To create modern big room sounds like Hardwell's tracks, producers need to layer multiple bass elements: a clicky hard kick, a low subbase with heavy side chain compression to avoid clashing, and a melodic bass layer processed with bit crushers, distortion, and delay effects. The key technique involves creating a wide stereo bass sound by layering multiple processed sounds and using plugins like bit crushers and space expanders to achieve that characteristic wide, aggressive sound without compromising mono compatibility.
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Deep Dive
How To Make Modern BIGROOM Like Hardwell | FL Studio Tutorial
Added:Can you show me how?
>> Yo, what's up guys? My name is Everman and welcome back to the channel. In today's video, I'll remake the drop of Hot World's new song called Belief. I think it's a very cool groovy track. So, let's get straight into FL Studio. So, in here, I've already prepared the song at the top so we can check it out. And I've also prepared this um looped vocal that he has playing in the drop in the background. So let's check it out real quick. Can you show me how?
>> Yeah, I think it's a super cool tune.
And so the main elements of this song, what we need is we need a very clicky hard kick. And then what I think he did was he has a a low subbase playing with a hard side chain on so it doesn't clash with the kick. And then we need this melodic bass which is some kind of top bass layer on the subbase. And then obviously a lot of effect sounds, drums, high hats, shakers, some ear candy and um a lead as well at the end of the drop. This one.
Super cool stuff. So today we'll be remaking this. So let's let's get right into it. So first of all, what I'll do is I'll um I think I'll start with the subbase.
And I think he is playing a D sharp in this song with the subbase. Let me drag in my Sith one bank in here.
And a lot of you guys on the previous video said you really enjoy the longer format videos, the more uncut videos. So today I will leave it a bit more uncut.
I'll let in more detail in the video so you guys see all the individual steps.
So, let's do the subbase first.
I think I'll just go with my uh subbase one preset. Sounds like that.
Okay. So, he's playing a D, not D sharp.
It's it's D. And I'll do this. I'm not sure how he did it exactly, but I think I'll simply have the subbase on every kick. Maybe maybe he has it on in in the offbeat part like that. But I will simply put it on the kick and then apply some heavy side chain so it kind of appears like it's it's almost offbeat.
So like that.
That's going to be our subbase.
I'll start with some EQing.
I think I'll bring this one down a bit.
Give a slight boost to that lower fundamental root note and then maybe bring down those those upper harmonics a little bit.
Awesome. And then we need that fat side chain. For that, I'll be using gross beat.
I have some subbase preset here. It's like it's like that. It's really just so dipping out that first half where the kick is going to be playing like that. I have the curve on like 45%.
And then speaking of the kick, let's add one. So, as I said before, we need one that's that's very clicky.
So we So maybe this one here it's in D sharp.
So the track is in in in D minor. So we could try bring this one down by one semmitone like that. Shorten it a little so the subbase has space and then bring it over here.
Then he leaves one bar empty here and then put it over here.
So that's already sounding strong. Let's do a little bit of EQing to the kick.
Maybe boost the highs a bit because his kicks are very like they're really they got they sound very very sharp. They have a lot of click.
That always that already sounds very good. Maybe boost that subbase a bit.
Awesome. And then what I always do when I produce my tracks is I put on the master effects at the beginning. I usually cut this stuff out in most of my videos. Today I will I will leave it all in so you really see everything that I do. And then a lot of people ask me, "So what do you use for the limiter?" I simply use the sausage feta. It's It sounds like a joke, sounds like a meme, but it's not. It really it works really well as a limiter. So just throw it on here and and leave it like that. just leave it like that.
Like some what the only thing is sometimes it can I feel like what it does it it it changes the subbase a little bit. Like I'm not sure if there's a low cut in or something like it changes the subbase a little bit but the way it really clips the song is is really good. Like you can really push it and make it loud.
Maybe bring down the kick slightly.
Yeah. So then next I will do the uh the melodic bass and for that I will also use silent one. Let's see maybe this one right here.
So this is essentially a saw wave with a with a cut off modulation envelope.
And if we add if we add some effects on this I think we can get this really close. But first of all I will I will recreate the melody.
I think it goes something like that.
You know, in order to get a better feel for it, I'll actually put some side chain on now.
I think something like that. Something like that should be correct. And now we really have to transform this with a lot of processing. I would say the main effect here that will shape the sound is a a bit crusher.
