Applying uniform physics to disparate character rigs ignores the fundamental principles of biomechanical scaling. It is a stark reminder that digital weight must be earned through specific mass distribution, not just copied.
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I was really hoping the balanacing on a ball animation would work for Yao Guai #fallout3Añadido:
So, the screw attack pulse is supposed to be something balanced on top of a ball. This is how it looks with a normal person. I figured I'd try it on a Yagwai. I thought, "Oh, that'd be kind of comical, Yagwai balanced on a ball."
But, instead, the animation did not work, and it just turned into some sort of nightmare fuel.
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