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FPS From Scratch (C++26 & OpenGL4.6) // Character Controller pt2

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1,121 views43likes2:06:25nathanbaggsOriginal Release: 2026-07-19

Implementing a character controller in game engines requires integrating physics systems through proper collision detection, where kinematic character controllers must manually handle collisions via contact listeners and inner rigid bodies to prevent falling through floors, with the physics system's gravity applied to the character's velocity and collision layers configured to allow dynamic objects to interact with static environments.