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[UE5] Rewriting lyra's indicators #shorts
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133 views5likes1:52:14mydrongyOriginal Release: 2026-05-12

This video demonstrates how to optimize Unreal Engine 5's Lyra indicator system (name plates above character heads) by converting from a component-based approach to an Entity Component System (ECS) architecture. The developer identifies that the original update canvas function was taking 4 milliseconds when handling 1000 entities, and through ECS implementation with spatial queries, sorting by distance, and proper entity management, the system achieves significantly better performance (55 microseconds for 1000 entities). Key optimizations include using ECS registry sorting, implementing max name plate count limits, adding distance-based opacity and scaling, and decoupling from skeletal mesh components to allow any entity with a name plate source tag to have indicators.

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