Play DuckDB Is Quietly Killing Pandas (SQLite for Analytics)
DuckDB: Columnar In-Process Analytics Database
🎬

DuckDB Is Quietly Killing Pandas (SQLite for Analytics)

DuckDB is an open-source, in-process analytical database that achieves superior performance over Pandas through columnar, vectorized execution across all CPU cores and out-of-core architecture, enabling efficient querying of datasets larger than available RAM while maintaining...

Cloud-Codes
2026-07-21
331
Play PlayMaker 2 Events and Transitions
PlayMaker 2 Events and Transitions Fundamentals
🧠

PlayMaker 2 Events and Transitions

Events are signals that trigger state transitions in PlayMaker 2 FSMs, where local events only work within the same FSM while global events can be sent between different game objects; transitions are the pathways that...

HutongGamesLLC
2026-07-21
199
Play COMP2521 26T2 Week 8 Lecture 1
Hash Tables and Collision Resolution Techniques
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COMP2521 26T2 Week 8 Lecture 1

A hash table is a data structure that maps keys to values using a hash function to compute array indices, enabling O(1) average time complexity for insert, lookup, and delete operations. When collisions occur (different...

COMP2521UNSW
2026-07-21
155
Play 12th Computer Science First Mid Term Question Paper 2026 | First Mid Term Important Questions 2026
Python Programming Fundamentals for 12th Standard Computer Science
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12th Computer Science First Mid Term Question Paper 2026 | First Mid Term Important Questions 2026

This video provides a comprehensive overview of Python programming fundamentals essential for 12th standard Computer Science students, covering key concepts including function parameters and arguments, pure vs impure functions, variable scope (local, global), algorithm characteristics,...

12THPullingo
2026-07-21
1K
Play [zig+raylib] shaders
Implementing Post-Processing Shaders in Raylib
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[zig+raylib] shaders

This video demonstrates how to implement post-processing shaders in Raylib, including asset management systems for loading textures, sounds, and shaders, and practical examples of CRT effects and god rays. The presenter explains that shaders consist...

Lumorsunil
2026-07-21
146
Play The State of Amper | Joffrey Bion
The Kotlin Toolchain: A Unified Build Tool for Kotlin Projects
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The State of Amper | Joffrey Bion

The Kotlin toolchain is a unified build tool that serves as the default entry point for Kotlin development, providing project structure, dependency management, compilation, and packaging capabilities. It focuses on user experience through sensible defaults...

Kotlin
2026-07-21
200
Play making 2D isometric game in C
Implementing Camera-Offset Mouse Highlighting in Isometric Games
🧠

making 2D isometric game in C

In isometric game development, when implementing mouse-based highlighting on a grid, the camera's position must be accounted for by offsetting the mouse coordinates relative to the camera's position. This ensures that highlighting works correctly regardless...

janetacarr
2026-07-21
1K
Play The Death of Exceptions in C++
The Death of Exceptions in C++
🎬

The Death of Exceptions in C++

C++ exceptions have significant drawbacks including obscured control flow, unclear exception signatures, catastrophic failures in destructors and noexcept functions, and high performance costs (100-1000x slower than normal returns). C++23 introduces Expected<T> as a safer alternative...

CarterCpp
2026-07-21
4K
Play Build an app from one prompt
AI-Powered App Development from Text Prompts
🎬

Build an app from one prompt

Modern AI-powered development tools like Google Stitch and Google AI Studio enable developers to transform simple text prompts into fully functional, production-ready applications through an automated pipeline that handles design, code generation, and cloud deployment,...

GoogleCloudAPAC
2026-07-21
166
Play Vertical: Breaking my code base
Game Development Codebase Refactoring and Architecture Design
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Vertical: Breaking my code base

This video demonstrates the process of refactoring a game codebase by breaking down complex abstractions into simpler, more direct implementations. The developer removes unnecessary scriptable object hierarchies and replaces them with straightforward data structures, while...

Cozy-Cabin-Games
2026-07-21
4K
Play Coding YouTube-like app: Part 7
Implementing CDN for Video File Upload in a YouTube-like Application
🧠

Coding YouTube-like app: Part 7

This video demonstrates how to implement a Content Delivery Network (CDN) for video file uploads in a YouTube-like application using PubNub's Python SDK. The process involves configuring the CDN, opening the video file for reading,...

StephenBlum
2026-07-21
2K
Play COMP(1511|1911) Week 8 Lecture 2
Deleting Multiple Nodes from a Linked List
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COMP(1511|1911) Week 8 Lecture 2

When deleting multiple nodes with the same value from a linked list, you must maintain a 'previous' pointer to track the node before the current one, and after deleting a node, update the current pointer...