And so I think what I'll try is this crush VST.
Yeah, that's already getting into the right direction.
And maybe another distortion plugin.
Maybe DST by Matt Nash just to like beef it up some more.
some OTT.
Yeah, now we're now we're already getting there. Like you man, just those I mean, obviously it's getting quite louder, but but check that out already.
And then next I'll add some delay because I think he has one on it as well.
I think some 1/8 or so. Maybe some ping pong. And then very important with the delay on on such a sound, make sure to definitely get rid of some of the lows because we're essentially working with a bass sound. So maybe like whatever like 400 Hz, maybe three, maybe 250.
Then we need some equalizing cuz I think his sound is a bit more present in the mid range.
Maybe something like that. I'll have to A and B that to the original. And now important is we need to um roll off the lows or cut them so it doesn't clash with with our subbase maybe here.
We can also try um playing around with the cutff in the synth.
Yeah, I think that's better.
I think the delay is still a bit too present though.
So, what we can do as well is obviously layer one or two sounds to it.
What if we take this one? I'll send this to channel 4. And then I'll put another crusher on here.
And then I'll actually roll off the lows here completely.
and then layer it to the first one.
Okay, the bit crusher is too hot.
And also his midbase is very it's extremely wide. And I think what he did is he he probably put his own plugin on it. I'm not sure how how it's called. I think it's like space space expander or something like that. I don't have that plugin, but I think it's really good. and and this way he's able to get this really wide sound without compromising for the mono compatibility.
So maybe we could try making this one stereo actually like the second layer.
And maybe maybe boost the the width some more on the on this channel.
And then another layer we could also add is just some white noise shot.
We can simply make this one from scratch. Just take the insert and then a noise wave and then make the the envelope like this.
put a highp pass and then probably make it wide and then just layer it in really quiet.
Okay guys, so we got the main elements here.
And then he has these ear candy sounds and also the high hat.
So let me let me uh add those sounds as well.
This one and then and then a second one as well.
And then what he's doing as well is he's automating the the cutff filter in the melodic bass. So let's add that automation as well.
Something like this.
And then on top of that, I will also add an endless smile automation to fade that one out here. Probably paired with a with a volume automation as well.
>> We still need that that uh ear candy, those effect sounds.
So maybe something like this paired with with some some clap um clap sample or so. Could try something like this with a crap ton of reverb on.
Do some EQing.
Then he also has a st a synth stab here as well and some background. I don't know if it's like some v something from the vocal. I think it's from the vocal this but I could be wrong. Maybe it's maybe it's a synth as well. But first I'll try this synth step.
Throw a crap ton of reverb on here as well. Side chain. No, no, not this one.
Side chain.
And this reverse sweep is also panned left right every second one just slightly like 25% or so.
During the next eight bars we need to add some more sounds. I think he's adding a ride some some downlifters white noise sounds. And also I think he's adding a rolling bass like these guys. And then maybe layer them with with another ride as well to really fill up the drop.
And we obviously got to mix those in because right now they're way too loud.
And then next up, what I said is we still need that rolling bass. He has some rolling bass. And you can you can really hear this one like at the end for example in the outro.
And he also has some acid shots in the background as well. But I'm not sure if I can like if I have something like this. I'll see. But first, I will I will do the rolling bass.
And then we obviously also need to to add that lead synth at the end of the drop.
I think I'll use this one.
So now throw some effects on this guy.
important low roll off the lows here because we don't want to clash have this one clash with the subbase and the other bass because essentially we have three bases playing now.
Yeah, something like this. And what I sometimes like to do is always sort of figure out these these MI frequencies and take them down a bit.
Okay, let's mix this one into to the other sounds.
Okay, then let's add the uh the lead sound. Maybe this one.
And then we'll need some port portal to get this gliding effect.
We need to turn on this mono. Very important. Turn on this mono knob.
Super sick already. And then we really don't need a whole lot here. Just throw in some side chain, some reverb. I kind of got lazy. I always throw on the the end of SM for reverb.
Maybe a little bit of OTT.
All right, guys. Let's check out the final result. I think we've actually managed to get this really close to the original track. And if you want to have all of these sounds that I've used in this video, check out my Seman signature sounds pack at djseman.com or just check out the first link in the description.
All the sounds one presets, all the samples included. And let's check out the final result.
Heat.
Heat.
Heat. Heat.
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