Board game collecting is driven by multiple psychological motivations including content creation needs, social hosting desires, story appreciation, learning new mechanics, community belonging, and FOMO (fear of missing out), which explain why collectors continuously acquire new games despite having unplayed collections.
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Co-op Chat | What's next?Added:
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Heat. [music] Hey, Heat.
>> [music] [laughter] >> Welcome everybody to Co-op Guild.
>> Oh, we're started. We >> Yes, we are started.
>> I always keep forgetting that my thing is delayed.
>> Yeah, if you watch the actual chat, that's on that's on time. The other one's delayed.
>> The the YouTube channel's delayed.
>> Oh, that is hilarious. [laughter] >> Sorry. All right, we were just chatting about uh how apparently there's only one season in North Carolina according to [laughter] Bar.
>> Well, I mean, come on.
>> I move I moved here because there were four seasons. [laughter] >> Wow. Florida has one season. Experience four seasons. You come here.
>> You experience.
>> Well, you have two seasons. Don't you have winter and then road construction?
Right.
>> That's right. Winter and road construction. That's what we have in Minnesota. [laughter] Anyway, we're not here to talk >> We're not here to talk weather and stuff. That would be fun. Um, but we're here to talk about board games. So, this is our monthly live chat. Talk about various board game topics. And if you guys have suggestions on one, feel free to email me or if you're in a Discord, I've got a a a chat there. We can drop ideas. I've been gathering all of them.
So, every month we'll come back and cover a different topic. Um, but yes, this is our live chat. So, we've got a lot of people in the chat already. I see. Uh Brian's here, Greg, Chris, Matt, Yogi's here, Victor, Tim, Cassie. Lots of friends here. Hey Steph, Kentucky will experience all four seasons in one day. Yeah. [laughter] Awesome. Summer, winter, and mud season.
There you go. Minnesota's three seasons.
There you go.
>> Three seasons.
Um, but yes, we're here to do a live chat about board games and the topic was one that Baron suggested that. That was a really, really good one. So, Baron, do you want to lead us into this topic? And are you >> Yeah.
>> Yeah.
>> It's called What's Next? Why do we keep buying games? Which is very true because I mean I it especially for I mean a lot of the people I know that play board games have a vast collection of board games, right?
We don't just have like one or two. It's like all of a sudden we have a vast collection. We've got collection and all different kinds, but we always talk about different genres of board games.
And how come you need so many games that kind of fit into the same type of genre?
You know what I mean? Like you got worker placement, you got a maritrash, you've got dungeon crawls, you got Why do you need all of these? Are you looking for the like golden ticket >> or golden ticket? And apparently apparently there is because [laughter] then you get to go back >> run home Charlie run home and tell everyone [laughter] >> you get to go to asthma day and get to their factory and >> tour the factory factory. But so I mean it's just I I was thinking about that the other day kind of why do I have all of these? Why why do I keep getting new games when I have games I haven't played? I mean what what compels me to do this? You know what I mean?
>> Fiction. [laughter] But there has to be a reason.
>> I think Robin's calling you out here.
Baron or Baron's wife who drags in all the box that gets delivered suggested this topic. [laughter] >> She might have mentioned that as I was pulling in the lands of Evershade box.
[laughter] >> That was a great >> Yeah. So I I think um as I was thinking about this topic quite a bit, I think the core of it comes down to probably motivations. I think is is what the question really is focusing on. And so like I think it might be kind of fun to dive into some of those. So like I've got kind of a couple different motivations. So one motivation I think we can all share >> is comes to content creation. So I think this is one we could just hit on real quick and bounce off it because I think the other stuff is probably more interesting to dive into. But >> I think so.
>> When doing content >> on a channel you kind of need content to do, right? So, and unfortunately the truth of the matter is when you get new stuff in, it tends to do really well for the channels and and analytics, all that fun stuff. Doesn't have to be that way, but often times that is exposion art space, it does quite a bit. Now, I think there is an opportunity for something like this format uh where you don't necessarily have to have new games, but you can still talk about other things and engage in the topic in other ways.
Um that's not as uh what's [snorts] looking for the word I'm looking for is not as well uh propagated through through the the hobby though.
>> Yeah, it's not it's not more it's more centered around playing doing the games than just talking. But there [clears throat] there is one small caveat to this. [cough] There's a game out there that I know one channel that all they do is play that game for the most part. 90% I would say 95%. That's Twist Gaming. They stream Kingdom Death Monster pretty much that's all they do and they're doing just fine and they only have do the one game. Now, is that just an outlier because that game is such a anomaly? Or if you focused on a game, like for example, I know there's other channels out there.
Arkham Horror Living Card Game, all they do. That's all they talk about.
>> There's a Marvel Legendary one, too.
>> Very similar. And they and the channels do pretty well. It's not like they're just >> they're pigeon hole to like 20 subscribers or something like that. No, they they're they have their their following. And so, do we need all these games or could you enjoy just that one game? You know what I mean? So, I mean that was and that that also is I think we're going to talk about as well as we go through this. But >> yeah, and I think that comes down to like what are those motivations like give your motivation. I think for Bagel Top is a I think a good example. He's the Marvel Legendary >> go-to. I think Derrick mentioned there's a few of them though honestly that kind of do Marvel Legendary focused content, but like I kind of get the impression from him. He wanted to be the source for Marvel Legendary.
>> Yeah.
>> So, he does all the news. He's very quick in responding to that type of stuff and he's got awesome sub for covering that game. So, but that's [clears throat] from a content creation standpoint. I'm not sure of the other motivations.
>> For example, like Braith Mithra is also another one that only does really Kingdom Death, but he also comes out with all the news. He talks about everything that like anytime an update hits, he talks through it. He keeps people aware of what's going on and he even has sometimes some behind the scenes things because he's interviewed Poots and things like that.
And I know I'm really concentrating on Kingdom Death, but I think this kind of I think you'll find those channels that zero in like you said, Marvel Legendary, Arkham Horror, things like that. There's probably even a Lord of the Rings living card game one probably somewhere.
>> There has been.
>> Yep.
>> So, I mean, if you're really into just one game and you really enjoy it, I'm sure there's a content creator out there. But for us, we're not those people. We like to I think one of the things is play different games. I mean, I don't know if I could play the same game over and over again.
