big fluctuation. And after the update with frame generation turned on, I was suddenly seeing numbers around 90 to 100 FPS. But honestly, it still felt pretty choppy. It was nowhere near as smooth as some of the other titles I tried and you could tell there was some weirdness going on in the background. Even the controls felt off.
And that's because frame generation works best when your base frame rate is already stable. So, if the game's constantly jumping around in FPS underneath, the generated frames don't really have a smooth foundation to build from. So, let's talk a little bit more about the implementation of this feature. So, when you swipe in from the side to open the quick menu, you'll see a new option for frame generation under the performance tab. And once you turn it on, you'll see a slider appear to choose your preset. I really like this because you can choose different presets depending on your situation. Whether you're using a lower-powered device, you want to be battery conscious, or just push performance to the max. So, there's six total modes to choose from. Each of them do different things and they all have little descriptions written underneath them to tell you what they do. I'd suggest having a play around and seeing which one suits your device because it is going to take a pretty powerful device to run some of these.
What I ended up doing was sticking to flow. Personally, I found that that was the best balance of battery life to performance. Now, I hear some of you asking, "What's the catch? This sounds too good to be true." And there's a couple, but they're not major. The biggest one people usually talk about with frame generation is input delay.
Usually, it increases it by a little bit because while the game does look smoother, not all of those frames are actually real rendered frames underneath, which can make the controls feel a little bit floaty. Personally though, I have to say that I didn't notice a massive latency increase that much during gameplay. Maybe a little bit during Titanfall, but again, it was borderline. It wasn't certain. Now, another thing is sometimes you'll see weird artifacts or some ghosting during really fast movement depending on the game and the gameplay style. But all in all, there's not much to complain about here because you can simply toggle this off and play the games at the regular FPS if that's what you want to do. But if you have a device with a high refresh rate screen and the game is already performing well, try this feature out because wow, that smoothness is just unrivaled. Now, I do have one complaint, but it's actually not with the feature itself. It's with the new Game Hub UI.
In my opinion, it's just way too cluttered and the old one was a lot cleaner. So, I'm hoping that they do something about that. Still though, the fact that we've gone from this to this on an Android handheld is honestly kind of ridiculous. I mean, a couple of years ago, the idea of playing Titanfall 2 at something that looks even close to 120 FPS would have sounded absolutely impossible. And now it's just casually appearing in an update on Game Hub. So guys, let me know down in the comments, have you tried this out and what games have you got running at say 60 or 120 FPS? I'm really interested to know because I want to play around with this bit more. Now, I did rush this video out guys because this update is just after dropping and I wanted to be on the ball with it to let you guys know because I was mind-blown when I saw it. Like this is really, really advanced and it makes me even more hopeful for the future of PC gaming on Android. I mean, this is the future and with Steam coming on board, you know, we could be on to a serious winner here. So guys, thanks so much for watching and feel free to check out some of my other videos if you enjoyed this one. Also, if you could like, comment, and subscribe, that'd be a great help to me. With that, I'll see you all in the next one.
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