Install our extension to search inside any video instantly.

PlayMaker 2 Events and Transitions

Added:
199 views26likes32:41HutongGamesLLCOriginal Release: 2026-07-21

Events are signals that trigger state transitions in PlayMaker 2 FSMs, where local events only work within the same FSM while global events can be sent between different game objects; transitions are the pathways that move the FSM between states, with local transitions only firing when their parent state is active and global transitions being interruptible from any state; events can carry data (strings, integers, vectors, game objects) that the receiving FSM can access to make decisions, and the built-in 'finished' transition automatically fires when all actions in a state complete, enabling state progression without manual event sending.