I have played I played Lord of the Rings Lim Car game for literal years like almost every week. So I think I could do that but it I don't know if I'd want to do that for a channel. Um >> we did uh Marvel United.
>> Yeah, basically for years [laughter] Derrick knows what that's about. So um but yeah, I kind of want to get into a little bit of other motivations too, not just content creation. So like yes, >> when I got into the hobby, one of my motivations was I wanted to have a game for everybody in the sense that like if someone comes to my house, I would love to be like, "Hey, let's play a board game." And for me, my motivation was, "Hey, let's play this game I like." I want like, "Hey, let me grab this box off the shelf that I'm pretty sure you would like." So that was my goal. So I want to have a shelf that says, "You know what? I bet you would like something on the shelf that you would enjoy." So that was my starting motivation getting into the hobby. um and kind of and kind of went from there.
But that kind of leans into a little bit of uh Baron, your comment about why do I need like multiple worker placement games or multiple um deck building games like that. Um and I think from a standpoint of hey, I want to have a game on the shelf everyone's going to enjoy.
I think that leads into a smaller number for my taste for the most part in the sense that like I only need a couple dungeon crawlers. I only need a couple deck builders, something like that. Now you should be okay. Now there's exception to that and that's if there's a stealth game out there. I want like all the stealth games. So [laughter] I'm very inconsistent in that regard.
But yeah, that's kind of one of my motivations. So Derek, do you have something a motivation like that for you as well when you're trying to >> um I I think for me I'd probably say I being a being a forever DM [laughter] unfortunately.
Um, I am a >> Yeah, [laughter] I'm a world builder and therefore I like walking worlds. Um, and seeing how different people create their worlds, create their theme, create their narrative and it's just stories, right?
I find myself in campaign games because of the stories. It's like reading a good reading a good book. Well, some of them.
[snorts] And so, it's more my thing is, hey, I've come out with this new campaign and people are like, "Oh, this campaign's amazing." I'm like, "Okay, let's check out the story." And then the mechanisms are what kind of make or break me keeping the game. But the story in of itself is what I like. And I keep coming Arkham Arkham Horror, we talked about that, has an amazing story that I just like except for one cycle. [laughter] Is let me ask this question. Is it uh just has to be a good story or has to be a good story around a theme you want or a um >> No, just a good story. Just a good story. I think I think that what what pulls me in is the story. What keeps me is the mechanisms >> and if the mechanisms aren't good, then >> there's no point in continuing the, you know, I could just read the if they have a campaign book, I'll just read the campaign book and then call the game because I want to know what's going to happen. But um I think I think that's the thing for me. A a case in point game a game Barrett and Colin really loved which was Osworn. The story was cool.
The mechanisms is what lost me. But the story was fantastic. It was that world was just so so deep and gritty. So that's that's what got that's what gets me in. You got a good story, you have my attention. So, [snorts] let me ask a question bouncing off that a little bit because we're talking about what's next, why keep buying. If you are motivated by the story and a game comes up on some type of crowdfunding campaign, how do you determine if the story is good when that story is not available to you at that time? Because it's a preview, it's early, right?
>> I'd probably say the same way people do with books. Um, they read the back of the book. If it sounds interesting, they get it. So I I'd probably say it's the same it's the same exact thing with books. Um so the new$50 book >> the what >> it's a $350 [laughter] >> which is which is why I've been more which is why I have to be more discerning of of what I grab. Right.
Right.
>> I mean I mean Kingdom Death Monsters emergent narrative just is beautiful. I mean that story is just so good but you build it. Right. Mhm.
>> Um there's so many games out there that have really good story. I mean, we talk about Emil's Rogue Angels, right? But I'm I'm interested in the story of that world that he had when um um uh god the other one Stars of Aarios came out. The story actually is what made me get call that game because it was I when I first started I was like the theme sounds good. it opened up. I'm like, "Yes." And then the story just crashed. And so >> take a a nonexciting uh turn after a few missions.
>> Right. Right. Right.
>> And I I have not gotten rid of mine yet because I would like to get back to it because I really want to see as it goes forward what actually happen like is there is it going to like build again?
You know what I mean? Is it >> But then I I I read ahead and then it because I was like I see >> this. But but to me the mechanis the the the ship combat mechanisms in that game are great. I I really like them. It's just the story just kind of was like cool politics.
>> Nice.
>> So it's interesting you bring that up because that ties back to my one of my motivations is I have that in my collection. Uh not for the story per se, but because it's got that space combat uh and I wanted a space combat game like that in my collection somewhere.
>> So that's why it's filling that gap.
>> So yeah, it's very interesting. But is it? So, so this is a question for you all. So, you're like, "Oh, I want this specific thing in my collection, but how often are you playing it?" Right? Like, like, so you have it in your collection.
Cool. It's there. It's just collecting dust. So, what has it given you? What has it done for you that makes you say, "Oh, I need, you know, I need to hang on to this." It doesn't seem like it's doing [clears throat] anything. Or am I wrong?
>> It is. It's doing something. It's preventing. Okay.
It's preventing you from what?
>> Retiring. [laughter] >> No, to your point, Derek, that is very true because you sit there and you go, "This game does this so well. I'm really excited for how this plays. I'm really excited for what this does." But then, yes, it is. Since I've gotten the update pack for it and I've gotten the 1.2 version, I honestly have not pulled it from my shelf. Is it maybe because it's too high on my shelf? Maybe I need to move it so it's closer and more in reach. I mean, that could be another I mean, believe it or not, that could be a reason why I might not play a game is because it's hidden behind another game and I just don't get to it, you know?
[laughter] >> Yeah. And Tim's Yeah. Tim's statement of couldn't that couldn't that answer be the same for collecting books on shelves, but people who I found and I'm not going to speak for everybody um but I found the people who I know are avid book collectors go back and reread those books and and it's it's the they're on the shelf and they they're they're these people can actually say in that book this is what like they they know what happens and they're excited because they're keeping those and they'll always go they will go back to those books and and read them. Uh actually I I hung out with with one of my friend one of my um girlfriend's friends uh last night where where she was telling us that she's gone through her collection like 16 times.
