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I Turned the Backrooms into a Voxel Game
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174 vistas30me gusta7:26GHOSTMAN909Lanzamiento original: 2026-05-29

This video demonstrates how to create a voxel-based horror game with infinite procedural generation, featuring a chunk system that generates 16x16 block grids for rooms, a custom AI entity that stalks players without traditional chase mechanics, and an exit system that allows progression while maintaining the illusion of an endless environment. The development process involves iterative problem-solving, including debugging navigation systems and implementing visual effects like sanity meters and VHS-style aesthetics to enhance the horror atmosphere.

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