UNSW_comp1511
2026-07-21
249
Play Adding Froxels to My Shader
Froxels: 3D Volumetric Fog Rendering Technique
🧠

Adding Froxels to My Shader

Froxels are a fog rendering technique that stores fog data as a 3D texture in the actual viewing space rather than accumulating it on the screen, which eliminates disocclusion artifacts and provides superior blending into...

timetravelbeard3588
2026-07-21
421
Play Crafting Ingredients: Modular Gameplay Systems in UEFN’s Scene Graph | Unreal Fest Chicago 2026
Modular Gameplay Systems in UEFN Scene Graph
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Crafting Ingredients: Modular Gameplay Systems in UEFN’s Scene Graph | Unreal Fest Chicago 2026

Modular gameplay systems in UEFN Scene Graph are built using lightweight entities (containers for components), components (which define entity behavior through Verse code or assets like meshes and widgets), and prefabs (reusable entity hierarchies that...

FortniteCreate
2026-07-21
656
Play I Rebuilt My Entire NPC AI System in Godot 4 | The Weekly Worm
Component-Based Architecture in Game Development
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I Rebuilt My Entire NPC AI System in Godot 4 | The Weekly Worm

In game development, replacing inheritance-based systems with component-based architectures allows developers to attach reusable components (like state machines and message systems) to any game object, enabling flexible NPC behavior, interactable objects, and complex interactions without...

Kroulk
2026-07-21
552
Play A Frame’s Life: Frame Timing, Synchronization, and Latency in UE | Unreal Fest Chicago 2026
Frame Timing and Latency in Unreal Engine
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A Frame’s Life: Frame Timing, Synchronization, and Latency in UE | Unreal Fest Chicago 2026

In Unreal Engine, frame timing involves multiple pipeline stages (game thread, render thread, RHI thread, GPU) that must synchronize to maintain consistent frame pacing. Input latency—the time from user input to visual display—can be reduced...

UnrealEngine
2026-07-21
4K
Play Ukrainian Drones DESTROY Russia's Most Critical FSB Command Center — Then THIS Happened...
Network Vulnerability Through Predictable Security Protocols
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Ukrainian Drones DESTROY Russia's Most Critical FSB Command Center — Then THIS Happened...

Predictable security protocols, such as fixed encryption key rotation schedules, create exploitable vulnerabilities in networked systems. In this scenario, a 16-minute key rotation window occurring every 4 hours created a critical vulnerability where automated backup...

militaryuncoveredd
2026-07-21
433
Play From "napkin math" to turbpopuffer
Napkin Math: First Principles Thinking in Software Engineering
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From "napkin math" to turbpopuffer

Napkin math is a first-principles approach to software engineering where engineers use back-of-the-envelope calculations to understand system constraints and make better infrastructure decisions, rather than relying solely on benchmarks or vendor claims. This method involves...

pragmaticengineer
2026-07-21
356
Play Cron Jobs in C from Scratch
Building a Cron Job Runner in C
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Cron Jobs in C from Scratch

A cron job is an automated task scheduler on Unix-like systems that executes commands at specified intervals. This video demonstrates building a minimal cron job runner in C that reads a configuration file containing interval...

HirschDaniel
2026-07-21
2K
Play my submission for OpenAI Build Week 2026
AI-Driven 3D Construction from Text and Images
🎬

my submission for OpenAI Build Week 2026

SketchyCut is an AI-powered web application that converts user descriptions and reference images into laser-cut SVG files for 3D construction, using a hybrid architecture that combines semantic interpretation with deterministic parametric CAD to generate assemblable...

earlyspark
2026-07-21
112
Play Titus Winters Talk: From Syntax to Taste
From Syntax to Taste: The Evolution of Software Engineering Skills in the AI Era
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Titus Winters Talk: From Syntax to Taste

In the era of AI-assisted programming, the critical skills for software engineers have shifted from memorizing syntax to developing higher-level competencies in design, architecture, specification, and testing. While AI tools can generate functional code from...

CSCI4X
2026-07-21
128
Play 11th Computer Science First Mid Term Question Paper 2026 | First Mid Term Important Questions 2026
11th Computer Science First Mid Term Test 2026 - Important Questions Overview
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11th Computer Science First Mid Term Question Paper 2026 | First Mid Term Important Questions 2026

This video provides a comprehensive overview of important questions for the 11th Computer Science First Mid Term Test 2026, covering fundamental topics including computer hardware (logical gates, memory addressing, device identification), operating system concepts (file...

12THPullingo
2026-07-21
2K
Play Inculcation | Comp Prog Reaching 2000 Rating | Part-153 | STREAM
Competitive Programming Problem-Solving Process
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Inculcation | Comp Prog Reaching 2000 Rating | Part-153 | STREAM

Competitive programming involves solving algorithmic problems through systematic approaches including understanding problem constraints, developing mathematical models, implementing efficient solutions with proper data structures, and debugging through iterative testing. The process requires balancing theoretical knowledge with...

JatinRaghav137
2026-07-21
143
Play Boris has some really good advice
The Value of Engineering Automation Skills in the AI Era
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Boris has some really good advice

In the age of AI-powered development, the skills engineers spent years mastering—creating custom environments, writing lint rules, building test suites, and automating workflows—have become more valuable than ever because they enable agents to work more...

t3dotgg
2026-07-21
6K
Play CT Live
Introduction to Lists in Computational Thinking
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CT Live

Lists are collections that allow storing multiple items in a single variable, essential when the number of possible values is unknown or when multiple items need to be tracked simultaneously. Unlike single variables, lists can...