She'll she'll start at the top read and at the bottom and start back at the top.
>> So there are actually book collectors out there that do buy books and don't read them too which is funny.
>> Yeah. So some the addiction of the collection.
>> Right. Exactly. So you're right there.
It's interesting. There's different types of people in in this, >> but but I'm I I'd like to hear from I mean from both of you kind of um you have games that you have on your shelf and and not games that you've that's still in plastic because you're working your way to get to them. But games that you've played and you're deciding to keep, but it's been like two years, three years, four years, and you haven't you haven't gotten back to them.
So, I guess the question is kind of what is it doing for you just sitting on the shelf? Is there some type of placebo effect that's happening that oh, I know it's there or like like what's coming up?
>> Yeah. No, I I hear you. First off, when it comes to books, my wife's an avid reader. She's one of those people. She has read trees through about 100 books a year. That's her goal. Um and she but yeah, when it comes to certain books, she's read them multiple times. Like the Harry Potter series, she's read I can't even count how many times. I mean, I have a friend of mine who reads it every year just because of that. But she has other books. She's like, "Yeah, I read that one. Okay, it was good." And then that's it. We're done with that that book series because it wasn't one that stuck. But and that's could be very and that just translating that to games. The Kingdom Death, for example, could be Harry Potter to me >> on my third playthrough of it. But like I said, haven't touched the Stars Ricario since I've gotten the >> And I, you know, I think a lot of it has to do with the fact that you're so sometimes so excited to get that game and you play it and then some then something chise. I I I think I think again we have weird circumstances where something else shows up because we're and we want to get that to the table to show everybody that then we never get back to that one and it >> just gets getting bumped down the line.
>> And when you talk about stories, one of the hard parts is that when you it's almost like putting a book down for like a year and then picking it back up on chapter four.
>> Yeah.
>> What the heck happened? Do I have to start this all over again? Like we when uh we have Eggmonia, Rob, my wife and I played through about four or five missions of Eggmonia, six missions maybe. Super good game, but then we hit a part in our life where just we couldn't get back to it for a long long time. And now it's to the point where it's like Robin's even told me I'd love to play that game again, but >> we have to start over. I have no idea what's going on. And do you want to take the time >> where every one of those missions is like an hour to an hour and a half to start again? And you know, as you play it, you're going to be like, "Oh, I remember that.
>> Oh, I remember that." It's not sadly like a book that doesn't take that long to get through. I mean, I shouldn't say that. I'm a slow slow reader. So, I I mean, it takes me forever to get through a book. That's why I stopped reading books because they just take too much time. Um, so, do I want to take that time to learn and play through those missions I've already done, or do I want to pick game Z off the shelf I've never even played before, AND JUST LIKE, OH, JUST GOT THIS. I'M ALL IN. LET'S go for it. Roar, ra. Does that does that not though hit that point?
When you hit that point, are you not saying, "Okay, well, I just need to cull this game."
>> It's It gets hard because I know I want to play it. I just know I don't want to restart it. So now I almost have to wait for that game to like I have to like make sure that my brain has melted so much that I don't remember anything that has happened in this game.
>> So when you start over, it'll be random.
>> When you start over, it's like, "OH, THIS IS SUPER COOL. I totally forgot about that." Like I have to admit we still have Osworn. Why do we have Osworn? We've played the entire thing, right? Nothing's changing. Nothing's going to change in that game. But I still have Osworn because I might want to. Not only that, I might play it with other people. But just for my perspective, why do I have Osworn? I'm going to if I ever gonna play it again.
Yeah, probably. I'm waiting for that game for me to forget 95% of the game. I will guarantee you there's at least five to 10 things that happened that game I will never forget. I will go to my grave remembering because it was absolutely bonkers amazing.
>> And when those come up, I'm just going to have to be like, "Okay, >> I'm going to have to have like whoever I'm playing it with hopefully I will never play it again solo. There's no reason." But if I am playing with a group, I'll have to be like, "Okay, you guys got to make this choice. I actually remember this." And whatever you do is going to be amazing kind of thing. Kind of that's just what's going to have to happen. And I think that's the other thing is I have these on my shelf because I'm hoping someday I'll have people that may want to play these. Kyle and I have kind of gotten to the point where we've realized the campaign games Col and I will play them.
>> He and my wife and his wife are not really campaign people. So, we have to >> Yeah.
>> full games off the shelf that you know people are going to enjoy. So, there's like a bunch of games that I know that my family will play or that Robin will play with me, but I know there's a lot of games that Colin will play with me.
There's other games that when we have we have like two different gaming groups.
So two different gaming groups have different needs. One's into detective type games. One's into euros and point grabbing games. So we all they have to have all these different types to be able to to at least >> accommodate accommodate.
>> I don't want to say the word accommodate, but because they'll don't get me wrong, all these groups will try different things outside their comfort zone, but they are a little more hesitant. You know what I mean?
>> Yeah. Yeah. Steve, what were you gonna say?
>> I talked for Steve. I'm sorry. No, I want to bounce off a little bit off what you said and I'll answer the question too. Um, but you were talking about the the campaigns as being something you want to, you know, coming back to is sometimes difficult, but and it can be a barrier because of the story, right? But is does that's for a long form campaign game if you got a game that is not a campaign one oneoff like you sit down, you play, you put it off the shelf, is that more or less likely to hit the table again in the future? Is that gonna see more table play for you?
>> Say, sorry, say that one more time. I was laughing at Cassie's thing. I was asking Baron because Baron's saying how difficult is for the campaigns because the long form nature and you remember the story and all that stuff and and they're great. They're a lot of fun, but like it's hard to get through a campaign, but a one-off play >> Oh, yeah.
>> doesn't have that, right?
>> Nope. And we play those way more often.
I was I uh role players hit the table more often than uh Kings of Ruin. Um >> Streets has hit the table more often than Shaz Brimstone. Um Moon has hit the table more often than uh this one right here, Haraceri. Boy, why I even will for that one. [laughter] >> I think it is. Yeah.
