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Optimizing Next-Gen Mobile Features in Unreal Engine | Unreal Fest Chicago 2026

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564 views54likes55:40UnrealEngineOriginal Release: 2026-07-21

This video demonstrates a comprehensive approach to optimizing Unreal Engine 5 for mobile devices, covering landscape LOD settings to reduce triangle counts, deferred shading with optimized skylight and shadow systems, substrate material fallback to blendable GBuffer for mobile, procedural vegetation LOD overrides, PCG hierarchical generation with runtime spawning, and Metahuman assembly quality settings, all while achieving 60 fps performance on mobile devices.