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Equipment on Players and NPCs - Rebuilding WoW in Unity #8
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441 回視聴75高評価12:51HBA-dev元のリリース: 2026-04-22

In game development, character customization can be efficiently achieved through a mesh swapping system where different equipment types (armor, weapons, accessories) are represented as separate interchangeable meshes that are dynamically applied to a base character model based on the character's equipment and customization choices, rather than using complex texture overlays or layered mesh systems.

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