>> Oh, no. I should have about nine to choose from and I chose the one I can't pronounce. [laughter] Um even down here, I've got Cascadia, I've got Endangered. I've played those more. I've got uh what is this? This is the uh >> you you do you do find you do find that that games like that those oneoff games are easier to get people to play with than the campaign ones because >> and it's with people that's play them solo. I don't >> consistency of groups is is the struggle of a board gamer. I [laughter] I lost a bet and had to play Feast of Odin and I pretty much wanted to bang my head against the wall the whole [laughter] and that's probably why I made so many mistakes in that game is I had a concussion playing that game. [laughter] >> What else?
>> Yeah, it's it's it's just interesting.
[laughter] >> It's just interesting to me. Steve, you so so you you reass but didn't seem to answer the question. So, I'm curious to get your thoughts on that.
>> Yeah. So before I started doing content creation, I felt like I came back to older games a lot more frequently than I do now. Um that's just because hey, this game came in, I have to cover it, so let me switch switch to covering that one. My focus is on covering that and then I get back to other stuff. And so that's kind of also why for the channel structure for content, I have Mondays sub for recurring game of some kind because I want to actually get through a game of some nature, right? um because otherwise I'm just going to keep play all new stuff all the time and that's not really what I want to do. I want to actually finish up games, right?
>> But anyway, that's from a content creation standpoint. Before that, I'm going to nerd out a little bit. I used to follow the H index quite a bit >> and I used to use the H index as a point in which hey >> let's play a game around my H index.
Yeah.
>> So I can make get value out of my collection. So if you now let me stop here and talk about H index a little bit if you're not.
>> Yeah, is that a happy index? Yeah, it is actually technically a scholarly publication statistic, but people using the board game in uh hobby for keeping track of I guess collections and how much of a collection played. So basically all it is if you take your games and you order them from most played to least played and then what you do is you look at your first one up there. Hey, actually let's go to like your fifth game. Um did you play the fifth game on the list at least five times? Right? Does that number match?
And then that that means your H index is five, right? You look at six high most played game. You play that at six or more times. Every game that, right? If it's four, then your H index is only five. But you keep going down the list until you find where that doesn't m line up. And basically tells you, so if my H index is nine, >> that means my top nine games, most played games I've played nine times, at least nine times each, if that makes sense. And so long story short, I use that metric to kind of like, hey, where in my most played games have I not played some of these other ones I haven't gotten to. So I use that as a I want to play a game, but I don't know what to play. I would go to my H index and kind of figure something out from there. So that was me being really nerdy. Um, I don't do that anymore just because of the content stuff, but I used to do that more often.
>> But if you do if you were to do it now, I'd be curious to the outcome of of what number you hit in on the on your index.
Like >> unfortunately, I don't record my plays anymore. [laughter] So, I also used to record my plays to try to figure out like what hit the table, what I liked. And over the years, I kind of feel like, okay, this game is going to see table of time. This this is the type of game I'm going to like. Um, so I'm a lot more confident on that what my buying purchases, I would say. Um, >> right. But what happens to the question, what happens with with the ones that you get and they just sit like what's happening for you whenever you see that you you you know as you're as you're going to the table and you pass by the shelf and you you see that game like what what come you know what's coming up for you at that is it uh and someone posted something I can't it might have been it might have been uh Avis that put it where it says is it loss aversion like that that's that's coming up subconsciously for you saying I don't need this. I should call it but I I don't want to cull it just in case I want to play it.
>> Yeah, it is a little bit of that too for me where some games uh really good example is Gears of War. Gears of War board game. If I got rid of that, I'm pretty sure I will never find a copy of that again. Um probably could maybe, but it's really really hard to find a copy of that game because it's out of print.
So that's definitely lost a version there. So, so if so, so so loss of version and a little bit of uh so you'll you'll call it and then your worry is if I change my mind I will not be able to find this game because it's out of print.
>> Correct. Yeah. Which has a little bit of that going on but honestly Gears of War is something we do play often. Uh like I just played it I don't know maybe like six months ago or something like that. So it's not frequent at all at all like may see play like once a year maybe. Um but it does see table play. Um, so it's kind of a weird situation now. I think my stance on this is changing a little bit because up until recently I've had space on my shelf to, you know, keep adding games, stuff like that. Now I'm getting a point where space is becoming an issue. So I think the calling is going to become much more active and then almost up to the point like Gears of War if I were to get rid of it. Yes, I run to a lossed version, but at the same time, there's so many good games out there that I think there's going to be another game that I'm going to enjoy just as much with that one. And and I think the point of this is not to necessarily focus on the game specifically, but just keeping changing the focus to on your enjoyment.
I think that helps a lot. Like, as long as I'm going to enjoy a game equally, it might not be the same, but whatever. It doesn't matter because I'm enjoying the game. That's the whole point. Yeah, there's a there's a few people are asking for older games, and I totally get that.
>> Do that. I think I'm at a a point where I'm super lucky.
>> Yeah, poor Brady. He's never gonna get back. Uh, unless he wants to pay boodles and boodles. Um, but I'm kind of blessed by the fact that Colin is also part of my channel and we have actually a really good relationship where he does do a lot of like right now is playing outer rim.
Outer rim is going back up. It's not super old, but it's >> Well, but it's it's not tilt to the new stuff.
>> He also just did Warhammer Quest, the the old Warhammer Quest game because he loved it. He's like, I'm just going to play this game. See, >> he would be the first person to get on this thing because he plays everything all the time. Like, and he his it he doesn't have an H index. He's got like an a a Z index. [laughter] All these games, right? There's no H. It goes all the way to Z for him.
So the so the the nerd the the nerd in me and the co the software engineer in me when you say zindex that means something completely different he's at the top of the level is what you're saying >> right [laughter] >> that's a that's a depth index >> and Brady actually having Brady here actually reminded me of there's a lot of really good um games that come to my channel come to like the table maybe not the channel but our table a lot that are campaigns that are small they're small campaign games like uh like for example like like Warhammer Request for example that's like a usually quick easy one worm I got right there.
Um, but I know Brady has designed a few that are kind of more smaller campaign games that work really well because they're and they're also quick and snappy which is also things when it comes to like the mechanisms of the games. I have to have certain me like I know I have a gaming group that if the rule book is more than four four or five pages long not going to happen. They it is not going to happen. That game not hit the table ever. [laughter] But I've got another gaming group where the if the instruction manual is 20 to 30 pages long like we're digging this game. Let's do this one. This is awesome kind of thing. So again, I think a lot of times has to do with uh what do you call them?
