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199 views1likes31:26BrianSalisburyArtOriginal Release: 2026-07-20

This video teaches the fundamentals of character rigging, covering how to create controllers (nerve primitives) for joints, apply orient and point constraints to link joints to controllers, and implement IK handles for intuitive limb movement. The instructor demonstrates creating controllers for hips, spine, arms, and feet, explaining that controllers should be zeroed out using freeze transformations, and that constraints maintain offset to preserve relative positioning while allowing controlled movement.