Very you have to also I think for me at least I have to appeal to a large lot of audiences when it comes to the games I own. Now the ones back here, these are my games. [laughter] These, like you're saying, are the ones that I probably not going to get rid of and I'm probably going to keep. There are a few back here like Dice Throne.
X-Men could be upstairs. Um, let's see what else we got back here. Uh, nope.
That's it. Probably Dice Throne. That's about the only one that's down here.
That could probably be upstairs. Uh, in the area where I could play with people or friends or family or something like that.
>> So, do you do you I guess do you find that the ones that you said, "Hey, nope.
These are the ones I'm going to keep.
[clears throat] These are for me. You still will avoid them if you can't play them with people.
>> I'm sorry, what? Avoid.
>> Say that again. Avoid them.
>> Avoid was a bad word.
>> It's okay. I just think it's perfect.
>> Skip skip skip over them. Move past them to something else. So like when you say when you say these games like these ones over here, these are for me. The like dice throne could be upstairs where we could play a family.
But these ones here that you have that you have set for yourself. Mhm.
>> You still won't play them unless you're playing them with someone else.
>> No. Well, no. This would be >> Or did I misunderstand that?
>> Kind of. Um, these would be more of your campaign games. So, I would play this Colin. I would play these by myself.
>> Okay.
>> The ones that I'm not going to find other people like even there's even one shot down here that people wouldn't play. That's more sometimes the dungeon calls. Like we've got Deep Madness back here. Um, >> I'm not going to find anybody to play Deep Madness with me except for Colin.
the amount of rules and the way the game works is just going to be too big for anybody who want to play it with me that I know.
>> Do you do you find those are the preponderance of of ones that you call then from that from that grouping?
>> Derek, my wife would say I should.
[laughter] But I don't >> it's the other group.
>> That's the problem because I know that I know that maybe I might find somebody that really wants to try that game with me or else maybe someday I'll bring it out and actually learn it and play it.
That's I think that the other part is I think there's the biggest barrier for me to getting a game to the table >> is learning it.
>> Yeah.
>> And that's why we keep reaching for a lot of the same games sometimes is we know how to play them.
>> Yeah.
>> Okay. Okay. Yeah. I found that like I've had to what what's what helps me is I've said all the games have to fit on my on my shelves. If they can't I have to call. Not buy more shelves. Call. Oh, [snorts] really? Don't let him sit down on the floor. [laughter] >> Well, more often than not, I'm I'm I'm finding things that are going on the floor, which means I need to call call faster. But in that calling, I've actually had to sit with myself and just be like, why am I hanging on to this game?
What What purpose is it serving? And I've called games that I'm like, I thought I would get to it. Oh, it hurts to do that. And what's bring what's bringing up that response? I don't know.
>> Now, are you replacing with something you think you're going to enjoy more or not going to or is it that whole space is just being removed from your gaming life?
>> Yeah. Yeah.
>> Does that make sense?
>> Yeah.
>> So, there's couple comments to respond to real quick. Um I know Yogi says, "What's the what's the index when one game in your collection hits a thousand plays?"
Honestly, that doesn't impact it at all.
>> Yeah, it's just that one game. It just won, right? It's just H index of one.
Now, if you had a thousand games >> all played your your top a thousand games, sorry, your top most played a thousand games, you all played a thousand times or more, then your H index would be a thousand, >> right?
>> But one game being a thousand plays and then your second game you only played three times, let's say you played twice, um your H index would be two, right?
>> Yeah. doesn't it doesn't really matter there. But I do want to jump to a different comment that came out because that's one of the other motivations that that we haven't talked about that I do want to discuss.
>> Um everyone made this comment. My happy place is actually learning either on my own or being taught new games. And that is actually kind of one of my motivations as well. So one of my motivations is having something on my shelf for everyone. But the other one is uh I I actually really enjoy reading real books. I know it's weird. Um, but the reason for that is I like seeing how new concepts are realized like what mechanisms did they use? How was it to lead to desired outcome either through the theme or through whatever like interactions you're trying to do? And I really like that it's it's the engineering me comes out. I like to see how designers made these pieces work together. It's almost like seeing, okay, cool. I've got this car. Let's open up the hood and see how the engine works.
And that's what I like to see. I that's I like to see that the >> when I open the rule book it's like taking a peek under the hood for me. I really really have fun with that.
>> Mhm.
>> I I'm completely the opposite [laughter] because rule book rule books are hard for me to get through. So therefore it becomes laborious to look under the hood more or less, right? Um uh which is what and I think and I think theme plays more well for me like your story is great and then when I start playing your story in the game then I start seeing okay this this car was not built up the code [laughter] or or not to not to in a way that I would like um that would have me continue on this game. So this isn't the thing for me. I need to find the next thing. it are you saying it's the same thing for you but not the mechnims but the world building let's say like there's a story and there's different elements maybe you're enjoying the story so far and then maybe there is some type of narrative gap like oh a plot hole or something that >> oh yeah I'll see that >> you see that and then does that kill your enjoyment of the game >> yes yes I when when when someone when someone is telling a character and the character doesn't behave like the character Good. It does s It does sully the story for me.
>> I'm I'm all about accepting plot holes.
>> Really?
>> Care less. You could put I could I could re I I play made a Swiss cheese and I'm good.
>> Yeah, I think I I think I've verbally commented on some of them before on some of my videos where I was like, "This is stupid. This makes no sense." [laughter] >> Well, you know, sometimes and some sometimes it's just like I I have no problem just looking past that as long as I'm having fun playing that game and enjoying it. I just don't I don't have a issue with >> There's a difference. There's a difference. The difference is you're playing it with someone >> and so y'all are enjoying it together and laughing and having a good time.
>> I'm playing it by myself and so so I'm I'm like I need the story to engage with me because I'm playing by myself >> and when I see those plot holes I'm like that's that's just bad writing. I'm I'm And then I keep seeing it. I'm done.
That actually is my experience with Arkham Horror where not that plot holes per se, but like to me Arkham Horror the the best part about that game. Sorry, the living card games should be clear here was the nar narrative story. Um, and >> the plot holes kill me in that game >> in Arkham 2. I haven't played much of it to be honest.
>> The Circle Undone makes me want to beat my head against a wall. It is so badly written. It is awful. Um uh also also the the Scarlet Keys one not like like the nar there was oh my god um Insmith conspiracy beautifully written until you get to this one piece that makes no damn sense. So we're being chased in a car chase. You got to stop the car, get out, get a clue, get back in the car and drive. Why? Why? So So it's I think that's the thing. It's like those are the narrative plot holes that ruin things for me.
There so many times in Arkham it's happened. Usually it's one scenario. One not scenario. Uh what is it? U yeah I guess a scenario in every cycle that someone must have just gotten tired of writing and just said, "All right, you got to get out of the car to get a clue.
You're in a high-speed chase, but get out the car." like it's just uh [laughter] >> and I think um [snorts] well there's a couple things with Arkham for me uh not knowing if I did good or not was one issue but I won't get into that here but for me when I was playing it >> playing it what >> you don't like the bag of doom >> well the bag of doom is something else it's not about >> I don't mind the bag of doom I don't mind >> I don't I don't mind it >> because reaction when he pulls crappy [laughter] favorite thing we were actually playing Arkham Horror on T Monday, my Tuesday, because my son is having a tutoring session with his wife and so we play a game together. We played Arkham Horror, the new Arkham, and we were so bad.
[laughter] >> Yeah, I I don't mind I don't mind the bag. I think the bag is fun, but but yeah, it's just that when the story is just not well written, it's I I don't know. I for y'all I'm sure it's not a big deal but for me it's like >> a lot of it comes with the story. The story is really the main focus for you when it comes to enjoyment of a game when it comes to solo play.
>> Yes.
>> Yeah. The Sorry, say that again.
>> Uh for you then story is really the a real probably one of the main components to enjoying a game for you.
>> Yeah. Yeah. Because of solo play. I I if I were to like when I played Kingdom Death Monster with Stephen and I think you had joined from time, I didn't care what hap what happened. I was having fun. Um when I when I played any game with um I think when we played Reichbusters, I noticed plot holes, but I didn't care because I was torching hallways. I didn't, you know, we were we were having a good time. So it it it didn't when I'm playing with people, narrative doesn't matter. When I'm playing with myself, it does.
>> Okay, that's huge. that that's and that I can totally understand because I if I'm playing something by myself, it's it's harder for I I feel like when it comes to playing those games, I don't have that extra person that's like seeing a different side or seeing a different thing or or going like, "Wait, what did you say?" Like kind of thing, like all of a sudden, oh, hey, that's kind of like, you know what I mean? I I I I have that same issue. And I think that's why I have a lot of narrative games and a lot of campaign games that I haven't really gotten too deep into because >> I don't have that other person sometimes that I that I maybe I'm just spoiled playing these with Colin now on every week that [laughter] I just it's hard for me to get them by myself to the table. I'm having a really hard time. But I I do but I don't mind getting to the table to record because then I do feel I kind of have an audience that is going to be able to enjoy the game with me. if that makes I know it's weird thing even though I'm recording it and editing it and putting it up later like I just got done with LA1.
>> Oh boy, when did I do it? Did I do it Monday or >> I think it was I think it was Monday when you sent the message. So yeah, >> I haven't yet I'm editing it still. So I mean by that time I get this up. It'll be like probably two weeks since I did the game. I mean, but it'll still be when it goes up, it'll be that'll be kind of to me the day that it actually I I played the game because feedback people talk about talk about like things that happened and be like, "Oh, yeah, that was I totally missed that." Or, "Oh, that was what I like that part, too. I can't believe that happened."
kind of thing. And >> I'm going to wait until that until that game is two years old and I'm going to put a message and say on turn three, why did you do this? [laughter] >> Yeah, exactly.
>> Then I have to go back to the video and figure out why. [laughter] I was like, I don't know. Three years ago, five years ago, he did. Um, I want to We've been talking a lot about the motivation side, which I think is important, but >> there is one more motivation, Steve. You probably have it on your notes, I'm sure, because I've got it on my notes right here. Um, >> sure.
>> Wow. Wow. You aren't even trying anymore. [laughter] >> One motivation we have, and I think a lot of people do, is probably FOMO. Have we talked about that? Is that on your list?
was potentially want to talk about Yeah.
FOMO. Yeah. Um, >> you want to talk about it now or do you got other things that are better?
>> No, I was going to lean into kind of pulling it back from the motivation side back to the why keep buying.
>> Oh.
>> Because I think the motivation side gets you into why to start buying, right?
>> But I don't think we've quite addressed why keep buying. Like once you've had >> Yeah.
>> Oh, >> these campaigns, these worlds you like a lot. I think well Darius kind of addressed that because he wants to see new worlds, right?
>> Right. Right.
>> So for you, your collection is always going to be changing.
>> I Yeah. Yeah. And >> Yes.
>> Am I? Yeah. It will always be changing.
Um I I I laugh because I was like I feel like I I sound like I'm Brainiac from from from DC where I'm just collecting worlds as I move through the cosmos.
Right. It's it's just more um Yeah, that's that's pretty much what it is.
I'm I'm a world collector. [laughter] It's a therapy session. Yeah, >> does feel like that.
>> Yeah, that that's why I do it. And it is an ever evolving uh thing. It is.
>> Do you ever see yourself getting to a point where maybe that stops or is that is this the hobby for you?
>> The as long as the community remains the community, this is the hobby for me.
>> And what do you mean by the community?
like people you're around or like you interacting with.
>> Yeah, I feel and I think I I've talked about this a couple times before in various places, but the world is taxing.
[laughter] It's so taxing on me. And so it's just more when I come to the community, I I could just be like, "All right, let's play some games and let's have some fun." And the g the and and I've talked about this when I say game of palooa I come to hang out the byproduct is we play board games.
>> Yeah. Yeah.
>> And so when I when I come to when I play in this community in this in the board gaming space I'm playing board game. I do like board games. I do enjoy them. I've collected ridiculous amounts of them and I enjoy playing them.
But the community is what I enjoy and the byproduct is I get to play board games. Uh if I found that I one of one of the motivations of starting the channel wasn't oh I'm playing this game so much I want to share it with the community. It was more um I'm not playing any of these games. I need to find a way to play these games.
And then I started streaming and it was okay. I found I found my tribe and so now I'm playing all these games because I want to play them with my tribe.
>> So yeah, I think that lines up with some of these other motivations I was looking at outside of our hobby specifically, but um just hobby collecting and playing generally from a psychology standpoint.
What are what why do people always buy more? I keep getting into it and there's like basically like four things that came out of that. Um, need to buy, need to buy to do more of what you love is one of things, right? Hey, I'm enjoying this. I need I need more because this is what I enjoy doing. That's kind of what we've been talking about so far.
>> Another one is social identity, which I think you're hitting on a little bit here, Derek. Meaning that like I identify with this community. Um, and that's part of it fun. And I honestly that is why um, I wanted to start doing content creation in the first place because I enjoy the community so much. I want to give back. So that is >> you know a tangentally related reason for me as well just not board games specifically but that uh doing content.
>> Um uh the third one is enjoying learning about the hobby. Some people just enjoy the aspect of getting to know more about it. That is one of my motivations specifically like the rule book learning how mechanisms work. That is definitely me. And the fourth one on there is becoming a afficion.
My gosh.
>> Afficionado.
>> Thank [laughter] you.
>> But I got you. I got you. We got you.
>> Yeah. Thanks. That's why you're here.
That'll be helpful. [laughter] So, but um yeah, so that's the other one where like, hey, I want to become like a source of information for people, right?
A source of um someone he go to to help him with with his hobby, stuff like that. Yeah. Fish. What? Exactly.
[laughter] >> I uh I didn't I I didn't I'm not any of those. I'm in it because they want free games and money. [laughter] >> By the way, if anyone's wondering, that is definitely not meet the people. I know [laughter] >> that sounds like funny.
>> That that just sounds like the scrubs thing where where the doctor was like, "Why'd you why'd you become a doctor for chicks, money, power, and chicks?"
>> That's right. [laughter] No, I think Steve, you you really put a lot of thought into that and I think you I I really really appreciate all those things you said. A lot of >> a lot of that. A lot of the motivation comes from a lot of stems from those and I think those hit on people that are even outside of content creation. I think just in general, I think that really hits on a lot of the main reasons why I think people are in the hobbies they're into. And I think everybody's going to find the things that they enjoy. Ours just happens to be board games in the community, >> the people in the uh space that we're in. Um I mean, don't get me wrong, I play video games quite a bit. Um I >> play Warhammer. I'm really into I mean I am now the uh president of the Twin Cities uh TDR League uh group. So I'm in charge of organizing events and things for that.
>> I am. So, I'm in I'm in charge of that now because the old guy or the old guy the previous person actually had to move out of states kind of just holding a spot for the next four years then you can have him back. Uh >> but I think if you're in the things that you love and you like the people and the things that are part of it, I think that really helps. Um >> yeah. Yeah, I agree.
>> Being able to find a reason. I mean Ridley came home yesterday with a new miniature and I had a new miniature too.
Why did we buy those miniatures? Why do you have to own these things? Why do you need to buy these for 40k? Well, because you want to play your army the best you can. And a lot of times, sadly, outside of it's a totally different space because that one is all about the rules changing. Uh very liquid uh uh rules in that game where your your unit could do one thing one day and then the next update all of a sudden's doing something completely different. You're like, "Oh, that makes sense." Right.
>> But I would even argue for you, Baron, it's not even about the game anymore.
It's because you had this now a source that became a source of connection with your son, right?
>> Yeah. 100%.
>> Yep. And we we tried to we we've had we were going to build our models together, but he built his because he was super excited. [laughter] >> Robin says Warhammer is also taking over the house.
>> We have we have we need a bigger house [laughter] because we need we need to change our hobbies to books and video games because they don't take as much.
>> Yeah. And it's interesting because I mean I I I like video games as well, but I don't >> that's not that's not something you would ever >> No, because because the video game community is toxic. I don't want I don't want to be part of that. And so I've actually found that now I'm not playing video games and I'm playing more board games. So it's like I want to keep going back to the >> community as much as I can. Like if I could stream every day to hang out with the community, I would. Right.
>> But you know, for some strange reason, I need electricity and food. [laughter] >> Details. Details.
>> Yeah, that'd be good if we could just kind of make the I mean, we always wish sometimes we could make some our hobby our life, but sometimes that's not the thing you want to do because then your life becomes your hobby.
>> Yeah. Yeah. Actually, I was looking at it too as a different topic potentially was like what are the risks and why do people act different ways uh when it comes to hobbies and work? Because there I've heard this from Colin a lot and some other people as well. Um and I think we probably agree with it. I'll touch on it a little bit here, but there's reasons why we don't do we don't ask for funds. Um, we don't charge people for that type of stuff, but the stuff we do for a couple different reasons, but one reason that helps is >> it kind of becomes a job at that point, right?
>> Yep.
>> Um, >> when you start saying, "Okay, I'm I'm agree to do cover this game for x amount of money, right?" Then becomes a more of that and if you don't do that, it still feels like a hobby. Now, there's other reasons to do it as well. Um, we can get into, but that's a probably a separate topic.
>> Yeah. I I wouldn't view it as like charging somebody would be a job. I think it's more how I look at it is >> well it comes down to not that but like >> how do you if if you were going to approach covering this stuff as best you could you would want to set up a schedule you know do some transactional buy equipment all that stuff >> make it work make it make it feel like work >> exactly eventually it becomes work right and so there's this happy medium where you want to do it but you want to have a happy spot where you're not taken too far so yeah anyway >> yeah that's fair >> I think Robin's got The best theory I've ever heard. She actually nailed it.
>> Warhammer is the adult version of Paw Patrol. Paw Patrol adds new dogs and powers to make and sell new toys.
Warhammer changes rules to force you to buy new measures. [laughter] >> That's 100% true. We've got probably as many Paw Patrol as we do Warhammer.
Guys, [laughter] >> look at it this way, Robin.
>> Look at it this way, Robin. He's spending his money on Warhammer. He could be spending his money on terrible things, but no, he's gonna get on the Warhammer, right?
>> Yep. This is true. This is true.
[laughter] >> Get in the board gaming, you won't have money for drugs. I just keep saying, >> right? That's what you got to [laughter] do.
>> Hobbies.
>> Well, I think this is a good ending point for this conversation. So, um, but if you guys like this type of content, things that help us the most is send us your thoughts. I want to hear what topics you have. I have a list going, but more the marrier. And I'll do shout outs for people who send in the comments, of course, our topics.
>> And of course, I'll let you know that if you send in a comment on something we want to to talk about, Steve usually puts that into his H factor. What is it?
H >> index index.
>> No, no, no, no, no. Let him spin with it. Let him spin with it, Steve. This is where the magic happens. Let him >> I [laughter] thought be like, "Yeah, don't worry. Steve will put like links to all his references in his YouTube."
[laughter] No. No.
>> He'll do that, too.
>> You You'll LINE IT UP ON YOUR L SECTOR, MAN. It's all right.
>> [laughter] >> sector.
>> The age factor. Wow. Local age. No, that's bad. [laughter] >> Anyway, um what's coming up on your channels next? So, I'll start with you, Derek.
>> Um in about four minutes, Mark will be here and we'll be playing some more is recording some more Isoparian Guard.
>> Awesome.
>> Oh, nice. I was thought those were the bags for Isoparian Guard on your table.
Look like a native like are those Isoparian Guard bags? No, it's a different game I'm playing.
>> Yeah. [laughter] Yeah. So, we're um but we're we started we restarted the campaigns and um we're gonna play through we're going to play through it and then after we play through it we're going to play Lines of Evershade but um better than preparation. Um so so that Zombicide uh Washington DC tomorrow playing through that campaign. Tuesday Marvel uh Marvel United um and Sentinels of the Multiverse.
Hopefully Thursday I'll be able to Pac-Man will be back to play uh Aon's End and then Rinse and repeat.
>> Cool. We'll be coming up.
>> Well, Yeah.
>> Um, we're doing Lands of Evershade either Monday or Thursday or both, depending on how ambitious Colin wants to be. I don't know. Um, and then I've also got LA1 recorded. I haven't done anything with it. I've got this game I've been wanting to do. I'm waiting because I'm going to do with my son.
Ridley and I are going to do this one.
We haven't done Huddle yet. This is the football game.
>> We want to do that game. I did an unboxing of it, but I haven't done a playthrough of it because And it's really fun. We've played it quite a bit.
Um, it's really, really fun game. Um, very fast. Um, >> is it is it Oh, it's it's two to four play to No, you can't play it solo.
You're like you're you're pretending to build a fantasy football, too. Not actual football.
>> It's one day. One day. One day I will get a football game that I can play solo.
>> It's It's called Gen Con. One day [laughter] content. Four days. Four days. Um, other than that, I know I'm getting um a game >> [laughter] >> Is he is he glitching out? Is he is what's happening? Are you are you having a stroke? What's [laughter] going on?
>> You know, this is the part of the the segment that we do every time. You think I'd have this like all queued up. Um the Oh my gosh. What's >> I did playrough of it back when [laughter] >> So that's coming.
>> [laughter] >> I just put a comment out there.
>> He's buffering. He was just buffering for like [laughter] >> I also have a role playing game group um that we've been playing role playing games and uh that last arc by the guys who make Madara um >> Publishing um is on crowdfunding and we've been looking into that quite a bit because that game looks pretty awesome.
So, we're thinking about maybe trying that out this week. That and we're not going to film it, but in our role playing game group, we might just give a little oneshot to that, see what we think about it. Um, it's has a lot of really cool things. A lot of things are pretty familiar uh to it. But yeah, that's uh that's I So, did I answer your question?
>> Yes, >> I did.
>> Yes.
>> Okay. [laughter] >> Oh, and Colin's got Outer Rim coming.
Star Wars Outer Rim.
>> That's a fun one. I like >> while Derek talks, you're gonna all a sudden hear me yell out something because >> No, I'm done. It's Steve's turn. Oh, Steve's turn. So, I mean, I'm I'm nailing it real good.
>> Yes, [laughter] he he's working on it on his on his on his O index.
[laughter] >> So, Tim's mentioning about Ten uh Tener's Expedition. Um which kind of ties into what's coming up for me in a sense that um Dragori Games did Tenerius Expedition. Um I have a preview dropping on Tuesday and launch day for Ronin's Revenge. So, you see that on the channel.
>> I also have another preview for Venia the garden. the Guardians Tree dropping on Tuesday as well.
>> So, those you guys will see those real soon.
>> Um, and then Monday we'll be continuing our Stone Saga campaign, which is pretty exciting. I'm loving that game.
>> We are haven't decided yet. So, if you guys have feedback, let me know. I might do a a post at some point or uh asking for feedback, but we have either this next play or the play after that will be the end of the epoch for us.
>> So, we're getting close to the first epoch conclusion, which is was exciting to see. And then Wednesday um is my open game slot. So um I've been meaning to get to this table of Cozy Stickerville, which I know you guys have played.
>> Fun game.
>> So um haven't played or looked I opened a box. I looked at some stuff. That was it. Um but I'm going to be basically a blind play uh for the most part for that one.
>> That's perfect. That's >> because I think that's the way to do it.
I talked about it.
>> That's perfect.
>> So >> but yeah, so we're going to start that on Wednesday. See how that goes. And then I think that's all I have planned for that week. Yes, >> Rise of the Mids Cthulhu. I remembered it.
>> Oh yeah, that's that was a cool game. I remember seeing that on >> Yeah, Dererick is going to like that game. He should he should definitely check it out.
>> I I will look I'll look forward to your playthrough to see what it looks like.
>> Sorry, Steve. I remember to know.
>> Nope, you're good. Yep. So, that's what's coming up uh next week for us.
Just those two games and previews. And I've got another preview work on in addition to those two that's dropping the following week. Dying the dungeon.
So, a lot of things behind the scenes that you guys will see coming up in the future. So, all right.
>> Okay. That's all we got. I have to end this because I got to go help my in-laws with some housework.
>> Yeah, Mark's outside my door, so I got to go.
Later.
>> Thanks everyone for joining. See you next time at the guild. Bye. Bye.
>> Bye.
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